2020-12-09 |
deskull | [Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish... |
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2020-11-23 |
iks | Revert "Revert "Merge branch 'master' of git.osdn.net... |
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2020-11-18 |
deskull | [Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック... |
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2020-08-23 |
deskull | Revert "Merge branch 'master' of git.osdn.net:/gitroot... |
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2020-08-23 |
deskull | Merge branch 'master' of git.osdn.net:/gitroot/hengband... |
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2020-03-26 |
deskull | Merge branch 'fix/xoshiro128starstar-v1.0-bug' into... |
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2019-10-17 |
deskull | Merge branch 'master' into For2.2.2-Refactoring |
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2019-06-11 |
deskull | [Refactor] #37353 externs.h と variable.c を削除。 |
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2019-06-11 |
deskull | [Refactor] #37353 repair_monsters, repair_objects を... |
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2019-06-10 |
deskull | [Refactor] #37353 p_ptr, p_body を player-status.c/h... |
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2019-06-10 |
deskull | [Refactor] #38844 pet_t_m_idx, riding_t_m_idx を player_... |
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2019-06-10 |
deskull | [Refactor] #37353 today_mon (グローバル変数側の事実情報)を bldg.c... |
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2019-06-10 |
deskull | [Refactor] #37353 quark__num, quark__str を util.c/h... |
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2019-06-10 |
deskull | [Refactor] #37353 中継処理に関する変数を chuukei.c へ移動. |
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2019-06-10 |
deskull | [Refactor] #38844 new_mane を player_type 構造体に移動. |
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2019-06-10 |
deskull | [Refactor] #37353 tmp_pos を util.h へ移動. |
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2019-06-10 |
deskull | [Refactor] #37353 sukekaku を spells1.c, spells.h へ移動. |
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2019-06-10 |
deskull | [Refactor] #37353 use_menu を util.c/h へ移動. |
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2019-06-10 |
deskull | [Refactor] #37353 angband_term を term.c/h に移動. |
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2019-06-09 |
deskull | [Refactor] #38844 player_euid, player_egid を player_typ... |
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2019-06-09 |
deskull | [Refactor] #38844 player_uid を player_type 構造体に加える. |
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2019-05-30 |
deskull | [Refactor] #37353 max_dlv を dungeon.c/h へ移動. |
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2019-05-30 |
deskull | [Refactor] #37353 browsing_movie を inet.c へ移動. |
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2019-05-30 |
deskull | [Refactor] #38844 reset_concentrate を player_type 構造体へ移動. |
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2019-05-20 |
deskull | [Refactor] #37353 ウィンドウ表示変数と関連マクロを view-mainwindow... |
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2019-05-19 |
deskull | [Refactor] #37353 keymap_act を util.c/h へ移動. |
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2019-05-19 |
deskull | [Refactor] #38844 start_time を world_type 構造体へ移動. |
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2019-05-19 |
deskull | [Refactor] #37353 command_* を util.c/h に移動. |
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2019-05-19 |
deskull | [Refactor] #37353 total_friends を cmd-pet.c/h に移動. |
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2019-05-19 |
deskull | [Refactor] #37353 reinit_wilderness を bldg.h へ移動. |
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2019-05-18 |
deskull | [Refactor] #37353 now_message を core.c/h に移動. |
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2019-05-18 |
deskull | [Refactor] #37353 can_save を core.c/h へ移動. |
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2019-05-18 |
deskull | [Refactor] #37353 savefile, savefile_base を files.c... |
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2019-05-16 |
deskull | [Refactor] #37353 hack_m_idx, hack_m_idx_ii を monster2... |
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2019-05-16 |
deskull | [Refactor] #37353 get_com_no_macros を util.c/h へ移動. |
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2019-05-16 |
deskull | [Refactor] #37353 msg_flag を util.c/h へ移動. |
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2019-05-16 |
deskull | [Refactor] #37353 signal_count を files.c/h へ移動. |
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2019-05-15 |
deskull | [Refactor] #38995 multi_rew を player_type の suppress_mu... |
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2019-05-15 |
deskull | [Refactor] #38995 running を player_type へ移動. |
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2019-05-15 |
deskull | [Refactor] #37353 coin_type を object2.c/object.h へ移動. |
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2019-05-14 |
deskull | [Refactor] #37353 check_score() を scores.c/h へ移動. |
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2019-05-14 |
deskull | [Refactor] #37353 highscore_fd を scores.c/h へ移動. |
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2019-05-14 |
deskull | [Refactor] #37353 target_who, target_col, target_row... |
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2019-05-14 |
deskull | [Refactor] #38995 player_base を player_type の base_name... |
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2019-05-13 |
deskull | [Refactor] #37353 get_obj_num_hook を object2.c/object... |
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2019-05-13 |
deskull | [Refactor] #37353 item_tester_tval を object1.c/object... |
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2019-05-13 |
deskull | [Refactor] #37353 item_tester_hook を object1.c/object... |
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2019-05-13 |
deskull | [Refactor] #37353 macro__* の実体を util.c へ移動. |
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2019-05-13 |
deskull | [Refactor] #37353 get_mon_num_hook, get_mon_num2_hook... |
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2019-05-13 |
deskull | [Refactor] #37353 leaving_quest を quest.c/h へ移動. |
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2019-05-13 |
