From 734e7854104a7bd6b5e905233c52b35f24ab70d7 Mon Sep 17 00:00:00 2001 From: Habu Date: Sun, 19 Apr 2020 23:54:41 +0900 Subject: [PATCH] =?utf8?q?[fix]=20=E3=82=AB=E3=82=AA=E3=82=B9=E7=9A=84?= =?utf8?q?=E5=8A=B9=E6=9E=9C=E3=81=A7=E4=BD=99=E5=88=86=E3=81=AA=E5=8A=B9?= =?utf8?q?=E6=9E=9C=E3=81=8C=E7=99=BA=E5=8B=95=E3=81=99=E3=82=8B=E3=83=90?= =?utf8?q?=E3=82=B0=E3=82=92=E4=BF=AE=E6=AD=A3?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit 岩石融解(もしくは半径1の地震)が発動した時、意図しないswitch-case文のfall throughにより周囲のモンスターを眠らせる効果も発動するバグを修正した。 --- src/spells2.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/spells2.c b/src/spells2.c index e113e798d..0ab471249 100644 --- a/src/spells2.c +++ b/src/spells2.c @@ -3101,6 +3101,7 @@ void wild_magic(player_type *caster_ptr, int spell) break; case 16: case 17: wall_breaker(caster_ptr); + break; case 18: sleep_monsters_touch(caster_ptr); break; -- 2.11.0