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[hengband/hengband.git] / src / tables.c
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-06-11 deskull[Refactor] #37353 tables.c を削除.
2019-06-11 deskull[Refactor] #37353 プレイヤーの基本能力値による各修正テーブルを player-status...
2019-05-13 deskull[Refactor] #37353 feature_action_flags を grid.c へ移動.
2019-05-13 deskull[Refactor] #37353 listsym を wizard2.c へ移動。
2019-05-10 deskull[Refactor] #37353 color_char を term.c/h へ移動.
2019-05-10 deskull[Refactor] #37353 hexsym を util.c/h へ移動.
2019-05-10 deskull[Refactor] #37353 ident_info を term.c/h へ移動.
2019-05-10 deskull[Refactor] #37353 window_flag_desc を term.c/h へ移動.
2019-05-10 deskull[Refactor] #37353 stat_names, stat_names_reduced を...
2019-05-10 deskull[Refactor] #37353 color_names を term.c/h へ移動.
2019-05-10 deskull[Refactor] #37353 creature.c/h を作成して,プレイヤーモンスターの共通項目として...
2019-05-09 deskull[Refactor] #37353 game_inscriptions を object-flavor...
2019-05-07 deskull[Refactor] #37353 realm.c/h を追加して,関連変数を移動.
2019-05-06 deskull[Refactor] #37353 tables.c の各ベクトル成分定義 を geometry.c...
2019-05-04 deskull[Refactor] #37353 fake_spell_flags を cmd-spell.h へ移動.
2019-05-04 deskull[Refactor] #37353 adj_str_blow と adj_dex_blow を melee...
2019-05-04 deskull[Refactor] #37353 player_title を player-class.c へ移動.
2019-05-04 deskull[Refactor] #37353 blows_table を melee.c/h へ移動.
2019-05-04 deskull[Fix] #39076 コメントミス修正.
2019-05-02 deskull[Refactor] #37353 kamae 構造体と関連変数を player-effects.c...
2019-05-02 deskull[Refactor] #37353 dragonbreath_type 構造体と関連変数を cmd-activ...
2019-05-02 deskull[Refactor] #37353 mbe_info_type 構造体と関連変数を melee.h,...
2019-05-02 deskull[Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動.
2019-05-02 deskull[Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動.
2019-05-02 deskull[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
2019-05-01 deskull[Refactor] #37353 realm_choices1, realm_choices2 を...
2019-04-30 deskull[Refactor] #37353 player_class 構造体を関連変数とともに player...
2019-04-30 deskull[Refactor] #37353 technic_info を spells.h 系列に移動。
2019-04-30 deskull[Refactor] #38844 inventory を player_type 構造体に inventor...
2019-04-26 deskull[Refactor] #37353 martial_arts と関連配列を melee.h/melee1...
2019-04-24 deskull[Refactor] #37353 player-skill.c/h を追加。
2019-04-23 deskull[Refactor] #37353 essence_name, silly_attacks, silly_at...
2019-04-19 deskull[Refactor] #37353 monster_powers と monster_powers_short...
2019-04-16 deskull[Refactor] #37353 GF_* と gf_color を整理。
2019-04-16 deskull[Refactor] #37353 player_exp と player_exp_a を player...
2019-04-10 deskull[Refactor] #37353 モンスター定義番号を monster.h へ移動。闘技場の対戦相手テーブル...
2019-04-02 deskull[Refactor] #37353 chest_traps を trap.c へ移動。
2019-02-28 deskull[Refactor] #38995 world_type 構造体に turn を game_turn...
2019-02-20 Deskull[Refactor] #37353 dd_* の型の置換。 / Type replacement dd_*.
2019-02-08 Deskull[Refactor] #37353 ACT_* と activation_info を cmd-activat...
2019-02-07 Deskull[Refactor] #37353 BIAS_* と artifact_bias_name を artifac...
2019-01-21 Deskull[Refactor] #37353 init2.c や table.c の店舗実装要素を store...
