From 64d20b869609138955ca86104ba5e218f5b702e2 Mon Sep 17 00:00:00 2001 From: Deskull Date: Wed, 12 Dec 2018 20:42:08 +0900 Subject: [PATCH] =?utf8?q?[Refactor]=20#37353=20=E3=83=A1=E3=83=83?= =?utf8?q?=E3=82=BB=E3=83=BC=E3=82=B8=E6=95=B4=E7=90=86=E3=80=82=20/=20Ref?= =?utf8?q?actor=20messages.?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/birth.c | 52 +++++++++++----------------------------------------- src/rooms-vault.c | 4 ++-- 2 files changed, 13 insertions(+), 43 deletions(-) diff --git a/src/birth.c b/src/birth.c index 74db39763..fbac11ea3 100644 --- a/src/birth.c +++ b/src/birth.c @@ -2555,11 +2555,8 @@ static bool get_player_race(void) /* Extra info */ clear_from(10); -#ifdef JP - put_str("注意:《種族》によってキャラクターの先天的な資質やボーナスが変化します。", 23, 5); -#else - put_str("Note: Your 'race' determines various intrinsic factors and bonuses.", 23 ,5); -#endif + put_str(_("注意:《種族》によってキャラクターの先天的な資質やボーナスが変化します。", + "Note: Your 'race' determines various intrinsic factors and bonuses."), 23, 5); /* Dump races */ for (n = 0; n < MAX_RACES; n++) @@ -2582,11 +2579,7 @@ static bool get_player_race(void) } -#ifdef JP - sprintf(cur, "%c%c%s", '*', p2, "ランダム"); -#else - sprintf(cur, "%c%c %s", '*', p2, "Random"); -#endif + sprintf(cur, "%c%c%s", '*', p2, _("ランダム", "Random"); /* Choose */ k = -1; @@ -2635,11 +2628,7 @@ static bool get_player_race(void) if (k >= 0) break; -#ifdef JP - sprintf(buf, "種族を選んで下さい (%c-%c) ('='初期オプション設定): ", sym[0], sym[MAX_RACES-1]); -#else - sprintf(buf, "Choose a race (%c-%c) ('=' for options): ", sym[0], sym[MAX_RACES-1]); -#endif + sprintf(buf, _("種族を選んで下さい (%c-%c) ('='初期オプション設定): ", "Choose a race (%c-%c) ('=' for options): "), sym[0], sym[MAX_RACES-1]); put_str(buf, 10, 10); c = inkey(); @@ -2705,11 +2694,7 @@ static bool get_player_race(void) else if (c == '=') { screen_save(); -#ifdef JP - do_cmd_options_aux(OPT_PAGE_BIRTH, "初期オプション((*)はスコアに影響)"); -#else - do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)"); -#endif + do_cmd_options_aux(OPT_PAGE_BIRTH, _("初期オプション((*)はスコアに影響)", "Birth Option((*)s effect score)")); screen_load(); } else if (c !='2' && c !='4' && c !='6' && c !='8') bell(); @@ -2744,17 +2729,11 @@ static bool get_player_class(void) /* Extra info */ clear_from(10); -#ifdef JP - put_str("注意:《職業》によってキャラクターの先天的な能力やボーナスが変化します。", 23, 5); -#else - put_str("Note: Your 'class' determines various intrinsic abilities and bonuses.", 23, 5); -#endif + put_str(_("注意:《職業》によってキャラクターの先天的な能力やボーナスが変化します。", + "Note: Your 'class' determines various intrinsic abilities and bonuses."), 23, 5); -#ifdef JP - put_str("()で囲まれた選択肢はこの種族には似合わない職業です。", 11, 10); -#else - put_str("Any entries in parentheses should only be used by advanced players.", 11, 5); -#endif + put_str(_("()で囲まれた選択肢はこの種族には似合わない職業です。", + "Any entries in parentheses should only be used by advanced players."), 11, 5); /* Dump classes */ @@ -2850,11 +2829,7 @@ static bool get_player_class(void) if (k >= 0) break; -#ifdef JP - sprintf(buf, "職業を選んで下さい (%c-%c) ('='初期オプション設定): ", sym[0], sym[MAX_CLASS_CHOICE-1]); -#else - sprintf(buf, "Choose a class (%c-%c) ('=' for options): ", sym[0], sym[MAX_CLASS_CHOICE-1]); -#endif + sprintf(buf, _("職業を選んで下さい (%c-%c) ('='初期オプション設定): ", "Choose a class (%c-%c) ('=' for options): "), sym[0], sym[MAX_CLASS_CHOICE-1]); put_str(buf, 10, 10); c = inkey(); @@ -2920,12 +2895,7 @@ static bool get_player_class(void) else if (c == '=') { screen_save(); -#ifdef JP - do_cmd_options_aux(OPT_PAGE_BIRTH, "初期オプション((*)はスコアに影響)"); -#else - do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)"); -#endif - + do_cmd_options_aux(OPT_PAGE_BIRTH, _("初期オプション((*)はスコアに影響)", "Birth Option((*)s effect score)")); screen_load(); } else if (c !='2' && c !='4' && c !='6' && c !='8') bell(); diff --git a/src/rooms-vault.c b/src/rooms-vault.c index e314482b6..1ca6efc18 100644 --- a/src/rooms-vault.c +++ b/src/rooms-vault.c @@ -57,8 +57,8 @@ static void build_bubble_vault(POSITION x0, POSITION y0, POSITION xsize, POSITIO } } - center[i].x = (byte_hack)x; - center[i].y = (byte_hack)y; + center[i].x = x; + center[i].y = y; } -- 2.11.0