From 44e51705b7d4f7d32224f57393707e232248a686 Mon Sep 17 00:00:00 2001 From: Eric Branlund Date: Thu, 12 Dec 2019 19:57:04 -0800 Subject: [PATCH] Removed some commas where only two expressions were joined by a conjunction. --- lib/help/raceclas.txt | 8 ++++---- src/birth.c | 8 ++++---- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index 4b7d7d42d..e6a35a4f0 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -53,9 +53,9 @@ by the racial/class power command ("U"/"O"). good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than - humans, and no good at melee fighting. Halflings have fair + humans and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. - They have a strong hold on their life force, and are thus + They have a strong hold on their life force and are thus intrinsically resistant to life draining. @@ -88,7 +88,7 @@ by the racial/class power command ("U"/"O"). Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, - disarming, and perception. Half-orcs are quite ugly, and tend to + disarming, and perception. Half-orcs are quite ugly and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks. @@ -260,7 +260,7 @@ by the racial/class power command ("U"/"O"). A demon-creature from the nether-world, naturally resistant to fire attacks, and capable of learning fire bolt and fire ball - attacks. They are little loved by other races, but can perform + attacks. They are little loved by other races but can perform fairly well in most professions. As they advance levels, they gain the powers of See Invisible. diff --git a/src/birth.c b/src/birth.c index 67f359748..736ef99a4 100644 --- a/src/birth.c +++ b/src/birth.c @@ -164,13 +164,13 @@ static concptr race_jouhou[MAX_RACES] = "Elves are better magicians then humans, but not as good at fighting. They tend to be smarter and faster than either humans or half-elves and also have better wisdom. Elves are better at searching, disarming, perception, stealth, bows, and magic, but they are not as good at hand weapons. They resist light effects intrinsically.", -"Hobbits, or Halflings, are very good at bows, throwing, and have good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than humans, and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. They have a strong hold on their life force, and are thus intrinsically resistant to life draining.", +"Hobbits, or Halflings, are very good at bows, throwing, and have good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than humans and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. They have a strong hold on their life force and are thus intrinsically resistant to life draining.", -"Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infravision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.", +"Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infravision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.", "Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have miserable stealth. They can never be blinded.", -"Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, disarming, and perception. Half-orcs are quite ugly, and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks.", +"Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, disarming, and perception. Half-orcs are quite ugly and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks.", "Half-Trolls are incredibly strong and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically and, if a warrior, require food less often.", @@ -202,7 +202,7 @@ static concptr race_jouhou[MAX_RACES] = "A secretive and mysterious ancient race. Their civilization may well be older than any other on our planet, and their intelligence and wisdom are naturally sustained, and are so great that they enable Mind Flayers to become more powerful spellcasters than any other race, even if their physical attributes are a good deal less admirable. As they advance levels, they gain the powers of See Invisible and Telepathy.", -"A demon-creature from the nether-world, naturally resistant to fire attacks, and capable of learning fire bolt and fire ball attacks. They are little loved by other races, but can perform fairly well in most professions. As they advance levels, they gain the powers of See Invisible.", +"A demon-creature from the nether-world, naturally resistant to fire attacks, and capable of learning fire bolt and fire ball attacks. They are little loved by other races but can perform fairly well in most professions. As they advance levels, they gain the powers of See Invisible.", "A Golem is an artificial creature, built from a lifeless raw material like clay, and awakened to life. They are nearly mindless, making them useless for professions which rely on magic, but as warriors they are very tough. They are resistant to poison, they can see invisible things, and move freely. At higher levels, they also become resistant to attacks which threaten to drain away their experience. Golems gain very little nutrition from ordinary food, but can absorb mana from staves and wands as their power source. Golems also gain a natural armor class bonus from their tough body.", -- 2.11.0