From 70d4e64df7f1b65e9a4de35ca0a69c81ced87803 Mon Sep 17 00:00:00 2001 From: Deskull Date: Tue, 20 Jun 2017 23:14:30 +0900 Subject: [PATCH] =?utf8?q?#37287=20mspell4.c=E3=81=A8object1.c=E5=86=85?= =?utf8?q?=E3=81=AEC4457=E8=AD=A6=E5=91=8A=E3=81=AB=E5=AF=BE=E5=BF=9C?= =?utf8?q?=E3=80=82=E3=82=BD=E3=83=BC=E3=82=B9=E3=82=B3=E3=83=BC=E3=83=89?= =?utf8?q?=E6=95=B4=E5=BD=A2=E3=80=82=20/=20Deal=20C4457=20warning=20in=20?= =?utf8?q?mspell4.c=20and=20object1.c.=20Source=20code=20formatting.?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/mspells4.c | 4494 ++++++++++++++++++++++++++++---------------------------- src/object1.c | 9 +- 2 files changed, 2251 insertions(+), 2252 deletions(-) diff --git a/src/mspells4.c b/src/mspells4.c index d9ba18aab..7dbd8d9b2 100644 --- a/src/mspells4.c +++ b/src/mspells4.c @@ -15,8 +15,8 @@ */ void monster_name(int m_idx, char* m_name) { - monster_type *m_ptr = &m_list[m_idx]; - monster_desc(m_name, m_ptr, 0x00); + monster_type *m_ptr = &m_list[m_idx]; + monster_desc(m_name, m_ptr, 0x00); } /*! @@ -27,9 +27,9 @@ void monster_name(int m_idx, char* m_name) */ bool monster_near_player(int m_idx, int t_idx) { - monster_type *m_ptr = &m_list[m_idx]; - monster_type *t_ptr = &m_list[t_idx]; - return (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT); + monster_type *m_ptr = &m_list[m_idx]; + monster_type *t_ptr = &m_list[t_idx]; + return (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT); } /*! @@ -39,8 +39,8 @@ bool monster_near_player(int m_idx, int t_idx) */ bool see_monster(int m_idx) { - monster_type *m_ptr = &m_list[m_idx]; - return is_seen(m_ptr); + monster_type *m_ptr = &m_list[m_idx]; + return is_seen(m_ptr); } /*! @@ -50,12 +50,12 @@ bool see_monster(int m_idx) */ bool spell_learnable(int m_idx) { - monster_type *m_ptr = &m_list[m_idx]; - /* Extract the "see-able-ness" */ - bool seen = (!p_ptr->blind && m_ptr->ml); + monster_type *m_ptr = &m_list[m_idx]; + /* Extract the "see-able-ness" */ + bool seen = (!p_ptr->blind && m_ptr->ml); - bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx); - return (seen && maneable && !world_monster); + bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx); + return (seen && maneable && !world_monster); } /*! @@ -65,10 +65,10 @@ bool spell_learnable(int m_idx) */ int monster_level_idx(int m_idx) { - monster_type *m_ptr = &m_list[m_idx]; - monster_race *r_ptr = &r_info[m_ptr->r_idx]; - int rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1); - return rlev; + monster_type *m_ptr = &m_list[m_idx]; + monster_race *r_ptr = &r_info[m_ptr->r_idx]; + int rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1); + return rlev; } /*! @@ -78,10 +78,10 @@ int monster_level_idx(int m_idx) */ bool monster_is_powerful(int m_idx) { - monster_type *m_ptr = &m_list[m_idx]; - monster_race *r_ptr = &r_info[m_ptr->r_idx]; - bool powerful = r_ptr->flags2 & RF2_POWERFUL ? TRUE : FALSE; - return powerful; + monster_type *m_ptr = &m_list[m_idx]; + monster_race *r_ptr = &r_info[m_ptr->r_idx]; + bool powerful = r_ptr->flags2 & RF2_POWERFUL ? TRUE : FALSE; + return powerful; } /*! @@ -92,7 +92,7 @@ bool monster_is_powerful(int m_idx) u32b monster_u_mode(int m_idx) { u32b u_mode = 0L; - monster_type *m_ptr = &m_list[m_idx]; + monster_type *m_ptr = &m_list[m_idx]; bool pet = is_pet(m_ptr); if (!pet) u_mode |= PM_ALLOW_UNIQUE; return u_mode; @@ -104,7 +104,7 @@ u32b monster_u_mode(int m_idx) */ void monster_wakeup(int t_idx) { - (void)set_monster_csleep(t_idx, 0); + (void)set_monster_csleep(t_idx, 0); } /*! @@ -115,43 +115,43 @@ void monster_wakeup(int t_idx) * @param msg2 msg_flagがTRUEで、モンスターを対象とする場合のメッセージ * @param msg3 msg_flagがFALSEで、プレイヤーを対象とする場合のメッセージ * @param msg4 msg_flagがFALSEで、モンスターを対象とする場合のメッセージ - * @param msg_flag メッセージを分岐するためのフラグ + * @param msg_flag_aux メッセージを分岐するためのフラグ * @param TARGET_TYPE プレイヤーを対象とする場合MONSTER_TO_PLAYER、モンスターを対象とする場合MONSTER_TO_MONSTER */ -void monspell_message_base(int m_idx, int t_idx, cptr msg1, cptr msg2, cptr msg3, cptr msg4, bool msg_flag, int TARGET_TYPE) +static void monspell_message_base(int m_idx, int t_idx, cptr msg1, cptr msg2, cptr msg3, cptr msg4, bool msg_flag_aux, int TARGET_TYPE) { - bool known = monster_near_player(m_idx, t_idx); - bool see_either = see_monster(m_idx) || see_monster(t_idx); - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); - bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); + bool known = monster_near_player(m_idx, t_idx); + bool see_either = see_monster(m_idx) || see_monster(t_idx); + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); char m_name[80], t_name[80]; - monster_name(m_idx, m_name); + monster_name(m_idx, m_name); monster_name(t_idx, t_name); - if (mon_to_player || (mon_to_mon && known && see_either)) - disturb(1, 1); - - if (msg_flag) - { - if (mon_to_player) - msg_format(msg1, m_name); - else if (mon_to_mon && known && see_either) - msg_format(msg2, m_name); - } - else - { - if (mon_to_player) - { - msg_format(msg3, m_name); - } - else if (mon_to_mon && known && see_either) - { - msg_format(msg4, m_name, t_name); - } - } - - if (mon_to_mon && known && !see_either) - mon_fight = TRUE; + if (mon_to_player || (mon_to_mon && known && see_either)) + disturb(1, 1); + + if (msg_flag_aux) + { + if (mon_to_player) + msg_format(msg1, m_name); + else if (mon_to_mon && known && see_either) + msg_format(msg2, m_name); + } + else + { + if (mon_to_player) + { + msg_format(msg3, m_name); + } + else if (mon_to_mon && known && see_either) + { + msg_format(msg4, m_name, t_name); + } + } + + if (mon_to_mon && known && !see_either) + mon_fight = TRUE; } /*! @@ -165,7 +165,7 @@ void monspell_message_base(int m_idx, int t_idx, cptr msg1, cptr msg2, cptr msg3 */ void monspell_message(int m_idx, int t_idx, cptr msg1, cptr msg2, cptr msg3, int TARGET_TYPE) { - monspell_message_base(m_idx, t_idx, msg1, msg1, msg2, msg3, p_ptr->blind, TARGET_TYPE); + monspell_message_base(m_idx, t_idx, msg1, msg1, msg2, msg3, p_ptr->blind, TARGET_TYPE); } /*! @@ -178,7 +178,7 @@ void monspell_message(int m_idx, int t_idx, cptr msg1, cptr msg2, cptr msg3, int */ void simple_monspell_message(int m_idx, int t_idx, cptr msg1, cptr msg2, int TARGET_TYPE) { - monspell_message_base(m_idx, t_idx, msg1, msg2, msg1, msg2, p_ptr->blind, TARGET_TYPE); + monspell_message_base(m_idx, t_idx, msg1, msg2, msg1, msg2, p_ptr->blind, TARGET_TYPE); } /*! @@ -189,19 +189,19 @@ void simple_monspell_message(int m_idx, int t_idx, cptr msg1, cptr msg2, int TAR */ void spell_RF4_SHRIEK(int m_idx, int t_idx, int TARGET_TYPE) { - simple_monspell_message(m_idx, t_idx, - _("%^sがかん高い金切り声をあげた。", "%^s makes a high pitched shriek."), - _("%^sが%sに向かって叫んだ。", "%^s shrieks at %s."), - TARGET_TYPE); - - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - aggravate_monsters(m_idx); - } - else if (TARGET_TYPE == MONSTER_TO_MONSTER) - { - monster_wakeup(t_idx); - } + simple_monspell_message(m_idx, t_idx, + _("%^sがかん高い金切り声をあげた。", "%^s makes a high pitched shriek."), + _("%^sが%sに向かって叫んだ。", "%^s shrieks at %s."), + TARGET_TYPE); + + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + aggravate_monsters(m_idx); + } + else if (TARGET_TYPE == MONSTER_TO_MONSTER) + { + monster_wakeup(t_idx); + } } /*! @@ -213,30 +213,30 @@ void spell_RF4_SHRIEK(int m_idx, int t_idx, int TARGET_TYPE) void spell_RF4_DISPEL(int m_idx, int t_idx, int TARGET_TYPE) { char m_name[80], t_name[80]; - monster_name(m_idx, m_name); + monster_name(m_idx, m_name); monster_name(t_idx, t_name); - monspell_message(m_idx, t_idx, - _("%^sが何かを力強くつぶやいた。", "%^s mumbles powerfully."), - _("%^sが魔力消去の呪文を念じた。", "%^s invokes a dispel magic."), - _("%^sが%sに対して魔力消去の呪文を念じた。", "%^s invokes a dispel magic at %s."), - TARGET_TYPE); - - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - dispel_player(); - if (p_ptr->riding) dispel_monster_status(p_ptr->riding); - - if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON)) - msg_print(_("やりやがったな!", "")); - - learn_spell(MS_DISPEL); - } - else if (TARGET_TYPE == MONSTER_TO_MONSTER) - { - if (t_idx == p_ptr->riding) dispel_player(); - dispel_monster_status(t_idx); - } + monspell_message(m_idx, t_idx, + _("%^sが何かを力強くつぶやいた。", "%^s mumbles powerfully."), + _("%^sが魔力消去の呪文を念じた。", "%^s invokes a dispel magic."), + _("%^sが%sに対して魔力消去の呪文を念じた。", "%^s invokes a dispel magic at %s."), + TARGET_TYPE); + + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + dispel_player(); + if (p_ptr->riding) dispel_monster_status(p_ptr->riding); + + if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON)) + msg_print(_("やりやがったな!", "")); + + learn_spell(MS_DISPEL); + } + else