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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / view-mainwindow.c
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to view/
2020-04-25 Hourier[Refactor] #39964 Separated autopick-methods-table.h
2020-04-25 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-24 Hourier[Refactor] #39964 Moved autopick.c/h to autopick/autopi...
2020-04-23 Hourier[Refactor] #37353 Renamed objectkind.c/h to object...
2020-04-21 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-21 Hourier[Refactor] #40236 Renamed bldg.c/h to market/building.c/h
2020-04-21 Hourier[Refactor] #40236 Separated mimic-info-table.c/h from...
2020-04-21 Hourier[Refactor] #49275 Renamed arena_info_table to arena...
2020-04-21 Hourier[Refactor] #40275 Separated arena_info_table.c/h from...
2020-04-20 deskullMerge branch 'refactor-fix/For2.2.2-habu' into For2...
2020-04-20 Habu[fix] gccの警告に従い修正
2020-04-19 Habu[refactor] term.[ch]をgameterm.[ch]に改名
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-04 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-02 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-26 Hourier[Refactor] #39962 display-player.c からview-mainwindow...
2020-02-25 Hourier[Refactor] #39962 files.c/h から display-player.c/h を分離...
2020-02-20 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-02-20 Hourier[Refactor] #37353 AMIGAサポート打ち切りに伴い、byte_hack型のtypedefを削...
2020-02-09 Eric BranlundAligned English level display with items below it in...
2020-02-09 Eric BranlundIn the English version, the displayed player level...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-16 Hourier[Refactor] #38997 map_info() にplayer_type * 引数を追加 ...
2020-01-16 Hourier[Refactor] #38997 darkened_grid() にplayer_type * 引数を追加...
2020-01-15 Hourier[Refactor] #38997 screen_roff()、display_roff()、output_m...
2020-01-15 Hourier[Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し...
2020-01-14 Hourierplayer_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 'if 1' のプリプロを調整 / Adjusted pre-proces...
2020-01-13 Hourier[Refactor] #38997 verify_panel() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 extract_day_hour_min() にplayer_type...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 view-mainwindow.c の引数修正 / Fix argumen...
2020-01-12 Hourier[Refactor] #38997 view-mainwindow.c の整形修正 / Fix reshapi...
2020-01-12 Hourier[Refactor] #38997 view-mainwindow.c の整形 / Reshaped...
2020-01-12 Hourier[Refactor] #38997 delayed_visual_update() の引数をplayer_ty...
2020-01-12 Hourier[Refactor] #38997 view-mainwindow.c 内変数参照修正 / Fix varia...
2020-01-12 Hourier[Refactor] #38997 monster_race_track() と object_kind_tr...
2020-01-12 Hourier[Refactor] #38997 print_path() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 health_track() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 do_cmd_view_map() にplayer_type *...
2020-01-12 Hourier[Refactor] #38997 print_map() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 fix_*() にplayer_type * 引数を追加 / Added...
2020-01-12 Hourier[Refactor] #38997 fix_monster_list() にplayer_type ...
2020-01-12 Hourier[Refactor] #38997 fix_inven() にplayer_type * 引数を追加し...
2020-01-12 Hourier[Refactor] #38997 ptint_*() にplayer_type * 引数を追加 /...
2020-01-12 Hourier[Refactor] #38997 ptint_speed() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 ptint_state() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 print_hunger() と print_frame_extra...
2020-01-12 Hourier[Refactor] #38997 change_panel() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 print_depth() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 print_gold() と print_frame_basic...
2020-01-12 Hourier[Refactor] #37353 prt_*() を print_*() に改名 / Renamed...
2020-01-12 Hourier[Refactor] #38997 map_name() にplayer_type * 引数を追加 ...
2020-01-12 Hourier[Refactor] #38997 display_player_equippy() にplayer_type...
2020-01-12 Hourier[Refactor] #38997 IS_TIM_STEALTH() の関数マクロを普通の関数 is_time...
2020-01-12 Hourier[Refactor] #38997 IS_TIM_ESP() の関数マクロを普通の関数 is_time_lim...
2020-01-12 Hourier[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player...
2020-01-12 Hourier[Refactor] #38997 IS_BLESSED() の関数マクロを普通の関数に変更し、store...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
2020-01-11 Hourier[Refactor] #38997 is_autopick_aux() にplayer_type *...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-08 deskull[Refactor] #38997 delayed_visual_update() にplayer_type...
2020-01-05 deskull[Refactor] #38997 prt_path() に floor_type * 引数を追加 ...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #37353 'kubi'/'shoukinkubi'を'bounty'に変更...
2020-01-02 deskull[Refactor] #38997 IS_HERO() に player_type * 引数を追加....
2020-01-02 deskull[Refactor] #37353 total_winner を world_type へ移動. /...
2020-01-01 deskull[Refactor] #38997 print_monster_list() に floor_type...
2019-12-30 deskull[Refactor] #38997 redraw_stuff() に player_type * 引数を追加...
2019-12-29 deskull[Refactor] #38997 project_path() に floor_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 IS_INVULN() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 IS_FAST() に player_type * 引数を追加....
2019-12-23 deskull[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-22 deskull[Refactor] #38997 prt_ac(), prt_hp(), prt_sp() に player...
2019-12-22 deskull[Refactor] #38997 prt_stat() に player_type * 引数を追加...
2019-12-22 deskull[Refactor] #38997 prt_status() に player_type * 引数を追加...
2019-12-21 deskull[Refactor] #38997 prt_exp() に player_type * 引数を追加....
2019-12-21 deskull[Fix] #39551 英語版のレベル表示位置ズレを修正。 / Fix English level...
2019-12-21 deskull[Refactor] #38997 prt_level() に player_type * 引数を追加...
2019-12-21 deskull[Refactor] #38997 prt_title() に player_type * 引数を追加...
2019-12-21 deskull[Refactor] #38997 prt_cut(), prt_stun() に player_type...
2019-12-21 deskull[Refactor] #38997 health_redraw() に player_type * 引数を追加...
2019-12-18 deskull[Refactor] #38997 check_local_illumination() に player_t...
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