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[hengband/hengband.git] / src / monster-status.c
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-15 Hourier[Refactor] #38862 Moved monster*.c/h to monster/ except...
2020-05-15 Hourier[Refactor] #38862 Moved player-*.c/h to player/ except...
2020-05-15 Hourier[Refactor] #38862 Moved object*.c/h to object/
2020-05-15 Hourier[Refactor] #38862 Moved floor*.c to floor/
2020-05-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-10 Hourier[Refactor] #39970 Moved dungeon*.c/h to dungeon/
2020-05-10 Hourier[Refactor] #39970 Moved world.c/h to world/
2020-05-08 Hourier[WIP] [Refactor] #39963 Separated spells2.h from spells1.h
2020-05-08 Hourier[WIP] [Refactor] #39963 Renamed spells.h to spells1.h
2020-05-06 Hourier[Refactor] #39970 Separated stuf--handler.c/h from...
2020-04-26 Hourier[Refactor] #39964 Removed the dependency from read...
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-04-22 Hourier[Refactor] #40274 Moved definition values of sound...
2020-04-07 deskullMerge branch 'For2.2.2-Refactoring-English-Diary' of...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-03-26 deskullMerge branch 'For2.2.2-Fix-Hourier' into For2.2.2-Refac...
2020-03-22 Hourier[Refactor] #40236 Separated cmd-visuals.c/h from cmd...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-08 Hourier[Refactor] #40236 Separated write-diary.c/h from cmd...
2020-02-16 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-16 Hourier[Refactor] #37353 残っていた'ifndef JP'のプリプロを'ifdef JP'に変更...
2020-02-12 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-02-11 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-11 deskull[Refactor] #37353 IS_ECHIZEN() マクロを定義して処理整理. / defined...
2020-01-25 Hourier[Refactor] #37353 ALLOW_FEARのプリプロが有効であることを前提とし、プリプロ自体は削...
2020-01-21 HourierMerge branch 'feature/Refactoring-Hourier' of https...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-20 deskull[Fix] #38997 前回マージ後の英語版ビルドエラーを修正. / Fixed English build...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 get_mspeed() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-15 Hourier[Refactor] #38997 monster_death()にplayer_type * 引数を追加...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' のプリプロを調整したファイル群について...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
2020-01-13 Hourier[Refactor] #38997 curse_equipment() にplayer_type *...
2020-01-13 Hourier[Refactor] #38997 monster-status.c の整形 / Reshaped monst...
2020-01-13 Hourier[Refactor] #38997 monster_gain_exp() にplayer_type ...
2020-01-13 Hourier[Refactor] #38997 monster-status.c 内変数参照修正 / Fixed...
2020-01-13 Hourier[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 get_exp_from_mon() にplayer_type ...
2020-01-13 Hourier[Refactor] #38997 mon_damage_mod() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 monster_level_idx() にfloor_type ...
2020-01-13 Hourier[Refactor] #38997 monster_is_powerful() にplayer_type...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 monster_race_track() と object_kind_tr...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-06 Hourier[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #37353 'kubi'/'shoukinkubi'を'bounty'に変更...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests_completed...
2019-12-31 deskull[Refactor] #38997 player_can_see_bold() に player_type...
2019-12-16 deskull[Refactor] #38997 activate_ty_curse() に player_type...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-11-12 deskull[Refactor] #38997 player_has_los_bold() に player_type...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-08-01 deskull[Refactor] #39076 冗長なコメントを削除.
2019-07-31 deskull[Refactor] #38997 do_cmd_redraw() に player_type * 引数を追加.
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-16 deskull[Refactor] #39076 冗長なコメントを削除 ('/* Open */' '/* Shut...
2019-07-01 deskull[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
2019-06-28 deskull[Refactor] #38997 gain_exp_64() に player_type * 引数を追加.
2019-06-27 deskull[Refactor] #38997 set_superstealth() に player_type...
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除 (/* Extract monster name...
2019-06-02 deskull[Refactor] #37353 性格定義ID を player-personality.h へ移動.
2019-05-21 deskull[Refactor] #37353 モンスターの打撃方法とモンスターの打撃効果定義を melee.h...
2019-05-20 deskull[Refactor] #37353 handle_stuff() と update_output()...
2019-05-10 deskull[Refactor] #37353 creature.c/h を作成して,プレイヤーモンスターの共通項目として...
2019-05-08 deskull[Refactor] #37353 report.h を作成して宣言を移動.
2019-05-03 deskull[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
2019-05-03 deskull[Refactor] #37353 spells1.h, spells2.h の宣言を整理.
2019-04-30 deskull[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
2019-04-30 deskull[Refactor] #38844 inventory を player_type 構造体に inventor...
2019-04-26 deskull[Refactor] #37353 world_type を world.c/h へ移動。
2019-04-25 deskull[Refactor] #37353 dungeon.c/h を追加。
2019-04-22 deskull[Refactor] #37353 monster_race_track() と object__race_t...
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
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