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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / selfinfo.c
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-16 Hourier[Refactor] #38862 Moved selfinfo.c/h to player/
2020-05-15 Hourier[Refactor] #38862 Moved avatar.c/h to player/
2020-05-15 Hourier[Refactor] #38862 Moved angband.h, h-*.h and system...
2020-05-15 Hourier[Refactor] #38862 Moved player-*.c/h to player/ except...
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-04-29 Hourier[Refactor] #39963 Changed header inclusion from realm...
2020-04-21 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-20 deskullMerge branch 'refactor-fix/For2.2.2-habu' into For2...
2020-04-19 Habu[refactor] 意図したswitch-case文のfall throughをコメント
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundReworded English messages for having one of the drainin...
2020-02-09 Eric BranlundReworded English message for curse that cuases spells...
2020-02-09 Eric BranlundChange "a" to "an" in front of something starting with...
2020-02-09 Eric BranlundFor English message, added an article for "albino"...
2020-02-09 Eric BranlundFor clarity, replaced "are" and a gerund phrase with...
2020-02-09 Eric BranlundShifted phrase in English message to make it clearer...
2020-02-09 Eric BranlundShifted the position of an adverb and added an indefini...
2020-02-09 Eric BranlundReplaced "at a time", "in a time", or "in one time...
2020-02-09 Eric BranlundCorrected subject/verb agreement in English message...
2020-02-09 Eric BranlundCorrected spelling mistake ("prove" instead of "probe...
2020-02-09 Eric BranlundAdded "can" to English message for half-troll special...
2020-02-09 Eric BranlundCorrected subject/verb agreement in English message...
2020-02-09 Eric BranlundCorrected spelling mistake in message about a ninja...
2020-02-09 Eric BranlundCorrected English spelling mistake for "alignment"...
2020-02-09 Eric BranlundReplaced "current_world_ptr->game_turn" with "turn...
2020-01-21 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-21 Eric BranlundExcept in files.c, replaced "posture" or "form" with...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player...
2020-01-12 Hourier[Refactor] #38997 IS_BLESSED() の関数マクロを普通の関数に変更し、store...
2020-01-07 Hourier[Refactor] #38997 panic_hit() にplayer_type * 引数を追加し...
2020-01-02 deskull[Refactor] #38997 IS_HERO() に player_type * 引数を追加....
2019-12-24 deskull[Refactor] #38997 IS_INVULN() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-10 deskull[Fix] #39563 ゲームシステム表現上の巨人/ジャイアント表記を巨人に統一. / Unified...
2019-08-26 deskull[Refactor] #38997 self_knowledge() に player_type *...
2019-08-25 deskull[Refactor] #38997 report_magics() に player_type * 引数を追加...
2019-07-11 deskull[Refactor] #38997 your_alignment() に player_type *...
2019-07-01 deskull[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
2019-06-15 deskullMerge branch '#39321' into For2.2.2-Refactoring
2019-06-15 deskullMerge branch '#39076' into For2.2.2-Refactoring
2019-06-15 deskull[Refactor] #38997 PRACE_IS_ マクロに player_type の引数を追加.
2019-06-02 deskull[Refactor] #37353 prace_is_() を PRACE_IS_() に改名して playe...
2019-06-01 deskull[Refactor] #37353 職業ID定義を player-class.h へ移動.
2019-05-29 deskull[Refactor] #37353 変身種族ID定義を player-race.h へ移動.
2019-05-23 deskull[Refactor] #37353 REALM_* 定義を realm.h へ移動.
2019-05-21 deskull[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
2019-04-30 deskull[Refactor] #38844 inventory を player_type 構造体に inventor...
2019-04-23 deskull[refactor] #39076 /* Skip non-objects */ を削除。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-15 deskull[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
2019-02-28 deskull[Refactor] #38995 world_type 構造体に turn を game_turn...
2019-02-11 Deskull[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
2019-01-21 Deskull[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
2019-01-19 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/CHARGEMAN'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/MERFOLK'
2019-01-13 Deskull[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
2019-01-12 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-01-11 Deskull[Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number...
2019-01-06 Deskull[Refactor] #37353 player-item.c/h 削除。 xtra2.c を player...
2019-01-04 Deskull[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
2018-12-26 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2018-12-18 Deskull[Refactor] #37353 メッセージ整理。 / Refactor messages.
2018-11-22 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-11-13 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-07 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-10-31 Deskull[Fix] #37353 文字コード修正。
2018-09-06 Deskull[Refactor] #37353 自己分析処理を selfinfo.c/h に分離。 / Separate...