if (TARGET_TYPE == MONSTER_TO_MONSTER) + { + if (t_idx == p_ptr->riding) dispel_player(); + dispel_monster_status(t_idx); + } } /*! @@ -250,19 +250,19 @@ void spell_RF4_DISPEL(int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF4_ROCKET(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; - - monspell_message(m_idx, t_idx, - _("%^sが何かを射った。", "%^s shoots something."), - _("%^sがロケットを発射した。", "%^s fires a rocket."), - _("%^sが%sにロケットを発射した。", "%^s fires a rocket at %s."), - TARGET_TYPE); - - dam = monspell_damage((MS_ROCKET), m_idx, DAM_ROLL); - breath(y, x, m_idx, GF_ROCKET, dam, 2, FALSE, MS_ROCKET, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - update_smart_learn(m_idx, DRS_SHARD); - return dam; + int dam; + + monspell_message(m_idx, t_idx, + _("%^sが何かを射った。", "%^s shoots something."), + _("%^sがロケットを発射した。", "%^s fires a rocket."), + _("%^sが%sにロケットを発射した。", "%^s fires a rocket at %s."), + TARGET_TYPE); + + dam = monspell_damage((MS_ROCKET), m_idx, DAM_ROLL); + breath(y, x, m_idx, GF_ROCKET, dam, 2, FALSE, MS_ROCKET, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + update_smart_learn(m_idx, DRS_SHARD); + return dam; } /*! @@ -276,19 +276,19 @@ int spell_RF4_ROCKET(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF4_SHOOT(int y, int x, int m_idx, int t_idx,int TARGET_TYPE) { - int dam; + int dam; - monspell_message(m_idx, t_idx, - _("%^sが奇妙な音を発した。", "%^s makes a strange noise."), - _("%^sが矢を放った。", "%^s fires an arrow."), - _("%^sが%sに矢を放った。", "%^s fires an arrow at %s."), - TARGET_TYPE); + monspell_message(m_idx, t_idx, + _("%^sが奇妙な音を発した。", "%^s makes a strange noise."), + _("%^sが矢を放った。", "%^s fires an arrow."), + _("%^sが%sに矢を放った。", "%^s fires an arrow at %s."), + TARGET_TYPE); - dam = monspell_damage((MS_SHOOT), m_idx, DAM_ROLL); - bolt(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, TARGET_TYPE); - sound(SOUND_SHOOT); + dam = monspell_damage((MS_SHOOT), m_idx, DAM_ROLL); + bolt(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, TARGET_TYPE); + sound(SOUND_SHOOT); - return dam; + return dam; } /*! @@ -303,194 +303,194 @@ int spell_RF4_SHOOT(int y, int x, int m_idx, int t_idx,int TARGET_TYPE) */ int spell_RF4_BREATH(int GF_TYPE, int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam, ms_type, drs_type; - cptr type_s; - bool smart_learn = TRUE; - monster_type *m_ptr = &m_list[m_idx]; - bool known = monster_near_player(m_idx, t_idx); - bool see_either = see_monster(m_idx) || see_monster(t_idx); - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); - bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); + int dam, ms_type, drs_type; + cptr type_s; + bool smart_learn_aux = TRUE; + monster_type *m_ptr = &m_list[m_idx]; + bool known = monster_near_player(m_idx, t_idx); + bool see_either = see_monster(m_idx) || see_monster(t_idx); + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); char m_name[80], t_name[80]; - monster_name(m_idx, m_name); + monster_name(m_idx, m_name); monster_name(t_idx, t_name); - switch (GF_TYPE) - { - case GF_ACID: - dam = monspell_damage((MS_BR_ACID), m_idx, DAM_ROLL); - type_s = _("酸", "acid"); - ms_type = MS_BR_ACID; - drs_type = DRS_ACID; - break; - case GF_ELEC: - dam = monspell_damage((MS_BR_ELEC), m_idx, DAM_ROLL); - type_s = _("稲妻", "lightning"); - ms_type = MS_BR_ELEC; - drs_type = DRS_ELEC; - break; - case GF_FIRE: - dam = monspell_damage((MS_BR_FIRE), m_idx, DAM_ROLL); - type_s = _("火炎", "fire"); - ms_type = MS_BR_FIRE; - drs_type = DRS_FIRE; - break; - case GF_COLD: - dam = monspell_damage((MS_BR_COLD), m_idx, DAM_ROLL); - type_s = _("冷気", "frost"); - ms_type = MS_BR_COLD; - drs_type = DRS_COLD; - break; - case GF_POIS: - dam = monspell_damage((MS_BR_POIS), m_idx, DAM_ROLL); - type_s = _("ガス", "gas"); - ms_type = MS_BR_POIS; - drs_type = DRS_POIS; - break; - case GF_NETHER: - dam = monspell_damage((MS_BR_NETHER), m_idx, DAM_ROLL); - type_s = _("地獄", "nether"); - ms_type = MS_BR_NETHER; - drs_type = DRS_NETH; - break; - case GF_LITE: - dam = monspell_damage((MS_BR_LITE), m_idx, DAM_ROLL); - type_s = _("閃光", "light"); - ms_type = MS_BR_LITE; - drs_type = DRS_LITE; - break; - case GF_DARK: - dam = monspell_damage((MS_BR_DARK), m_idx, DAM_ROLL); - type_s = _("暗黒", "darkness"); - ms_type = MS_BR_DARK; - drs_type = DRS_DARK; - break; - case