OSDN Git Service

[Fix] 攻撃回数の上限がおかしい
[hengband/hengband.git] / src / player / player-class.c
2021-01-26 dis-[Fix] 攻撃回数の上限がおかしい
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-14 HourierMerge branch 'For2.2.2-Fix-Hourier' of https://scm...
2020-08-13 deskull[Refactor] #40514 特定種族職業の常時魔法効果を calc_bonuses()に戻す...
2020-08-13 deskull[Refactor] #40514 忍者の職業適性によるAC計算整理. / Clear AC calculat...
2020-08-13 deskull[Refactor] #40514 忍者の職業適性による隠密計算整理. / Clear stealth...
2020-08-10 deskull[Refactor] #40514 have_resist_fear() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_chaos() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_sound() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_conf() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_pois() を calc_bonuses...
2020-08-07 deskull[Refactor] #40514 have_regenerate() を calc_bonuses...
2020-08-07 deskull[Refactor] #40514 have_regenerate() を calc_bonuses...
2020-08-06 deskull[Refactor] #40514 have_slow_digest() を calc_bonuses...
2020-08-06 deskull[Refactor] #40514 have_slow_digest() を calc_bonuses...
2020-08-05 deskull[Refactor] #40514 have_sustain_con() を calc_bonuses...
2020-08-05 deskull[Refactor] #40514 have_sustain_dex() を calc_bonuses...
2020-08-05 deskull[Refactor] #40514 have_sustain_wis() を calc_bonuses...
2020-08-05 deskull[Refactor] #40514 have_sustain_str() を calc_bonuses...
2020-08-05 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-02 deskull[Refactor] #40514 have_free_act() を calc_bonuses()...
2020-08-02 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-02 deskull[Refactor] #40514 have_see_inv() と have_hold_exp()...
2020-08-01 deskull[Refactor] #40514 have_see_nocto() を calc_bonuses(...
2020-08-01 deskull[Refactor] #40514 have_reflect() を calc_bonuses() から分離...
2020-08-01 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-26 deskull[Refactor] #40514 have_esp_telepathy() を calc_bonuses...
2020-07-23 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-19 deskull[Refactor] #40514 player_type 内の migite, hidarite,...
2020-07-19 deskull[Refactor] #40514 職業ごとの攻撃回数計算のnum/wgt/mul値をclass_typeに収...
2020-07-16 deskull[Refactor] #40514 細かな採掘能力計算を移動. / Moved digging power...
2020-07-11 deskull[Refactor] #40514 忍者装備によるスピード計算処理を移動. / Moved speed...
2020-07-10 Hourier[Refactor] #40457 Moved choosable_realm, realm_choices1...
2020-07-06 Hourier[Refactor] #40498 Separated player-redraw-types.h from...
2020-07-05 deskull[Refactor] #40514 職業による単純AC計算処理を移動. / Moved simply...
2020-07-04 deskull[Refactor] #40514 一部計算処理を calc_speed()へ移動. / Moved...
2020-07-04 Hourier[Refactor] #40521 Separated inventory-slot-types.h...
2020-06-27 deskull[Refactor] #37353 calc_timelimit_status() を calc_bonuse...
2020-06-26 Hourier[Refactor] #40483 Separated main-window-util.c/h from...
2020-06-24 deskull[Refactor] #37353 calc_class_status() を calc_bonuses...
2020-06-06 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-04 Hourier[Refactor] #40414 range-calc.h によるコンパイル範囲が異常に広かったのを修正...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-15 Hourier[Refactor] #38862 Moved angband.h, h-*.h and system...
2020-05-15 Hourier[Refactor] #38862 Moved player-*.c/h to player/ except...