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[hengband/hengband.git] / src / mspells2.c
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-15 Hourier[Refactor] #38862 Moved spells-* to spell/
2020-05-15 Hourier[Refactor] #38862 Moved angband.h, h-*.h and system...
2020-05-15 Hourier[Refactor] #38862 Moved monster*.c/h to monster/ except...
2020-05-15 Hourier[Refactor] #38862 Moved player-*.c/h to player/ except...
2020-05-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-10 Hourier[Refactor] #39970 Moved dungeon*.c/h to dungeon/
2020-05-10 Hourier[Refactor] #39970 Moved world.c/h to world/
2020-05-08 Hourier[Refactor] #39963 Separated spells3.h from spells1.h
2020-05-06 Hourier[Refactor] #39963 Separated effect-characteristics...
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-04-29 Hourier[Refactor] #39963 Separated spells-type.h from spells.h
2020-04-29 Hourier[Refactor] #39963 Changed header inclusion from realm...
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-04-22 Hourier[Refactor] #40274 Moved definition values of sound...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-08 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-07 Hourier[Refactor] #40030 量子的効果によるテレポ処理において反テレポート結界を無効化 / Disab...
2020-02-16 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-16 Hourier[Refactor] #37353 残っていた'ifndef JP'のプリプロを'ifdef JP'に変更...
2020-01-21 HourierMerge branch 'feature/Refactoring-Hourier' of https...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-20 deskull[Fix] #38997 前回マージ後の英語版ビルドエラーを修正. / Fixed English build...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 are_enemies()にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' のプリプロを調整したファイル群について...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 mspells2.cの整形 / Reshaped mspells2.c
2020-01-11 Hourier[Refactor] #38997 mspells2.c にplayer_type * 引数を追加 ...
2020-01-11 Hourier[Refactor] #38997 clean_shot() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 summon_possible() とraise_possible...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 spells.h にあったTELE_LEVEL_IS_INEFF...
2020-01-06 Hourier[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 get_project_point() に floor_type...
2020-01-04 deskull[Refactor] #38997 in_disintegration_range() に floor_typ...
2020-01-04 deskull[Refactor] #38997 cave_stop_disintegration() に player_t...
2019-12-29 deskull[Refactor] #38997 project_path() に floor_type * 引数を追加...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-26 deskull[Refactor] #38997 breath_shape() に floor_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 magic_barrier() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 dispel_check() に player_type * 引数を追加...
2019-12-18 deskull[Refactor] #38997 breath_direct() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-11-12 deskull[Refactor] #38997 player_has_los_bold() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_los_bold() に floor_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-08-26 deskull[Refactor] #38997 disterb() に player_type * 引数を追加....
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除 (/* Extract the location */)
2019-06-10 deskull[Refactor] #38844 pet_t_m_idx, riding_t_m_idx を player_...
2019-06-10 deskull[Refactor] #38844 new_mane を player_type 構造体に移動.
2019-06-01 deskull[Refactor] #37353 職業ID定義を player-class.h へ移動.
2019-05-27 deskull[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
2019-04-30 deskull[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
2019-04-26 deskull[Refactor] #37353 world_type を world.c/h へ移動。
2019-04-25 deskull[Refactor] #37353 dungeon.c/h を追加。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-16 deskull[Refactor] #37353 GF_* と gf_color を整理。
2019-04-16 deskull[Refactor] #37353 PET_* と PF_* を cmd-petに移動。
2019-04-15 deskull[Refactor] #37353 CAVE_* をgrid.hへ移動。
2019-04-10 deskull[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
2019-04-10 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-04-04 deskull[Refactor] #37353 projection.c/h を geometry.c/h に統合。
2019-03-30 deskull[Refactor] #39076 /* Invulnabilty */ と /* Speed *...
2019-03-30 deskull[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
2019-03-22 deskull[Refactor] #37353 monster-spell.h を追加。
2019-03-17 deskull[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
2019-03-04 deskull[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
2019-03-02 deskull[Refactor] #38995 world_type 構造体に world_monster を timew...
2019-02-27 deskull[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
2019-02-26 deskull[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
2019-02-26 deskull[Fix] #38993 current_floor -> current_floor_ptr
2019-02-26 deskull[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
2019-02-26 deskull[Refactor] #37353 誤った #define 適用を修正。 / Fix wrong #defin...
2019-02-18 DeskullMerge branch 'master' into For2.2.2-Refactoring
2019-02-11 Deskull[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
2019-02-09 Deskull[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
2019-02-09 Deskull[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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