GF_CONFUSION: - dam = monspell_damage((MS_BR_CONF), m_idx, DAM_ROLL); - type_s = _("混乱", "confusion"); - ms_type = MS_BR_CONF; - drs_type = DRS_CONF; - break; - case GF_SOUND: - dam = monspell_damage((MS_BR_SOUND), m_idx, DAM_ROLL); - type_s = _("轟音", "sound"); - ms_type = MS_BR_SOUND; - drs_type = DRS_SOUND; - break; - case GF_CHAOS: - dam = monspell_damage((MS_BR_CHAOS), m_idx, DAM_ROLL); - type_s = _("カオス", "chaos"); - ms_type = MS_BR_CHAOS; - drs_type = DRS_CHAOS; - break; - case GF_DISENCHANT: - dam = monspell_damage((MS_BR_DISEN), m_idx, DAM_ROLL); - type_s = _("劣化", "disenchantment"); - ms_type = MS_BR_DISEN; - drs_type = DRS_DISEN; - break; - case GF_NEXUS: - dam = monspell_damage((MS_BR_NEXUS), m_idx, DAM_ROLL); - type_s = _("因果混乱", "nexus"); - ms_type = MS_BR_NEXUS; - drs_type = DRS_NEXUS; - break; - case GF_TIME: - dam = monspell_damage((MS_BR_TIME), m_idx, DAM_ROLL); - type_s = _("時間逆転", "time"); - ms_type = MS_BR_TIME; - smart_learn = FALSE; - break; - case GF_INERTIAL: - dam = monspell_damage((MS_BR_INERTIA), m_idx, DAM_ROLL); - type_s = _("遅鈍", "inertia"); - ms_type = MS_BR_INERTIA; - smart_learn = FALSE; - break; - case GF_GRAVITY: - dam = monspell_damage((MS_BR_GRAVITY), m_idx, DAM_ROLL); - type_s = _("重力", "gravity"); - ms_type = MS_BR_GRAVITY; - smart_learn = FALSE; - break; - case GF_SHARDS: - dam = monspell_damage((MS_BR_SHARDS), m_idx, DAM_ROLL); - type_s = _("破片", "shards"); - ms_type = MS_BR_SHARDS; - drs_type = DRS_SHARD; - break; - case GF_PLASMA: - dam = monspell_damage((MS_BR_PLASMA), m_idx, DAM_ROLL); - type_s = _("プラズマ", "plasma"); - ms_type = MS_BR_PLASMA; - smart_learn = FALSE; - break; - case GF_FORCE: - dam = monspell_damage((MS_BR_FORCE), m_idx, DAM_ROLL); - type_s = _("フォース", "force"); - ms_type = MS_BR_FORCE; - smart_learn = FALSE; - break; - case GF_MANA: - dam = monspell_damage((MS_BR_MANA), m_idx, DAM_ROLL); - type_s = _("魔力", "mana"); - ms_type = MS_BR_MANA; - smart_learn = FALSE; - break; - case GF_NUKE: - dam = monspell_damage((MS_BR_NUKE), m_idx, DAM_ROLL); - type_s = _("放射性廃棄物", "toxic waste"); - ms_type = MS_BR_NUKE; - drs_type = DRS_POIS; - break; - case GF_DISINTEGRATE: - dam = monspell_damage((MS_BR_DISI), m_idx, DAM_ROLL); - type_s = _("分解", "disintegration"); - ms_type = MS_BR_DISI; - smart_learn = FALSE; - break; - default: - break; - } - - if (mon_to_player || (mon_to_mon && known && see_either)) - disturb(1, 1); - - if (m_ptr->r_idx == MON_JAIAN && GF_TYPE == GF_SOUND) - { - msg_format(_("「ボォエ~~~~~~」", "'Booooeeeeee'")); - } - else if (m_ptr->r_idx == MON_BOTEI && GF_TYPE == GF_SHARDS) - { - msg_format(_("「ボ帝ビルカッター!!!」", "'Boty-Build cutter!!!'")); - } - else if (p_ptr->blind) - { - if (mon_to_player || (mon_to_mon && known && see_either)) - msg_format(_("%^sが何かのブレスを吐いた。", "%^s breathes."), m_name); - } - else - { - if (mon_to_player) - { - msg_format(_("%^sが%^sのブレスを吐いた。", "%^s breathes %^s."), m_name, type_s); - } - else if (mon_to_mon && known && see_either) - { - _(msg_format("%^sが%^sに%^sのブレスを吐いた。", m_name, t_name, type_s), - msg_format("%^s breathes %^s at %^s.", m_name, type_s, t_name)); - } - } - - if (mon_to_mon && known && !see_either) - mon_fight = TRUE; - - sound(SOUND_BREATH); - breath(y, x, m_idx, GF_TYPE, dam, 0, TRUE, ms_type, TARGET_TYPE); - if (smart_learn && mon_to_player) - update_smart_learn(m_idx, drs_type); - - return dam; + switch (GF_TYPE) + { + case GF_ACID: + dam = monspell_damage((MS_BR_ACID), m_idx, DAM_ROLL); + type_s = _("酸", "acid"); + ms_type = MS_BR_ACID; + drs_type = DRS_ACID; + break; + case GF_ELEC: + dam = monspell_damage((MS_BR_ELEC), m_idx, DAM_ROLL); + type_s = _("稲妻", "lightning"); + ms_type = MS_BR_ELEC; + drs_type = DRS_ELEC; + break; + case GF_FIRE: + dam = monspell_damage((MS_BR_FIRE), m_idx, DAM_ROLL); + type_s = _("火炎", "fire"); + ms_type = MS_BR_FIRE; + drs_type = DRS_FIRE; + break; + case GF_COLD: + dam = monspell_damage((MS_BR_COLD), m_idx, DAM_ROLL); + type_s = _("冷気", "frost"); + ms_type = MS_BR_COLD; + drs_type = DRS_COLD; + break; + case GF_POIS: + dam = monspell_damage((MS_BR_POIS), m_idx, DAM_ROLL); + type_s = _("ガス", "gas"); + ms_type = MS_BR_POIS; + drs_type = DRS_POIS; + break; + case GF_NETHER: + dam = monspell_damage((MS_BR_NETHER), m_idx, DAM_ROLL); + type_s = _("地獄", "nether"); + ms_type = MS_BR_NETHER; + drs_type = DRS_NETH; + break; + case GF_LITE: + dam = monspell_damage((MS_BR_LITE), m_idx, DAM_ROLL); + type_s = _("閃光", "light"); + ms_type = MS_BR_LITE; + drs_type = DRS_LITE; + break; + case GF_DARK: + dam = monspell_damage((MS_BR_DARK), m_idx, DAM_ROLL); + type_s = _("暗黒", "darkness"); + ms_type = MS_BR_DARK; + drs_type = DRS_DARK; + break; + case GF_CONFUSION: + dam = monspell_damage((MS_BR_CONF), m_idx, DAM_ROLL); + type_s = _("混乱", "confusion"); + ms_type = MS_BR_CONF; + drs_type = DRS_CONF; + break; + case GF_SOUND: + dam = monspell_damage((MS_BR_SOUND), m_idx, DAM_ROLL); + type_s = _("轟音", "sound"); + ms_type = MS_BR_SOUND; + drs_type = DRS_SOUND; + break; + case GF_CHAOS: + dam = monspell_damage((MS_BR_CHAOS), m_idx, DAM_ROLL); + type_s = _("カオス", "chaos"); + ms_type = MS_BR_CHAOS; + drs_type = DRS_CHAOS; + break; + case GF_DISENCHANT: + dam = monspell_damage((MS_BR_DISEN), m_idx, DAM_ROLL); + type_s = _("劣化", "disenchantment"); + ms_type = MS_BR_DISEN; + drs_type = DRS_DISEN; + break; + case GF_NEXUS: + dam = monspell_damage((MS_BR_NEXUS), m_idx, DAM_ROLL); + type_s = _("因果混乱", "nexus"); + ms_type = MS_BR_NEXUS; + drs_type = DRS_NEXUS; + break; + case GF_TIME: + dam = monspell_damage((MS_BR_TIME), m_idx, DAM_ROLL); + type_s = _("時間逆転", "time"); + ms_type = MS_BR_TIME; + smart_learn_aux = FALSE; + break; + case GF_INERTIAL: + dam = monspell_damage((MS_BR_INERTIA), m_idx, DAM_ROLL); + type_s = _("遅鈍", "inertia"); + ms_type = MS_BR_INERTIA; + smart_learn_aux = FALSE; + break; + case GF_GRAVITY: + dam = monspell_damage((MS_BR_GRAVITY), m_idx, DAM_ROLL); + type_s = _("重力", "gravity"); + ms_type = MS_BR_GRAVITY; + smart_learn_aux = FALSE; + break; + case GF_SHARDS: + dam = monspell_damage((MS_BR_SHARDS), m_idx, DAM_ROLL); + type_s = _("破片", "shards"); + ms_type = MS_BR_SHARDS; + drs_type = DRS_SHARD; + break; + case GF_PLASMA: + dam = monspell_damage((MS_BR_PLASMA), m_idx, DAM_ROLL); + type_s = _("プラズマ", "plasma"); + ms_type = MS_BR_PLASMA; + smart_learn_aux = FALSE; + break; + case GF_FORCE: + dam = monspell_damage((MS_BR_FORCE), m_idx, DAM_ROLL); + type_s = _("フォース", "force"); + ms_type = MS_BR_FORCE; + smart_learn_aux = FALSE; + break; + case GF_MANA: + dam = monspell_damage((MS_BR_MANA), m_idx, DAM_ROLL); + type_s = _("魔力", "mana"); + ms_type = MS_BR_MANA; + smart_learn_aux = FALSE; + break; + case GF_NUKE: + dam = monspell_damage((MS_BR_NUKE), m_idx, DAM_ROLL); + type_s = _("放射性廃棄物", "toxic waste"); + ms_type = MS_BR_NUKE; + drs_type = DRS_POIS; + break; + case GF_DISINTEGRATE: + dam = monspell_damage((MS_BR_DISI), m_idx, DAM_ROLL); + type_s = _("分解", "disintegration"); + ms_type = MS_BR_DISI; + smart_learn_aux = FALSE; + break; + default: + break; + } + + if (mon_to_player || (mon_to_mon && known && see_either)) + disturb(1, 1); + + if (m_ptr->r_idx == MON_JAIAN && GF_TYPE == GF_SOUND) + { + msg_format(_("「ボォエ~~~~~~」", "'Booooeeeeee'")); + } + else if (m_ptr->r_idx == MON_BOTEI && GF_TYPE == GF_SHARDS) + { + msg_format(_("「ボ帝ビルカッター!!!」", "'Boty-Build cutter!!!'")); + } + else if (p_ptr->blind) + { + if (mon_to_player || (mon_to_mon && known && see_either)) + msg_format(_("%^sが何かのブレスを吐いた。", "%^s breathes."), m_name); + } + else + { + if (mon_to_player) + { + msg_format(_("%^sが%^sのブレスを吐いた。", "%^s breathes %^s."), m_name, type_s); + } + else if (mon_to_mon && known && see_either) + { + _(msg_format("%^sが%^sに%^sのブレスを吐いた。", m_name, t_name, type_s), + msg_format("%^s breathes %^s at %^s.", m_name, type_s, t_name)); + } + } + + if (mon_to_mon && known && !see_either) + mon_fight = TRUE; + + sound(SOUND_BREATH); + breath(y, x, m_idx, GF_TYPE, dam, 0, TRUE, ms_type, TARGET_TYPE); + if (smart_learn_aux && mon_to_player) + update_smart_learn(m_idx, drs_type); + + return dam; } /*! @@ -504,20 +504,20 @@ int spell_RF4_BREATH(int GF_TYPE, int y, int x, int m_idx, int t_idx, int TARGET */ int spell_RF4_BA_NUKE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; + int dam; - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sが放射能球を放った。", "%^s casts a ball of radiation."), - _("%^sが%sに放射能球を放った。", "%^s casts a ball of radiation at %s."), - TARGET_TYPE); + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sが放射能球を放った。", "%^s casts a ball of radiation."), + _("%^sが%sに放射能球を放った。", "%^s casts a ball of