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[hengband/hengband.git] / src / trap.c
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-15 Hourier[Refactor] #38862 Moved feature.c/h, grid.c/h and trap...
2020-05-15 Hourier[Refactor] #38862 Moved artifact.c/h to object/
2020-05-15 Hourier[Refactor] #38862 Moved spells-* to spell/
2020-05-15 Hourier[Refactor] #38862 Moved angband.h, h-*.h and system...
2020-05-15 Hourier[Refactor] #38862 Moved player-*.c/h to player/ except...
2020-05-15 Hourier[Refactor] #38862 Moved floor*.c to floor/
2020-05-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-10 Hourier[Refactor] #39970 Moved dungeon*.c/h to dungeon/
2020-05-10 Hourier[Refactor] #39970 Moved world.c/h to world/
2020-05-08 Hourier[Refactor] #39963 Separated spells3.h from spells1.h
2020-05-08 Hourier[WIP] [Refactor] #39963 Separated spells2.h from spells1.h
2020-05-06 Hourier[Refactor] #39963 Separated effect-characteristics...
2020-05-06 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-05-05 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-04 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-05-04 Hourier[Refactor] #39963 Changed inclusion for spells.h to...
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-04-29 Hourier[Refactor] #39963 Separated spells-type.h from spells.h
2020-04-22 Hourier[Refactor] #40274 Moved definition values of sound...
2020-04-19 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-10 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-04-07 deskullMerge branch 'For2.2.2-Refactoring-birth-screen-realm...
2020-04-07 deskullMerge branch 'For2.2.2-Refactoring-English-Diary' of...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-03-24 Eric BranlundFor consistency, changed English diary entries to use...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-08 Hourier[Refactor] #40236 Separated write-diary.c/h from cmd...
2020-03-04 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-04 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-02 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-03-01 Hourier[Refactor] #39962 Separated cmd-save.c/h from files.c
2020-03-01 deskullMerge branch 'feature/Xft-support' into For2.2.2-Refact...
2020-02-21 Hourier[Refactor] #40045 GCCでのコンパイル警告を除去 / Removed compilation...
2020-02-12 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-02-11 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-11 deskull[Refactor] #39912 インクルード無用になった realm-song.h などを削除....
2020-02-11 deskull[Refactor] #37353 IS_ECHIZEN() マクロを定義して処理整理. / defined...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 hit_trap_set_abnormal_status_p()にplay...
2020-01-18 Hourier[Refactor] #38997 is_known_trap() とis_hidden_door(...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-08 deskull[Fix] #38997 hit_trap() 内変数参照修正. / Fix variable referen...
2020-01-06 deskull[Refactor] #38997 disclose_grid() に floor_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 aggravate_monsters() にplayer_type...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 Hourier[Refactor] #38997 コード整形&player_type * 引数を追加 / Reshaped...
2020-01-02 deskull[Refactor] #38997 choose_random_trap() に floor_type...
2020-01-01 deskull[Refactor] #38997 fire_ball_hide() に player_type *...
2019-12-31 deskull[Refactor] #38997 hit_trap_pit() に player_type * 引数を追加...
2019-12-29 deskull[Fix] #38997 hit_trap() 内変数参照修正. / Fix variable referen...
2019-12-16 deskull[Refactor] #38997 activate_ty_curse() に player_type...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-11 deskull[Refactor] #38997 hit_trap_lose_stat(), hit_trap_slow...
2019-12-10 deskull[Refactor] #38997 hit_trap_dart() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 check_hit() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-12-03 deskull[Refactor] #38997 place_trap() に floor_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 cave_clean_bold() に floor_type *...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-09-12 deskull[Refactor] #38997 hit_trap() に player_type * 引数を追加...
2019-08-26 deskull[Refactor] #38997 disterb() に player_type * 引数を追加....
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-13 deskull[Refactor] #38997 sanity_blast() に player_type * 引数を追加.
2019-07-08 deskull[Refactor] #38997 CHECK_MULTISHADOW() マクロに player_type...
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_cut() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_slow() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_poisoned() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_confused() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_blind() に player_type * 引数を追加...
2019-06-20 deskull[Refactor] #38997 do_dec_stat() に player_type * 引数を追加.
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