From 10ca844dd555cc46ff9c39334c7955fa13d488dd Mon Sep 17 00:00:00 2001 From: henkma Date: Sun, 3 Mar 2002 14:51:33 +0000 Subject: [PATCH] =?utf8?q?=E8=8B=B1=E8=AA=9E=E3=81=AE=E3=83=AC=E3=82=A4?= =?utf8?q?=E3=82=B7=E3=83=A3=E3=83=AB=E3=83=91=E3=83=AF=E3=83=BC=E3=81=AE?= =?utf8?q?=E5=90=8D=E5=89=8D=E3=81=AE=E5=A4=A7=E6=96=87=E5=AD=97=E5=B0=8F?= =?utf8?q?=E6=96=87=E5=AD=97=E3=81=AE=E4=BD=BF=E3=81=84=E3=82=8F=E3=81=91?= =?utf8?q?=E3=81=8C=E3=83=90=E3=83=A9=E3=83=90=E3=83=A9=E3=81=AA=E3=81=AE?= =?utf8?q?=E3=81=A7,=20=E9=87=8D=E8=A6=81=E3=81=AA=E5=8D=98=E8=AA=9E?= =?utf8?q?=E3=81=AE=E5=85=88=E9=A0=AD=E3=81=AE=E3=81=BF=E5=A4=A7=E6=96=87?= =?utf8?q?=E5=AD=97=E3=81=A8=E3=81=84=E3=81=86=E9=A2=A8=E3=81=AB=E7=B5=B1?= =?utf8?q?=E4=B8=80.?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/racial.c | 164 +++++++++++++++++++++++++++++------------------------------ 1 file changed, 82 insertions(+), 82 deletions(-) diff --git a/src/racial.c b/src/racial.c index 40bbc7c97..e63943112 100644 --- a/src/racial.c +++ b/src/racial.c @@ -2373,7 +2373,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤"); #else - strcpy(power_desc[num].name, "eat magic"); + strcpy(power_desc[num].name, "Eat Magic"); #endif power_desc[num].level = 25; @@ -2389,7 +2389,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "Éð´ï½ËÊ¡"); #else - strcpy(power_desc[num].name, "bless weapon"); + strcpy(power_desc[num].name, "Bless Weapon"); #endif power_desc[num].level = 35; @@ -2417,7 +2417,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤"); #else - strcpy(power_desc[num].name, "hit and away"); + strcpy(power_desc[num].name, "Hit and Away"); #endif power_desc[num].level = 8; @@ -2431,7 +2431,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº"); #else - strcpy(power_desc[num].name, "probe monster"); + strcpy(power_desc[num].name, "Probe Monster"); #endif power_desc[num].level = 15; @@ -2447,7 +2447,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹"); #else - strcpy(power_desc[num].name, "holy lance"); + strcpy(power_desc[num].name, "Holy Lance"); #endif power_desc[num].level = 30; @@ -2460,7 +2460,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹"); #else - strcpy(power_desc[num].name, "hell lance"); + strcpy(power_desc[num].name, "Hell Lance"); #endif power_desc[num].level = 30; @@ -2475,7 +2475,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð"); #else - strcpy(power_desc[num].name, "convert HP to SP"); + strcpy(power_desc[num].name, "Convert HP to SP"); #endif power_desc[num].level = 25; @@ -2485,7 +2485,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð"); #else - strcpy(power_desc[num].name, "convert SP to HP"); + strcpy(power_desc[num].name, "Convert SP to HP"); #endif power_desc[num].level = 25; @@ -2513,7 +2513,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¹½¤¨¤ë"); #else - strcpy(power_desc[num].name, "asuume a posture"); + strcpy(power_desc[num].name, "Asuume a Posture"); #endif power_desc[num].level = 25; @@ -2552,7 +2552,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ"); #else - strcpy(power_desc[num].name, "take a photograph"); + strcpy(power_desc[num].name, "Take a Photograph"); #endif power_desc[num].level = 1; @@ -2590,7 +2590,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ"); #else - strcpy(power_desc[num].name, "dominate a living thing"); + strcpy(power_desc[num].name, "Dominate a Living Thing"); #endif power_desc[num].level = 1; @@ -2600,7 +2600,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ"); #else - strcpy(power_desc[num].name, "dominate living things"); + strcpy(power_desc[num].name, "Dominate Living Things"); #endif power_desc[num].level = 30; @@ -2614,7 +2614,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤"); #else - strcpy(power_desc[num].name, "create ammo"); + strcpy(power_desc[num].name, "Create Ammo"); #endif power_desc[num].level = 1; @@ -2628,7 +2628,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß"); #else - strcpy(power_desc[num].name, "absorb magic"); + strcpy(power_desc[num].name, "Absorb Magic"); #endif power_desc[num].level = 1; @@ -2642,7 +2642,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë"); #else - strcpy(power_desc[num].name, "stop singing"); + strcpy(power_desc[num].name, "Stop Singing"); #endif power_desc[num].level = 1; @@ -2680,7 +2680,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "·¿"); #else - strcpy(power_desc[num].name, "assume a posture"); + strcpy(power_desc[num].name, "Assume a Posture"); #endif power_desc[num].level = 25; @@ -2722,7 +2722,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¶õÊ¢½¼Â­"); #else - strcpy(power_desc[num].name, "satisfy hunger"); + strcpy(power_desc[num].name, "Satisfy Hunger"); #endif power_desc[num].level = 5; @@ -2746,7 +2746,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¶À³ä¤ê"); #else - strcpy(power_desc[num].name, "break mirrors"); + strcpy(power_desc[num].name, "Break Mirrors"); #endif power_desc[num].level = 1; @@ -2756,7 +2756,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "ÀÅ¿å"); #else - strcpy(power_desc[num].name, "Clear mind"); + strcpy(power_desc[num].name, "Clear Mind"); #endif power_desc[num].level = 30; @@ -2811,7 +2811,7 @@ strcpy(power_desc[0].name, "( #ifdef JP sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3); #else - sprintf(power_desc[num].name, "nether or fire breath (dam %d)", lvl * 3); + sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3); #endif power_desc[num].level = 15; @@ -2823,7 +2823,7 @@ sprintf(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý"); #else - strcpy(power_desc[num].name, "drain life"); + strcpy(power_desc[num].name, "Drain Life"); #endif power_desc[num].level = 2; @@ -2841,7 +2841,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ"); #else - strcpy(power_desc[num].name, "detect doors+traps"); + strcpy(power_desc[num].name, "Detect Doors+Traps"); #endif power_desc[num].level = 5; @@ -2853,7 +2853,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ"); #else - strcpy(power_desc[num].name, "detect doors+traps"); + strcpy(power_desc[num].name, "Detect Doors+Traps"); #endif power_desc[num].level = 10; @@ -2865,7 +2865,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®"); #else - strcpy(power_desc[num].name, "create food"); + strcpy(power_desc[num].name, "Create Food"); #endif power_desc[num].level = 15; @@ -2889,7 +2889,7 @@ sprintf(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¶²Éݽüµî"); #else - strcpy(power_desc[num].name, "remove fear"); + strcpy(power_desc[num].name, "Remove Fear"); #endif power_desc[num].level = 3; @@ -2901,7 +2901,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¶¸Àï»Î²½"); #else - strcpy(power_desc[num].name, "berserk"); + strcpy(power_desc[num].name, "Berserk"); #endif power_desc[num].level = 10; @@ -2913,7 +2913,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¶¸Àï»Î²½"); #else - strcpy(power_desc[num].name, "berserk"); + strcpy(power_desc[num].name, "Berserk"); #endif power_desc[num].level = 8; @@ -2947,7 +2947,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó"); #else - strcpy(power_desc[num].name, "explosive rune"); + strcpy(power_desc[num].name, "Explosive Rune"); #endif power_desc[num].level = 25; @@ -2959,7 +2959,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "´äÀÐÍϲò"); #else - strcpy(power_desc[num].name, "stone to mud"); + strcpy(power_desc[num].name, "Stone to Mud"); #endif power_desc[num].level = 20; @@ -2971,7 +2971,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥¹¥­¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼"); #else - strcpy(power_desc[num].name, "probing"); + strcpy(power_desc[num].name, "Probing"); #endif power_desc[num].level = 15; @@ -2983,7 +2983,7 @@ strcpy(power_desc[num].name, " #ifdef JP sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2); #else - sprintf(power_desc[num].name, "throw boulder (dam %d)", (3 * lvl) / 2); + sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2); #endif power_desc[num].level = 20; @@ -2995,7 +2995,7 @@ sprintf(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²"); #else - strcpy(power_desc[num].name, "scare monster"); + strcpy(power_desc[num].name, "Scare Monster"); #endif power_desc[num].level = 15; @@ -3007,7 +3007,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²"); #else - strcpy(power_desc[num].name, "scare monster"); + strcpy(power_desc[num].name, "Scare Monster"); #endif power_desc[num].level = 4; @@ -3019,7 +3019,7 @@ strcpy(power_desc[num].name, " #ifdef JP sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl); #else - sprintf(power_desc[num].name, "spit acid (dam %d)", lvl); + sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl); #endif power_desc[num].level = 9; @@ -3031,7 +3031,7 @@ sprintf(power_desc[num].name, " #ifdef JP sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl); #else - sprintf(power_desc[num].name, "poison dart (dam %d)", lvl); + sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl); #endif power_desc[num].level = 12; @@ -3043,7 +3043,7 @@ sprintf(power_desc[num].name, " #ifdef JP sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4); #else - sprintf(power_desc[num].name, "magic missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4); + sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4); #endif power_desc[num].level = 2; @@ -3055,7 +3055,7 @@ sprintf(power_desc[num].name, " #ifdef JP sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2); #else - sprintf(power_desc[num].name, "breath weapon (dam %d)", lvl * 2); + sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2); #endif power_desc[num].level = 1; @@ -3067,7 +3067,7 @@ sprintf(power_desc[num].name, " #ifdef JP sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl); #else - sprintf(power_desc[num].name, "mind blast (dam %d)", lvl); + sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl); #endif power_desc[num].level = 15; @@ -3079,7 +3079,7 @@ sprintf(power_desc[num].name, " #ifdef JP sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl); #else - sprintf(power_desc[num].name, "fire bolt/ball (dam %d)", lvl); + sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl); #endif power_desc[num].level = 9; @@ -3091,7 +3091,7 @@ sprintf(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)"); #else - strcpy(power_desc[num].name, "stone skin (dur 1d20+30)"); + strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)"); #endif power_desc[num].level = 20; @@ -3104,7 +3104,7 @@ strcpy(power_desc[num].name, "È© #ifdef JP strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è"); #else - strcpy(power_desc[num].name, "restore life"); + strcpy(power_desc[num].name, "Restore Life"); #endif power_desc[num].level = 30; @@ -3116,7 +3116,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý"); #else - strcpy(power_desc[num].name, "drain life"); + strcpy(power_desc[num].name, "Drain Life"); #endif power_desc[num].level = 2; @@ -3128,7 +3128,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "̲¤êÊ´"); #else - strcpy(power_desc[num].name, "sleeping dust"); + strcpy(power_desc[num].name, "Sleeping Dust"); #endif power_desc[num].level = 12; @@ -3140,7 +3140,7 @@ strcpy(power_desc[num].name, "̲ #ifdef JP sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3); #else - sprintf(power_desc[num].name, "nether or fire breath (dam %d)", lvl * 3); + sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3); #endif power_desc[num].level = 15; @@ -3152,7 +3152,7 @@ sprintf(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "²£¤Ë¿­¤Ó¤ë"); #else - strcpy(power_desc[num].name, "expand horizontally (dur 30+1d20)"); + strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)"); #endif power_desc[num].level = 20; @@ -3166,7 +3166,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó"); #else - strcpy(power_desc[num].name, "ray