radiation at %s."), + TARGET_TYPE); - dam = monspell_damage((MS_BALL_NUKE), m_idx, DAM_ROLL); - breath(y, x, m_idx, GF_NUKE, dam, 2, FALSE, MS_BALL_NUKE, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - update_smart_learn(m_idx, DRS_POIS); + dam = monspell_damage((MS_BALL_NUKE), m_idx, DAM_ROLL); + breath(y, x, m_idx, GF_NUKE, dam, 2, FALSE, MS_BALL_NUKE, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + update_smart_learn(m_idx, DRS_POIS); - return dam; + return dam; } /*! @@ -531,20 +531,20 @@ int spell_RF4_BA_NUKE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF4_BA_CHAO(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; + int dam; - monspell_message(m_idx, t_idx, - _("%^sが恐ろしげにつぶやいた。", "%^s mumbles frighteningly."), - _("%^sが純ログルスを放った。", "%^s invokes a raw Logrus."), - _("%^sが%sに純ログルスを放った。", "%^s invokes raw Logrus upon %s."), - TARGET_TYPE); + monspell_message(m_idx, t_idx, + _("%^sが恐ろしげにつぶやいた。", "%^s mumbles frighteningly."), + _("%^sが純ログルスを放った。", "%^s invokes a raw Logrus."), + _("%^sが%sに純ログルスを放った。", "%^s invokes raw Logrus upon %s."), + TARGET_TYPE); - dam = monspell_damage((MS_BALL_CHAOS), m_idx, DAM_ROLL); - breath(y, x, m_idx, GF_CHAOS, dam, 4, FALSE, MS_BALL_CHAOS, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - update_smart_learn(m_idx, DRS_CHAOS); + dam = monspell_damage((MS_BALL_CHAOS), m_idx, DAM_ROLL); + breath(y, x, m_idx, GF_CHAOS, dam, 4, FALSE, MS_BALL_CHAOS, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + update_smart_learn(m_idx, DRS_CHAOS); - return dam; + return dam; } /*! @@ -558,22 +558,22 @@ int spell_RF4_BA_CHAO(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BA_ACID(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam, rad; - - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sがアシッド・ボールの呪文を唱えた。", "%^s casts an acid ball."), - _("%^sが%sに向かってアシッド・ボールの呪文を唱えた。", - "%^s casts an acid ball at %s."), - TARGET_TYPE); - - rad = monster_is_powerful(m_idx) ? 4 : 2; - dam = monspell_damage((MS_BALL_ACID), m_idx, DAM_ROLL); - breath(y, x, m_idx, GF_ACID, dam, rad, FALSE, MS_BALL_ACID, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - update_smart_learn(m_idx, DRS_ACID); - - return dam; + int dam, rad; + + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sがアシッド・ボールの呪文を唱えた。", "%^s casts an acid ball."), + _("%^sが%sに向かってアシッド・ボールの呪文を唱えた。", + "%^s casts an acid ball at %s."), + TARGET_TYPE); + + rad = monster_is_powerful(m_idx) ? 4 : 2; + dam = monspell_damage((MS_BALL_ACID), m_idx, DAM_ROLL); + breath(y, x, m_idx, GF_ACID, dam, rad, FALSE, MS_BALL_ACID, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + update_smart_learn(m_idx, DRS_ACID); + + return dam; } /*! @@ -587,22 +587,22 @@ int spell_RF5_BA_ACID(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BA_ELEC(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam, rad; - - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sがサンダー・・ボールの呪文を唱えた。", "%^s casts a lightning ball."), - _("%^sが%sに向かってサンダー・ボールの呪文を唱えた。", - "%^s casts a lightning ball at %s."), - TARGET_TYPE); - - rad = monster_is_powerful(m_idx) ? 4 : 2; - dam = monspell_damage((MS_BALL_ELEC), m_idx, DAM_ROLL); - breath(y, x, m_idx, GF_ELEC, dam, rad, FALSE, MS_BALL_ELEC, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - update_smart_learn(m_idx, DRS_ELEC); - - return dam; + int dam, rad; + + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sがサンダー・・ボールの呪文を唱えた。", "%^s casts a lightning ball."), + _("%^sが%sに向かってサンダー・ボールの呪文を唱えた。", + "%^s casts a lightning ball at %s."), + TARGET_TYPE); + + rad = monster_is_powerful(m_idx) ? 4 : 2; + dam = monspell_damage((MS_BALL_ELEC), m_idx, DAM_ROLL); + breath(y, x, m_idx, GF_ELEC, dam, rad, FALSE, MS_BALL_ELEC, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + update_smart_learn(m_idx, DRS_ELEC); + + return dam; } /*! @@ -616,33 +616,33 @@ int spell_RF5_BA_ELEC(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BA_FIRE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam, rad; - monster_type *m_ptr = &m_list[m_idx]; - - if (m_ptr->r_idx == MON_ROLENTO) - { - monspell_message(m_idx, t_idx, - _("%sが何かを投げた。", "%^s throws something."), - _("%sは手榴弾を投げた。", "%^s throws a hand grenade."), - _("%^sが%^sに向かって手榴弾を投げた。", "%^s throws a hand grenade."), - TARGET_TYPE); - } - else - { - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sがファイア・ボールの呪文を唱えた。", "%^s casts a fire ball."), - _("%^sが%sに向かってファイア・ボールの呪文を唱えた。", - "%^s casts a fire ball at %s."), - TARGET_TYPE); - } - rad = monster_is_powerful(m_idx) ? 