From e9e977aa6a8155de4f85d278fc40b74ace1a751d Mon Sep 17 00:00:00 2001 From: Deskull Date: Wed, 9 Jan 2019 22:30:26 +0900 Subject: [PATCH] =?utf8?q?[Refactor]=20#37353=20=E3=82=B3=E3=83=A1?= =?utf8?q?=E3=83=B3=E3=83=88=E6=95=B4=E7=90=86=E3=80=82=20/=20Refactor=20c?= =?utf8?q?omments.?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/init1.c | 2 -- src/spells1.c | 2 -- src/spells2.c | 2 -- src/xtra2.c | 34 ---------------------------------- 4 files changed, 40 deletions(-) diff --git a/src/init1.c b/src/init1.c index e0b94ae90..e643c209c 100644 --- a/src/init1.c +++ b/src/init1.c @@ -4137,8 +4137,6 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in object_type *q_ptr = &forge; object_prep(q_ptr, k_idx); - - /* Drop it in the dungeon */ drop_here(q_ptr, *y, *x); } else diff --git a/src/spells1.c b/src/spells1.c index cf17c1341..5a40f3b29 100644 --- a/src/spells1.c +++ b/src/spells1.c @@ -5055,8 +5055,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P /* Mark the item as fully known */ q_ptr->ident |= (IDENT_MENTAL); - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x); } diff --git a/src/spells2.c b/src/spells2.c index 671cc6cc0..9a0fd4778 100644 --- a/src/spells2.c +++ b/src/spells2.c @@ -3871,8 +3871,6 @@ bool kawarimi(bool success) object_prep(q_ptr, lookup_kind(TV_STATUE, SV_WOODEN_STATUE)); q_ptr->pval = MON_NINJA; - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, y, x); #ifdef JP diff --git a/src/xtra2.c b/src/xtra2.c index 934ababdd..e55a57860 100644 --- a/src/xtra2.c +++ b/src/xtra2.c @@ -471,8 +471,6 @@ void check_quest_completion(monster_type *m_ptr) /* Make a great object */ make_object(o_ptr, AM_GOOD | AM_GREAT); - - /* Drop it in the dungeon */ (void)drop_near(o_ptr, -1, y, x); } } @@ -640,8 +638,6 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item) /* Prepare to make a prize */ object_prep(q_ptr, lookup_kind(arena_info[p_ptr->arena_number].tval, arena_info[p_ptr->arena_number].sval)); apply_magic(q_ptr, object_level, AM_NO_FIXED_ART); - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, y, x); } @@ -704,8 +700,6 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item) apply_magic(q_ptr, object_level, AM_NO_FIXED_ART); q_ptr->pval = m_ptr->r_idx; - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, y, x); } @@ -751,8 +745,6 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item) object_prep(q_ptr, lookup_kind(TV_SWORD, SV_BLADE_OF_CHAOS)); apply_magic(q_ptr, object_level, AM_NO_FIXED_ART | mo_mode); - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, y, x); } break; @@ -771,8 +763,6 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item) /* Make a book */ make_object(q_ptr, mo_mode); - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, y, x); } break; @@ -873,8 +863,6 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item) /* Mega-Hack -- Actually create "Grond" */ apply_magic(q_ptr, -1, AM_GOOD | AM_GREAT); - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, y, x); q_ptr = &forge; @@ -886,8 +874,6 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item) /* Mega-Hack -- Actually create "Chaos" */ apply_magic(q_ptr, -1, AM_GOOD | AM_GREAT); - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, y, x); break; @@ -898,8 +884,6 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item) /* Prepare to make a broken sword */ object_prep(q_ptr, lookup_kind(TV_SWORD, randint1(2))); - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, y, x); } break; @@ -915,8 +899,6 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item) object_prep(q_ptr, lookup_kind(TV_CHEST, SV_CHEST_KANDUME)); apply_magic(q_ptr, object_level, AM_NO_FIXED_ART); - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, y, x); } break; @@ -944,8 +926,6 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item) /* Make a cloak */ make_object(q_ptr, mo_mode); - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, y, x); } break; @@ -961,8 +941,6 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item) /* Make a poleweapon */ make_object(q_ptr, mo_mode); - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, y, x); } break; @@ -978,8 +956,6 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item) /* Make a hard armor */ make_object(q_ptr, mo_mode); - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, y, x); } break; @@ -995,8 +971,6 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item) /* Make a hafted weapon */ make_object(q_ptr, mo_mode); - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, y, x); } break; @@ -1012,8 +986,6 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item) /* Make a sword */ make_object(q_ptr, mo_mode); - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, y, x); } break; @@ -1087,8 +1059,6 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item) object_prep(q_ptr, k_idx); apply_magic(q_ptr, object_level, AM_NO_FIXED_ART | AM_GOOD); - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, y, x); } msg_format(_("あなたは%sを制覇した!", "You have conquered %s!"),d_name+d_info[dungeon_type].name); @@ -1142,8 +1112,6 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item) dump_item++; } - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, y, x); } @@ -4324,8 +4292,6 @@ void gain_level_reward(int chosen_reward) q_ptr->to_d = 3 + randint1(dun_level) % 10; one_resistance(q_ptr); q_ptr->name2 = EGO_CHAOTIC; - - /* Drop it in the dungeon */ (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x); reward = _("(混沌)の武器を手に入れた。", "chaos weapon"); break; -- 2.11.0