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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git]
/
src
/ rooms-pitnest.c
2020-11-23
iks
Revert "Revert "Merge branch 'master' of git.osdn.net...
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2020-11-18
deskull
[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
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2020-08-23
deskull
Revert "Merge branch 'master' of git.osdn.net:/gitroot...
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2020-08-23
deskull
Merge branch 'master' of git.osdn.net:/gitroot/hengband...
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-04-25
Hourier
[Refactor] #38862 Moved rooms-pitnest.c/h to room/rooms...
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2020-04-25
Hourier
[Refactor] #38862 Separated pit-nest-kinds-table.c...
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2020-03-26
deskull
Merge branch 'fix/xoshiro128starstar-v1.0-bug' into...
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2020-03-15
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-03-15
deskull
[Refactor] #40256 get_mon_num()に 新しく optionを追加し GMN_ARE...
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2020-02-01
deskull
Merge branch 'feature/Merfolk' into For2.2.2-Refactoring
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2020-01-28
Hourier
[Refactor] #37353 vault_monster_okay() を関数マクロから普通の関数に展開...
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2020-01-22
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-22
Hourier
[Fix] #39944 backwardsEric氏の報告による、grid_bold_type のfloor...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-18
Hourier
[Refactor] #38997 monster_has_hostile_align()にplayer_ty...
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2020-01-18
Hourier
[Refactor] #38997 place_solid_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_floor_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 delete_monster_idx() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 place_outer_perm_grid() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_inner_grid() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_floor_grid() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 get_mon_num() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
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2020-01-17
Hourier
[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
Hourier
[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
[Refactor] #38997 rooms-pitnest.c 内関数に player_type...
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2019-12-30
deskull
[Refactor] #38997 place_solid_bold() に floor_type ...
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2019-12-30
deskull
[Refactor] #38997 find_space() に player_type * 引数を追加...
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2019-12-03
deskull
[Refactor] #38997 place_floor_bold() に floor_type ...
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2019-11-03
deskull
[Refactor] #38997 rooms-*.c 中のダンジョンID参照先を floor_type...
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2019-11-02
deskull
[Refactor] #38997 place_secret_door(), place_locked_doo...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38997 add_cave_info() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-10
deskull
[Fix] #39563 ゲームシステム表現上の巨人/ジャイアント表記を巨人に統一. / Unified...
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2019-08-21
deskull
[Refactor] #38997 rooms-pitnest.c 内関数に floor_type ...
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-21
deskull
[Refactor] #37353 feat_* を feature.h へ移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-20
deskull
[Refactor] #37353 generate.h を floor-generate.hへ統合。
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2019-04-15
deskull
[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
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2019-03-20
deskull
[Refactor] #37353 Delete ang_sort_comp, ang_sort_swap...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-15
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments, (Duplica...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-13
Deskull
[Refactor] #37353 ソート処理をsort.c/hに分離。 / Separate to...
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-12
Deskull
[Refactor] #37353 monster-hook を monsterrace-hook に改名...
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2018-11-23
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-23
Deskull
[Refactor] #37353 monster-hook~rooms-*間整理。 / Refactor...
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2018-11-23
Deskull
[Refactor] #37353 monster-hook~rooms-*間整理。 / Refactor...
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2018-11-23
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-16
Deskull
[Refactor] #37353 メッセージ整理。
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2018-11-16
Deskull
[Refactor] #37353 メッセージ整理。
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2018-10-31
Deskull
[Fix] #37353 文字コード修正。
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2018-09-24
Deskull
[Refactor] #37353 モンスター条件処理を monster1.c と birth.c から...
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2018-09-11
Deskull
[Refactor] #37353 vault部屋生成処理を rooms.c から rooms-vault...
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2018-09-11
Deskull
* [Refactor] #37353 pit/nest部屋生成処理を rooms.c から rooms...
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