4 : 2; - dam = monspell_damage((MS_BALL_FIRE), m_idx, DAM_ROLL); - breath(y, x, m_idx, GF_FIRE, dam, rad, FALSE, MS_BALL_FIRE, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - update_smart_learn(m_idx, DRS_FIRE); - - return dam; + int dam, rad; + monster_type *m_ptr = &m_list[m_idx]; + + if (m_ptr->r_idx == MON_ROLENTO) + { + monspell_message(m_idx, t_idx, + _("%sが何かを投げた。", "%^s throws something."), + _("%sは手榴弾を投げた。", "%^s throws a hand grenade."), + _("%^sが%^sに向かって手榴弾を投げた。", "%^s throws a hand grenade."), + TARGET_TYPE); + } + else + { + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sがファイア・ボールの呪文を唱えた。", "%^s casts a fire ball."), + _("%^sが%sに向かってファイア・ボールの呪文を唱えた。", + "%^s casts a fire ball at %s."), + TARGET_TYPE); + } + rad = monster_is_powerful(m_idx) ? 4 : 2; + dam = monspell_damage((MS_BALL_FIRE), m_idx, DAM_ROLL); + breath(y, x, m_idx, GF_FIRE, dam, rad, FALSE, MS_BALL_FIRE, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + update_smart_learn(m_idx, DRS_FIRE); + + return dam; } /*! @@ -656,22 +656,22 @@ int spell_RF5_BA_FIRE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BA_COLD(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam, rad; - - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sがアイス・ボールの呪文を唱えた。", "%^s casts a frost ball."), - _("%^sが%sに向かってアイス・ボールの呪文を唱えた。", - "%^s casts a frost ball at %s."), - TARGET_TYPE); - - rad = monster_is_powerful(m_idx) ? 4 : 2; - dam = monspell_damage((MS_BALL_COLD), m_idx, DAM_ROLL); - breath(y, x, m_idx, GF_COLD, dam, rad, FALSE, MS_BALL_COLD, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - update_smart_learn(m_idx, DRS_COLD); - - return dam; + int dam, rad; + + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sがアイス・ボールの呪文を唱えた。", "%^s casts a frost ball."), + _("%^sが%sに向かってアイス・ボールの呪文を唱えた。", + "%^s casts a frost ball at %s."), + TARGET_TYPE); + + rad = monster_is_powerful(m_idx) ? 4 : 2; + dam = monspell_damage((MS_BALL_COLD), m_idx, DAM_ROLL); + breath(y, x, m_idx, GF_COLD, dam, rad, FALSE, MS_BALL_COLD, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + update_smart_learn(m_idx, DRS_COLD); + + return dam; } /*! @@ -685,20 +685,20 @@ int spell_RF5_BA_COLD(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BA_POIS(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; + int dam; - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sが悪臭雲の呪文を唱えた。", "%^s casts a stinking cloud."), - _("%^sが%sに向かって悪臭雲の呪文を唱えた。", "%^s casts a stinking cloud at %s."), - TARGET_TYPE); + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sが悪臭雲の呪文を唱えた。", "%^s casts a stinking cloud."), + _("%^sが%sに向かって悪臭雲の呪文を唱えた。", "%^s casts a stinking cloud at %s."), + TARGET_TYPE); - dam = monspell_damage((MS_BALL_POIS), m_idx, DAM_ROLL); - breath(y, x, m_idx, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - update_smart_learn(m_idx, DRS_POIS); + dam = monspell_damage((MS_BALL_POIS), m_idx, DAM_ROLL); + breath(y, x, m_idx, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + update_smart_learn(m_idx, DRS_POIS); - return dam; + return dam; } /*! @@ -712,20 +712,20 @@ int spell_RF5_BA_POIS(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BA_NETH(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; + int dam; - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sが地獄球の呪文を唱えた。", "%^s casts a nether ball."), - _("%^sが%sに向かって地獄球の呪文を唱えた。", "%^s casts a nether ball at %s."), - TARGET_TYPE); + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sが地獄球の呪文を唱えた。", "%^s casts a nether ball."), + _("%^sが%sに向かって地獄球の呪文を唱えた。", "%^s casts a nether ball at %s."), + TARGET_TYPE); - dam = monspell_damage((MS_BALL_NETHER), m_idx, DAM_ROLL); - breath(y, x, m_idx, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - update_smart_learn(m_idx, DRS_NETH); + dam = monspell_damage((MS_BALL_NETHER), m_idx, DAM_ROLL); + breath(y, x, m_idx, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + update_smart_learn(m_idx, DRS_NETH); - return dam; + return dam; } /*! @@ -739,33 +739,33 @@ int spell_RF5_BA_NETH(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BA_WATE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; - bool