deskull | [Refactor] #37353 inkey_* を util.c/h へ移動. |
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2019-05-13 |
deskull | [Refactor] #37353 init_flags, INIT_* フラグを core.h へ移動. |
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2019-05-12 |
deskull | [Refactor] #37353 max_floor_id を floor-save.c/h へ移動. |
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2019-05-12 |
deskull | [Refactor] #37353 angband_term_name と angband_color_tab... |
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2019-05-12 |
deskull | [Refactor] #37353 angband_sound_name と angband_music_ba... |
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2019-05-11 |
deskull | [Refactor] #37353 screen_dump を report.c/h へ移動. |
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2019-05-11 |
deskull | [Refactor] #38844 level_up を level_up_message に改名して... |
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2019-05-11 |
deskull | [Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動. |
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2019-05-10 |
deskull | [Refactor] #38844 is_fired を player_type 構造体に移動. |
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2019-05-09 |
deskull | [Refactor] #37353 マクロに関する変数を util.c/h へ移動. |
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2019-05-09 |
deskull | [Refactor] #37353 max_v_idx を rooms-vault.c/h へ移動. |
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2019-05-09 |
deskull | [Refactor] #37353 write_level を cmd-dump.c/h へ移動. |
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2019-05-09 |
deskull | [Refactor] #37353 generate_encounter を wild.c 内変数に整理... |
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2019-05-08 |
deskull | [Refactor] #37353 max_e_idx を object-ego.c/h へ移動. |
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2019-05-08 |
deskull | [Refactor] #37353 max_f_idx を feature.c/h へ移動. |
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2019-05-08 |
deskull | [Refactor] #37353 max_d_idx を dungeon.c/h へ移動. |
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2019-05-07 |
deskull | [Refactor] #37353 賭け闘技場に関する定義を bldg.c/h へ移動. |
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2019-05-07 |
deskull | [Refactor] #38993 mon_fight を floor_type の monster_nois... |
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2019-05-07 |
deskull | [Refactor] #37353 cap_* を spells.c/h へ移動. |
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2019-05-06 |
deskull | [Refactor] #39068 shimmer_monsters と shimmer_objects... |
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2019-05-06 |
deskull | [Refactor] #39068 グローバル変数 opening_chest による引数渡しを, AM_FO... |
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2019-05-06 |
deskull | [Refactor] #37353 option_flag, option_mask, window_flag... |
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2019-05-06 |
deskull | [Refactor] #37353 コピーライト情報 を core.c/h へ移動. |
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2019-05-06 |
deskull | [Refactor] #37353 オプションフラグ arg_* を gameoption.c/h へ移動. |
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2019-05-06 |
deskull | [Refactor] #37353 セーブファイル情報を world_type へ移動. |
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2019-05-06 |
deskull | [Refactor] #37353 Windows版オプションフラグ use_* を gameoption... |
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2019-05-05 |
deskull | [Refactor] #38844 is_loading_now を world_type 構造体へ移動. |
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2019-05-05 |
deskull | [Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正. |
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2019-05-05 |
deskull | [Refactor] #38844 invoking_midnight_curse を player_type... |
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2019-05-05 |
deskull | [Refactor] #37353 message__* を util.c/h を移動. |
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2019-05-04 |
deskull | [Refactor] #37353 misc_to_attr, misc_to_char, tval_to_a... |
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2019-05-04 |
deskull | [Refactor] #37353 quest_text と quest_text_line を quest... |
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2019-05-03 |
deskull | [Refactor] #37353 feature_* 変数のいくつかを feature.h へ移動. |
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2019-05-03 |
deskull | [Refactor] #37353 core.h を作成してANGBAND_*定数を移動. |
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2019-05-03 |
deskull | [Refactor] #37353 max_*_idx をいくつか整理. |
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2019-05-02 |
deskull | [Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動. |
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2019-05-02 |
deskull | [Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動. |
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2019-05-02 |
deskull | [Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動. |
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2019-05-02 |
deskull | [Refactor] #37353 alloc_entry 構造体定義を util.h に移動して関連変数を整理. |
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2019-05-02 |
deskull | [Refactor] #37353 birther 構造体と関連変数を birth.h へ移動. |
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2019-05-02 |
deskull | [Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動. |
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2019-05-02 |
deskull | [Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動. |
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2019-05-01 |
deskull | [Refactor] #37353 autopick.h を作成して関連構造体と変数を移動. |
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2019-05-01 |
deskull | [Refactor] #37353 travel 構造体と関連変数を player-move.c/h... |
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2019-05-01 |
deskull | [Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動. |
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2019-05-01 |
deskull | [Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動. |
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2019-04-30 |
deskull | [Refactor] #37353 player_class 構造体を関連変数とともに player... |
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2019-04-30 |
deskull | [Refactor] #37353 player-class.c/h を作成して player_magic... |
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2019-04-30 |
deskull | [Refactor] #37353 以前取り除いた,古い強制終了処理の残滓を改めて削除. |
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2019-04-30 |
deskull | [Refactor] #38995 seed_town, seed_flavor を world_type... |
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