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[hengband/hengband.git] / src / object1.c
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-15 Hourier[Refactor] #38862 Moved object*.c/h to object/
2020-05-15 Hourier[Refactor] #38862 Moved floor*.c to floor/
2020-05-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-10 Hourier[Refactor] #39970 Renamed core.c/h to system-variables.c/h
2020-04-26 Hourier[Refactor] #39964 Removed the dependency from read...
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-04-23 Hourier[Refactor] #37353 Renamed objectkind.c/h to object...
2020-04-21 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-20 deskullMerge branch 'refactor-fix/For2.2.2-habu' into For2...
2020-04-19 Habu[refactor] term.[ch]をgameterm.[ch]に改名
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-04 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-02 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-03-01 Hourier[Refactor] #39962 Separated read-pref-file.c/h from...
2020-02-16 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-16 deskull[Refactor] #37353 IDENT_MENTAL を IDENT_FULL_KNOWN に改名...
2020-02-14 Hourier[Refactor] #37353 object1.c の整形 / Reshaped object1.c
2020-02-14 Hourier[Refactor] 使われていないプリプロSPOIL_ARTIFACTS と SPOIL_EGO_ITEMS...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundReplaced "current_world_ptr->game_turn" with "turn...
2020-01-25 Hourier[Refactor] クラシックMac (ver9.Xまで)のサポート打ち切り / Finished...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-15 Hourier[Refactor] #38997 item_tester_okay() とcheck_book_realm...
2020-01-15 Hourier[Refactor] #38997 reset_visuals() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #37353 SV_DOKUBARI を SV_POISON_NEEDLE に改名...
2020-01-12 Hourier[Refactor] #38997 process_pref_file_command() にplayer_t...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-04 deskull[Refactor] #38997 wield_slot() に player_type * 引数を追加...
2019-12-23 deskull[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-10 deskull[Fix] #39563 ゲームシステム表現上の巨人/ジャイアント表記を巨人に統一. / Unified...
2019-07-14 deskull[Refactor] #37353 breakage_chance() の整理.
2019-07-14 deskull[Refactor] #37353 item_tester_okay() を object-hook...
2019-07-08 deskull[Refactor] #37353 label_to_equip(), label_to_inven...
2019-07-06 deskull[Refactor] #39076 冗長なコメントを削除 (/* Clear */)
2019-06-19 deskull[Refactor] #37353 mention_use(), describe_use() を playe...
2019-06-14 deskull[Refactor] #39068 item_tester_okay() の item_tester_tval...
2019-06-13 deskull[Refactor] #37353 player-inventory.c に display_inven...
2019-06-13 deskull[Refactor] #37353 object1.c から player-inventory.c にアイテム...
2019-06-13 deskull[Refactor] #37353 object1.c/object.h から player-inventor...
2019-06-01 deskull[Refactor] #37353 職業ID定義を player-class.h へ移動.
2019-05-29 deskull[Refactor] #37353 スナイパー能力定義 SP_* を snipe.h へ移動.
2019-05-27 deskull[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
2019-05-21 deskull[Refactor] #37353 鍛冶に関するマクロ定義を cmd-smith.h へ移動.
2019-05-20 deskull[Refactor] #37353 handle_stuff() と update_output()...
2019-05-14 deskull[Refactor] #38995 player_base を player_type の base_name...
2019-05-13 deskull[Refactor] #37353 item_tester_tval を object1.c/object...
2019-05-13 deskull[Refactor] #37353 item_tester_hook を object1.c/object...
2019-05-04 deskull[Refactor] #37353 misc_to_attr, misc_to_char, tval_to_a...
2019-05-02 deskull[Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動.
2019-05-01 deskull[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
2019-04-30 deskull[Refactor] #38844 inventory を player_type 構造体に inventor...
2019-04-23 deskull[refactor] #39076 display_equip() 中のコメント削除。
2019-04-23 deskull[refactor] #39076 display_inven() 中のコメント削除。
2019-04-23 deskull[refactor] #39076 /* Skip non-objects */ を削除。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-19 deskull[Refactor] #37353 files.h を追加して宣言を分離。
2019-04-17 deskull[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
2019-04-10 deskull[Refactor] #37353 モンスター定義番号を monster.h へ移動。闘技場の対戦相手テーブル...
2019-04-10 deskull[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
2019-03-22 deskull[Refactor] #39076 "/* Paranoia */" を削除.
2019-03-14 deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-03-07 deskull[Refactor] #37353 snipe_type をグローバル変数から、引数へ置換 / Replace...
2019-03-04 deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-03-04 deskull[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
2019-02-28 deskull[Refactor] #38995 world_type 構造体に turn を game_turn...
2019-02-27 deskull[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
2019-02-26 deskull[Fix] #38993 current_floor -> current_floor_ptr
2019-02-26 deskull[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
2019-02-18 DeskullMerge branch 'master' into For2.2.2-Refactoring
2019-02-13 Deskull[Refactor] #37353 obj_kind.c を object-hook.c に統合。 ...
2019-02-11 Deskull[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
2019-02-11 Deskull[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
2019-02-11 Deskull[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
2019-02-08 Deskull[Refactor] #37353 ACT_* と activation_info を cmd-activat...
2019-01-24 Deskull[Refactor] #37353 空白整理。 / Refactor spaces.
2019-01-21 Deskull[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
2019-01-17 Deskull[Refactor] #37353 do_cmd_fire_aux() 関連を shoot.c へ移動...
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/CHARGEMAN'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/MERFOLK'
2019-01-13 Deskull[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
2019-01-12 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-01-11 Deskull[Refactor] #38824 get_item() を choose_object() に置換中...
2019-01-11 Deskull[Refactor] #37353 型の置換。 / Type replacement.
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