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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / racial.c
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-16 Hourier[Refactor] #38862 Moved racial.c/h to mind/
2020-05-15 Hourier[Refactor] Moved targeting.c/h to io/
2020-05-15 Hourier[Refactor] #38862 Moved spells-* to spell/
2020-05-15 Hourier[Refactor] #38862 Moved angband.h, h-*.h and system...
2020-05-15 Hourier[Refactor] #38862 Moved player-*.c/h to player/ except...
2020-05-15 Hourier[Refactor] #38862 Moved object*.c/h to object/
2020-05-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-09 Hourier[Refactor] #39970 Moved mutation.c/h to mutation/
2020-05-08 Hourier[Refactor] #39963 Separated spells3.h from spells1.h
2020-05-08 Hourier[WIP] [Refactor] #39963 Separated spells2.h from spells1.h
2020-05-06 Hourier[Refactor] #39970 Separated stuf--handler.c/h from...
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-03 deskull[Refactor] item_tester_tval をグローバル変数から排除. fix_inventory...
2020-04-29 Hourier[Refactor] #39963 Moved TELEPORT_* from spells.h to...
2020-04-29 Hourier[Refactor] #39963 Separated spells-type.h from spells.h
2020-04-29 Hourier[Refactor] #39963 Separated spells-effect-util.c/h...
2020-04-29 Hourier[Refactor] #39963 Changed header inclusion from realm...
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-04-21 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-20 deskullMerge branch 'refactor-fix/For2.2.2-habu' into For2...
2020-04-19 Habu[refactor] 意図したswitch-case文のfall throughをコメント
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-02-12 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-02-11 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-11 deskull[Refactor] #39912 インクルード無用になった realm-song.h などを削除....
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundChanged another instance of "spelling" to "spell castin...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 deskull[Fix] #39976 floor_type * 参照で警告を発する問題を修正.ついでに構造体宣言とや不要イ...
2020-01-22 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-22 Eric BranlundChanged "bare hand" to "barehanded" for normal English...
2020-01-21 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-21 Eric BranlundExcept in files.c, replaced "posture" or "form" with...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 object-curse.c の整形 / Reshaped object...
2020-01-13 Hourier[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-09 Hourier[Refactor] #38997 *_monster() にplayer_type *引数を追加 ...
2020-01-08 Hourier[Refactor] #38997 identify_fully() にplayer_type * 引数を追加...
2020-01-07 Hourier[Refactor] #38997 panic_hit() にplayer_type * 引数を追加し...
2020-01-07 Hourier[Refactor] #38997 confuse_monsters()、charm_monsters...
2020-01-07 Hourier[Refactor] #38997 wall_stone()、destroy_doors_touch...
2020-01-06 Hourier[Refactor] #38997 death_ray()、wall_to_mud()、destroy_doo...
2020-01-06 Hourier[Refactor] #38997 fire_bolt_or_beam() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 probing() に player_type * 引数を追加....
2020-01-03 deskull[Refactor] #38997 detect_traps() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 fire_beam() に player_type * 引数を追加...
2020-01-01 deskull[Refactor] #38997 fire_ball_hide() に player_type *...
2019-12-16 deskull[Refactor] #38997 project_all_los() に player_type ...
2019-12-16 deskull[Refactor] #38997 remove_all_mirrors() に player_type...
2019-12-15 deskull[Refactor] #38997 stop_mouth() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 bress_weapon() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 alter_reality() に player_type * 引数を追加...
2019-12-14 deskull[Fix] #38997 exe_racial_power() 内変数参照修正. / Fix variable...
2019-12-14 deskull[Refactor] #38997 stop_hex_spell() に player_type *...
2019-12-14 deskull[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_ball() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 ident_spell() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-08 deskull[Refactor] #38997 vampirism() に player_type * 引数を追加...
2019-11-05 deskull[Refactor] #38997 eat_magic() に player_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 explosive_rune() に floor_type * と座標引数...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-06 deskull[Refactor] #38997 restore_all_status() に player_type...
2019-09-16 deskull[Refactor] #38997 import_magic_device() に player_type...
2019-09-12 deskull[Refactor] #38997 berserk() に player_type * 引数を追加....
2019-09-07 deskull[Refactor] #38997 create_ammo() に player_type * 引数を追加...
2019-08-26 deskull[Refactor] #38997 racial_aux() に player_type * 引数を追加...
2019-08-26 deskull[Refactor] #38997 do_cmd_cast() に player_type * 引数を追加...
2019-08-24 deskull[Refactor] #38997 true_healing() に player_type * 引数を追加.
2019-08-22 deskull[Refactor] #38997 do_cmd_racial_power() に floor_type...
2019-08-17 deskull[Refactor] #38997 do_cmd_mane() に player_type * 引数を追加.
2019-08-16 deskull[Refactor] #38997 do_cmd_magic_eater() に player_type...
2019-08-13 deskull[Refactor] #39321 cmutation_power_aux() を exe_mutation_...
2019-08-13 deskull[Refactor] #39321 cmd_racial_power_aux() を exe_racial_p...
2019-08-12 deskull[Refactor] #38997 cmd_racial_power_aux() に player_type...
2019-08-12 deskull[Refactor] #38997 racial_chance() に player_type * 引数を追加.
2019-08-12 deskull[Refactor] #38997 choose_kata() に player_type * 引数を追加.
2019-08-12 deskull[Refactor] #38997 choose_kamae() に player_type * 引数を追加.
2019-08-12 deskull[Refactor] #39076 冗長なコメントを削除.
2019-08-05 deskull[Refactor] #39076 冗長なコメントを削除. (/* Build a prompt */)
2019-07-10 deskull[Refactor] #38997 has_melee_weapon() に player_type...
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