gun"); + strcpy(power_desc[num].name, "Ray Gun"); #endif power_desc[num].level = 1; @@ -3178,7 +3178,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼"); #else - strcpy(power_desc[num].name, "blaster"); + strcpy(power_desc[num].name, "Blaster"); #endif power_desc[num].level = 10; @@ -3190,7 +3190,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«"); #else - strcpy(power_desc[num].name, "bazooka"); + strcpy(power_desc[num].name, "Bazooka"); #endif power_desc[num].level = 25; @@ -3202,7 +3202,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥Ó¡¼¥à¥­¥ã¥Î¥ó"); #else - strcpy(power_desc[num].name, "beam cannon"); + strcpy(power_desc[num].name, "Beam Cannon"); #endif power_desc[num].level = 35; @@ -3214,7 +3214,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥í¥±¥Ã¥È"); #else - strcpy(power_desc[num].name, "rocket"); + strcpy(power_desc[num].name, "Rocket"); #endif power_desc[num].level = 45; @@ -3237,7 +3237,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "»À¤ÎÂÃ"); #else - strcpy(power_desc[num].name, "spit acid"); + strcpy(power_desc[num].name, "Spit Acid"); #endif power_desc[num].level = 9; @@ -3251,7 +3251,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹"); #else - strcpy(power_desc[num].name, "fire breath"); + strcpy(power_desc[num].name, "Fire Breath"); #endif power_desc[num].level = 20; @@ -3265,7 +3265,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "ºÅ̲âˤß"); #else - strcpy(power_desc[num].name, "hypnotic gaze"); + strcpy(power_desc[num].name, "Hypnotic Gaze"); #endif power_desc[num].level = 12; @@ -3279,7 +3279,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "Ç°Æ°ÎÏ"); #else - strcpy(power_desc[num].name, "telekinesis"); + strcpy(power_desc[num].name, "Telekinesis"); #endif power_desc[num].level = 9; @@ -3293,7 +3293,7 @@ strcpy(power_desc[num].name, "Ç°Æ° #ifdef JP strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È"); #else - strcpy(power_desc[num].name, "teleport"); + strcpy(power_desc[num].name, "Teleport"); #endif power_desc[num].level = 7; @@ -3307,7 +3307,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "Àº¿À¹¶·â"); #else - strcpy(power_desc[num].name, "mind blast"); + strcpy(power_desc[num].name, "Mind Blast"); #endif power_desc[num].level = 5; @@ -3321,7 +3321,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "Êü¼Íǽ"); #else - strcpy(power_desc[num].name, "emit radiation"); + strcpy(power_desc[num].name, "Emit Radiation"); #endif power_desc[num].level = 15; @@ -3335,7 +3335,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó"); #else - strcpy(power_desc[num].name, "vampiric drain"); + strcpy(power_desc[num].name, "Vampiric Drain"); #endif power_desc[num].level = 2; @@ -3349,7 +3349,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¶â°Ó̳Ð"); #else - strcpy(power_desc[num].name, "smell metal"); + strcpy(power_desc[num].name, "Smell Metal"); #endif power_desc[num].level = 3; @@ -3363,7 +3363,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "Ũ½­Ó̳Ð"); #else - strcpy(power_desc[num].name, "smell monsters"); + strcpy(power_desc[num].name, "Smell Monsters"); #endif power_desc[num].level = 5; @@ -3377,7 +3377,7 @@ strcpy(power_desc[num].name, "Ũ #ifdef JP strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È"); #else - strcpy(power_desc[num].name, "blink"); + strcpy(power_desc[num].name, "Blink"); #endif power_desc[num].level = 3; @@ -3391,7 +3391,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "´ä¿©¤¤"); #else - strcpy(power_desc[num].name, "eat rock"); + strcpy(power_desc[num].name, "Eat Rock"); #endif power_desc[num].level = 8; @@ -3405,7 +3405,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹"); #else - strcpy(power_desc[num].name, "swap position"); + strcpy(power_desc[num].name, "Swap Position"); #endif power_desc[num].level = 15; @@ -3419,7 +3419,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¶«¤Ó"); #else - strcpy(power_desc[num].name, "shriek"); + strcpy(power_desc[num].name, "Shriek"); #endif power_desc[num].level = 20; @@ -3433,7 +3433,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¾ÈÌÀ"); #else - strcpy(power_desc[num].name, "illuminate"); + strcpy(power_desc[num].name, "Illuminate"); #endif power_desc[num].level = 3; @@ -3447,7 +3447,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ"); #else - strcpy(power_desc[num].name, "detect curses"); + strcpy(power_desc[num].name, "Detect Curses"); #endif power_desc[num].level = 7; @@ -3461,7 +3461,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¶¸Àï»Î²½"); #else - strcpy(power_desc[num].name, "berserk"); + strcpy(power_desc[num].name, "Berserk"); #endif power_desc[num].level = 8; @@ -3475,7 +3475,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "ÊÑ¿È"); #else - strcpy(power_desc[num].name, "polymorph"); + strcpy(power_desc[num].name, "Polymorph"); #endif power_desc[num].level = 18; @@ -3489,7 +3489,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê"); #else - strcpy(power_desc[num].name, "midas touch"); + strcpy(power_desc[num].name, "Midas Touch"); #endif power_desc[num].level = 10; @@ -3503,7 +3503,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸"); #else - strcpy(power_desc[num].name, "grow mold"); + strcpy(power_desc[num].name, "Grow Mold"); #endif power_desc[num].level = 1; @@ -3517,7 +3517,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ­"); #else - strcpy(power_desc[num].name, "resist elements"); + strcpy(power_desc[num].name, "Resist Elements"); #endif power_desc[num].level = 10; @@ -3531,7 +3531,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "ÃÏ¿Ì"); #else - strcpy(power_desc[num].name, "earthquake"); + strcpy(power_desc[num].name, "Earthquake"); #endif power_desc[num].level = 12; @@ -3545,7 +3545,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤"); #else - strcpy(power_desc[num].name, "eat magic"); + strcpy(power_desc[num].name, "Eat Magic"); #endif power_desc[num].level = 17; @@ -3559,7 +3559,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ"); #else - strcpy(power_desc[num].name, "weigh magic"); + strcpy(power_desc[num].name, "Weigh Magic"); #endif power_desc[num].level = 6; @@ -3573,7 +3573,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "Áý¿£ÁË»ß"); #else - strcpy(power_desc[num].name, "sterilize"); + strcpy(power_desc[num].name, "Sterilize"); #endif power_desc[num].level = 12; @@ -3587,7 +3587,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤"); #else - strcpy(power_desc[num].name, "panic hit"); + strcpy(power_desc[num].name, "Panic Hit"); #endif power_desc[num].level = 10; @@ -3601,7 +3601,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "âÁÏÇ"); #else - strcpy(power_desc[num].name, "dazzle"); + strcpy(power_desc[num].name, "Dazzle"); #endif power_desc[num].level = 7; @@ -3615,7 +3615,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤"); #else - strcpy(power_desc[num].name, "laser eye"); + strcpy(power_desc[num].name, "Laser Eye"); #endif power_desc[num].level = 7; @@ -3629,7 +3629,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "µ¢´Ô"); #else - strcpy(power_desc[num].name, "recall"); + strcpy(power_desc[num].name, "Recall"); #endif power_desc[num].level = 17; @@ -3643,7 +3643,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¼Ù°­¾ÃÌÇ"); #else - strcpy(power_desc[num].name, "banish evil"); + strcpy(power_desc[num].name, "Banish Evil"); #endif power_desc[num].level = 25; @@ -3657,7 +3657,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "Åà·ë¤Î¼ê"); #else - strcpy(power_desc[num].name, "cold touch"); + strcpy(power_desc[num].name, "Cold Touch"); #endif power_desc[num].level = 2; @@ -3671,7 +3671,7 @@ strcpy(power_desc[num].name, " #ifdef JP strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ"); #else - strcpy(power_desc[num].name, "throw object"); + strcpy(power_desc[num].name, "Throw Object"); #endif power_desc[num].level = 1; -- 2.11.0