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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / realm-hissatsu.c
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-03 deskull[Refactor] item_tester_tval をグローバル変数から排除. fix_inventory...
2020-04-29 Hourier[WIP] [Refactor] #39963 Moved realm*.c/h to realm/realm...
2020-04-29 Hourier[Refactor] #39963 Separated spells-common.c.h from...
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundCorrected subject/verb agreement in English spell descr...
2020-02-09 Eric BranlundRedid the English descriptions for the charge and harai...
2020-02-09 Eric BranlundReplaced "effect" (used as a verb) with "affect" in...
2020-02-09 Eric BranlundChanged second sentence of the English description...
2020-01-23 Eric BranlundIn English spell descriptions, use "cuts" rather than...
2020-01-23 Eric BranlundReworded the English description of the attack and...
2020-01-23 Eric BranlundReworded the description for "Crack" to hopefully be...
2020-01-23 Eric BranlundTo be more idiomatic, added an indefinite article to...
2020-01-23 Eric BranlundReplaced "counter blow" with "counterattack" in English...
2020-01-23 Eric BranlundTo be more idiomatic, added definite article to English...
2020-01-23 Eric BranlundIn the English description for "Keiun-Kininken" replace...
2020-01-23 Eric BranlundTo be more idiomatic, reordered adjectives in the Engli...
2020-01-23 Eric BranlundCombined the sentences in the English description for...
2020-01-23 Eric BranlundCombined the sentences in the English description of...
2020-01-23 Eric BranlundReworded English description of "Judge" to be more...
2020-01-23 Eric BranlundSince the two verbs in the English description for...
2020-01-23 Eric BranlundIn English description of "Boomerang", kept the separat...
2020-01-23 Eric BranlundFor better grammar, changed English message to use...
2020-01-23 Eric BranlundTo be more idiomatic, replace "at a time" with "at...
2020-01-23 Eric BranlundChanged preposition in English description of "3-Way...
2020-01-23 Eric BranlundFor the English messages to "Harakiri", changed to...
2020-01-23 Eric BranlundReworded English description of "Hundred Slaughter...
2020-01-23 Eric BranlundChanged third sentence of the English description for...
2020-01-23 Eric BranlundChanged second sentence of the English description...
2020-01-23 Eric BranlundTo be more idiomatic, dropped "out" in the English...
2020-01-23 Eric BranlundReworded second sentence in English description of...
2020-01-23 Eric BranlundCombined sentences in English description of "Rock...
2020-01-23 Eric BranlundChanged second sentence for the English description...
2020-01-23 Eric BranlundReworded English description for "Strike to Stun" to...
2020-01-23 Eric BranlundReworded English description for "Tobi-Izuna" to be...
2020-01-23 Eric BranlundChanged another English spell description involving...
2020-01-23 Eric BranlundIn the English spell descriptions, made corrections...
2020-01-22 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-22 Eric BranlundChanged another spell description to use a third person...
2020-01-22 Eric BranlundMost of the English spell descriptions use a third...
2020-01-21 HourierMerge branch 'feature/Refactoring-Hourier' of https...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-19 Eric BranlundSince "something" is singular, changed "prevent" to...
2020-01-18 Hourier[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 is_known_trap() とis_hidden_door(...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 cave_*_teleportable_bold() にplayer_ty...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 music_singing() を関数マクロから普通の関数に展開し...
2020-01-13 Hourier[Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-08 Hourier[Refactor] #38997 identify_fully() にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 aggravate_monsters() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 tgt_pt() に player_type * 引数を追加. ...
2020-01-03 deskull[Refactor] #38997 fire_beam() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #37353 total_winner を world_type へ移動. /...
2019-12-30 deskull[Refactor] #38997 get_direction() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 player_can_enter() に player_type...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-16 deskull[Refactor] #38997 project_all_los() に player_type ...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 project_hook() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 ident_spell() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 rush_attack() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold() に floor_type *...
2019-11-06 deskull[Refactor] #38997 teleport_player_to() に player_type...
2019-10-29 deskull[Fix] #38997 do_hissatsu_spell() 変数参照修正. / Fix variable...
2019-10-27 deskull[Refactor] #38997 earthquake() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-03 deskull[Refactor] #38997 py_attack() に player_type * 引数を追加...
2019-08-01 deskull[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.
2019-07-29 deskull[Refactor] #38997 do_cmd_throw() に player_type * 引数を追加.
2019-07-18 deskull[Refactor] #38997 pattern_seq() に player_type * 引数を追加.
2019-07-10 deskull[Refactor] #38997 has_melee_weapon() に player_type...
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_cut() に player_type * 引数を追加.
2019-06-13 deskull[Refactor] #37353 *破壊*と地震の処理を spells-floor.c/h へ移動.
2019-06-11 deskull[Refactor] #37353 earthquake_aux() と earthquake() を統合.
2019-06-02 deskull[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
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