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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / rooms.c
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-15 Hourier[Refactor] #38862 Moved room*.c/h to room/
2020-05-15 Hourier[Refactor] #38862 Moved floor*.c to floor/
2020-05-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-10 Hourier[Refactor] #39970 Moved dungeon*.c/h to dungeon/
2020-04-26 Hourier[Refactor] #37353 Changed enum values in grid_bold_type...
2020-04-25 Hourier[Refactor] #38862 Moved rooms-pitnest.c/h to room/rooms...
2020-04-21 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-20 deskullMerge branch 'refactor-fix/For2.2.2-habu' into For2...
2020-04-19 Habu[refactor] 意図したswitch-case文のfall throughをコメント
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-02-20 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-02-20 Hourier[Refactor] #37353 AMIGAサポート打ち切りに伴い、byte_hack型のtypedefを削...
2020-01-25 Hourier[Refactor] #37353 ALLOW_CAVERNS_AND_LAKES とALLOW_EASY_S...
2020-01-22 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-22 Hourier[Fix] #39944 backwardsEric氏の報告による、grid_bold_type のfloor...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 place_outer_noperm_bold() を削除し、place_...
2020-01-18 Hourier[Refactor] #38997 place_outer_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_inner_perm_bold() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_inner_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_extra_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_floor_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 place_solid_perm_grid() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_outer_perm_grid() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_inner_grid() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_extra_grid() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_floor_grid() を削除し、place_grid...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 'if 1' のプリプロを調整 / Adjusted pre-proces...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Fix] #38997 rooms.c 内変数参照修正. / Fix variable references...
2020-01-02 deskull[Refactor] #38997 place_object() に floor_type * 引数を追加...
2019-12-31 deskull[Refactor] #38997 set_floor() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 find_space() に player_type * 引数を追加...
2019-12-29 deskull[Fix] #39076 コメント整理。 / Fix comments.
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-22 deskull[Fix] #38997 generate_rooms() 内変数参照修正. / Fix variable...
2019-12-21 deskull[Refactor] #38997 check_room_boundary() に floor_type...
2019-12-19 deskull[Refactor] #38997 get_is_floor() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 generate_fill_perm_bold() に floor_typ...
2019-12-10 deskull[Refactor] #38997 generate_room_floor() に floor_type...
2019-12-10 deskull[Fix] #38997 fill_treasure() 内変数参照修正. / Fix variable...
2019-12-10 deskull[Refactor] #38997 add_outer_wall() に floor_type * 引数を追加...
2019-12-07 deskull[Refactor] #38997 build_maze_vault() に floor_type ...
2019-12-07 deskull[Refactor] #38997 place_outer_noperm_bold() に floor_typ...
2019-12-07 deskull[Refactor] #38997 place_outer_bold() に floor_type ...
2019-12-07 deskull[Refactor] #38997 place_inner_perm_bold() に floor_type...
2019-12-07 deskull[Refactor] #38997 place_extra_bold() に floor_type ...
2019-12-06 deskull[Refactor] #38997 r_visit() に player_type * 引数を追加....
2019-12-03 deskull[Refactor] #38997 place_floor_bold() に floor_type ...
2019-12-03 deskull[Refactor] #38997 place_inner_bold() に floor_type ...
2019-12-03 deskull[Refactor] #38997 place_trap() に floor_type * 引数を追加...
2019-11-11 deskull[Refactor] #38997 cave_fill() に floor_type * 引数を追加...
2019-11-11 deskull[Refactor] #38997 build_small_room() に floor_type ...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-11-04 deskull[Refactor] #38997 build_lake(), generate_lake() に floor...
2019-11-04 deskull[Refactor] #38997 generate_rooms() に floor_type * 引数を追加...
2019-11-02 deskull[Refactor] #38997 place_secret_door(), place_locked_doo...
2019-10-27 deskull[Refactor] #38997 room_build() に floor_type * 引数を追加...
2019-10-26 deskull[Refactor] #38997 build_type10() に floor_type * 引数を追加...
2019-10-18 deskull[Refactor] #38997 build_type16() に floor_type * 引数を追加...
2019-10-18 deskull[Refactor] #38997 build_type15() に floor_type * 引数を追加...
2019-10-18 deskull[Refactor] #38997 build_type14() に floor_type * 引数を追加...
2019-10-18 deskull[Refactor] #38997 build_recursive_room() に floor_type...
2019-10-18 deskull[Refactor] #38997 build_type9() に floor_type * 引数を追加...
2019-10-18 deskull[Refactor] #38997 build_type9() に floor_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-16 deskull[Refactor] #38997 build_type7(), build_type8(), build_t...
2019-10-16 deskull[Refactor] #38997 store_height() に floor_type * 引数を追加...
2019-10-16 deskull[Refactor] #38997 build_room() に floor_type * 引数を追加...
2019-10-16 deskull[Refactor] #38997 build_cavern() に floor_type * 引数を追加...
2019-10-06 deskull[Refactor] #38997 add_river(), generate_hmap(), generat...
2019-09-21 deskull[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-09-19 deskull[Refactor] #38997 hack_isnt_wall() に floor_type * 引数を追加...
2019-09-13 deskull[Refactor] #38997 fill_treasure() に floor_type * 引数を追加...
2019-08-21 deskull[Refactor] #38997 rooms-pitnest.c 内関数に floor_type ...
2019-08-21 deskull[Refactor] #38997 rooms-normal.c 内関数に floor_type *...
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