2019-01-17 Deskull[Refactor] #37353 パトロン情報の定義のいくつかを patron.c/h へ移動。 ...
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/CHARGEMAN'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/MERFOLK'
2019-01-14 Deskull[Refactor] #37353 メッセージ整理。(window_flag_desc) / Refactor...
2019-01-13 Deskull[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
2018-12-14 DeskullMerge branch 'master' into MERFOLK
2018-12-13 DeskullMerge branch 'master' into MERFOLK
2018-12-10 Deskull[Feature] #38796 新種族『マーフォーク』基礎部実装。 / Implement basic...
2018-12-07 Deskull[Feature] #38790 新性格『チャージマン』基礎部実装。 / Implement basic...
2018-09-25 Deskull#37353 [Fix] Typo修正。
2018-09-08 Deskull[Refactor] #37353 ゲームオプション定義を gameoption.c/h へ整理。 ...
2018-08-02 DeskullMerge branch 'sound'
2018-08-02 DeskullMerge branch 'v2.2.1r'
2018-05-17 Deskull[Refactor] ソース整形、サウンド調整中。 / Source preformatting and...
2018-04-18 Habu[merge](2.2.1.3) fix-gcc-warningブランチをマージ
2018-04-18 Deskull[fix](2.2.1.2) #37582 衰弱、吸収、吸血の命名を整理完了。/ Rename Hypodyn...
2018-04-14 Deskull[fix](2.2.1.1) #37582 魔法棒及びロッドの生命力吸収を衰弱に改名。 / Rename...
2018-04-14 Deskull[fix](2.2.1.1) #37582 drain_life()をhypodynamic_bolt...
2014-08-10 DeskullFix Doxygen warnings in some files.
2014-07-25 DeskullAdd Doxygen comments to misc naming tables in tables.c.
2014-07-25 DeskullAdd Doxygen comment to naming tables in tables.c.
2014-07-25 DeskullAdd Doxygen Comments to tables about magic in tables.c
2014-07-25 DeskullAdd Doxygen comments to status tables in tables.c.
2014-07-25 DeskullAdd Doxygen comments to some variables in tables.c.
2014-07-23 DeskullAdd Doxygen comments to variables in tables.c.
2014-02-28 HabuMerge branch 'experimental-utf8nize-convert-to-utf8'
2014-02-28 HabuソースコードのUTF-8化。
2014-02-13 DeskullMerge branch 'master' of git.sourceforge.jp:/gitroot...
2014-02-13 dis-refactor: drain-life->HP damage, drain-exp->Exp damage
2013-12-04 deskullRefine description of random artifact on debug mode.
2013-05-29 deskullAdd activation to 'Toragoroshi-Nanacho-Nenbutsu'.
2013-05-26 dis-Change activation of elemental brand ego -- only ball...
2013-05-09 deskullAdd artifact, Sexy Swimsuit of Milim the Valkyrie.
2013-05-08 deskullAdd artifact, Orb of Fate.
2013-05-07 deskullAdd artifact, 'Vampire Killer'.
2013-03-25 dis-Add new option -- show critical ratio of ammo
2013-03-25 dis-Add new option -- show_ammo_detail / show_ammo_no_crit
2013-03-25 dis-Refactor Option-message
2013-03-10 dis-Buff Sniper's melee combat -- same as archer
2013-02-14 dis-Adjust Arena's rewards. Add Wand of Teleport Away inste...
2013-02-03 dis-Shorten the chargin time of activations.
2013-02-02 habuFix insane indent in tables.c
2013-02-02 iksAdd new artifact the Bronze Dragon Scale Mail 'Dragon...
2013-02-01 habuDefine constant reference table as const
2013-02-01 habuDetail activate description is dynamically built using...
2013-01-31 iksNormal objects also are defined their activation type...
2013-01-31 habufix index in activation_info table
2013-01-31 habuNow activation timeout is defined in activation_info...
2013-01-31 iksAmulets' egos also are defined its activation type...
2013-01-31 iksRings' egos also are defined its activation type in...
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