known = monster_near_player(m_idx, t_idx); - bool see_either = see_monster(m_idx) || see_monster(t_idx); - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); - bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); + int dam; + bool known = monster_near_player(m_idx, t_idx); + bool see_either = see_monster(m_idx) || see_monster(t_idx); + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); char t_name[80]; - monster_name(t_idx, t_name); - - - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sが流れるような身振りをした。", "%^s gestures fluidly."), - _("%^sが%sに対して流れるような身振りをした。", "%^s gestures fluidly at %s."), - TARGET_TYPE); - - if (mon_to_player) - { - msg_format(_("あなたは渦巻きに飲み込まれた。", "You are engulfed in a whirlpool.")); - } - else if (mon_to_mon && known && see_either && !p_ptr->blind) - { - msg_format(_("%^sは渦巻に飲み込まれた。", "%^s is engulfed in a whirlpool."), t_name); - } - - dam = monspell_damage((MS_BALL_WATER), m_idx, DAM_ROLL); - breath(y, x, m_idx, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, TARGET_TYPE); - return dam; + monster_name(t_idx, t_name); + + + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sが流れるような身振りをした。", "%^s gestures fluidly."), + _("%^sが%sに対して流れるような身振りをした。", "%^s gestures fluidly at %s."), + TARGET_TYPE); + + if (mon_to_player) + { + msg_format(_("あなたは渦巻きに飲み込まれた。", "You are engulfed in a whirlpool.")); + } + else if (mon_to_mon && known && see_either && !p_ptr->blind) + { + msg_format(_("%^sは渦巻に飲み込まれた。", "%^s is engulfed in a whirlpool."), t_name); + } + + dam = monspell_damage((MS_BALL_WATER), m_idx, DAM_ROLL); + breath(y, x, m_idx, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, TARGET_TYPE); + return dam; } /*! @@ -779,17 +779,17 @@ int spell_RF5_BA_WATE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BA_MANA(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; + int dam; - monspell_message(m_idx, t_idx, - _("%^sが何かを力強くつぶやいた。", "%^s mumbles powerfully."), - _("%^sが魔力の嵐の呪文を念じた。", "%^s invokes a mana storm."), - _("%^sが%sに対して魔力の嵐の呪文を念じた。", "%^s invokes a mana storm upon %s."), - TARGET_TYPE); + monspell_message(m_idx, t_idx, + _("%^sが何かを力強くつぶやいた。", "%^s mumbles powerfully."), + _("%^sが魔力の嵐の呪文を念じた。", "%^s invokes a mana storm."), + _("%^sが%sに対して魔力の嵐の呪文を念じた。", "%^s invokes a mana storm upon %s."), + TARGET_TYPE); - dam = monspell_damage((MS_BALL_MANA), m_idx, DAM_ROLL); - breath(y, x, m_idx, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, TARGET_TYPE); - return dam; + dam = monspell_damage((MS_BALL_MANA), m_idx, DAM_ROLL); + breath(y, x, m_idx, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, TARGET_TYPE); + return dam; } /*! @@ -803,20 +803,20 @@ int spell_RF5_BA_MANA(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BA_DARK(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; + int dam; - monspell_message(m_idx, t_idx, - _("%^sが何かを力強くつぶやいた。", "%^s mumbles powerfully."), - _("%^sが暗黒の嵐の呪文を念じた。", "%^s invokes a darkness storm."), - _("%^sが%sに対して暗黒の嵐の呪文を念じた。", "%^s invokes a darkness storm upon %s."), - TARGET_TYPE); + monspell_message(m_idx, t_idx, + _("%^sが何かを力強くつぶやいた。", "%^s mumbles powerfully."), + _("%^sが暗黒の嵐の呪文を念じた。", "%^s invokes a darkness storm."), + _("%^sが%sに対して暗黒の嵐の呪文を念じた。", "%^s invokes a darkness storm upon %s."), + TARGET_TYPE); - dam = monspell_damage((MS_BALL_DARK), m_idx, DAM_ROLL); - breath(y, x, m_idx, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - update_smart_learn(m_idx, DRS_DARK); + dam = monspell_damage((MS_BALL_DARK), m_idx, DAM_ROLL); + breath(y, x, m_idx, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + update_smart_learn(m_idx, DRS_DARK); - return dam; + return dam; } /*! @@ -830,28 +830,28 @@ int spell_RF5_BA_DARK(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_DRAIN_MANA(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; + int dam; char m_name[80], t_name[80]; - monster_name(m_idx, m_name); + monster_name(m_idx, m_name); monster_name(t_idx, t_name); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - disturb(1, 1); - } - else if (TARGET_TYPE == MONSTER_TO_MONSTER && see_monster(m_idx)) - { - /* Basic message */ - msg_format(_("%^sは精神エネルギーを%sから吸いとった。", "%^s draws psychic energy from %s."), m_name, t_name); - } - - dam = monspell_damage((MS_DRAIN_MANA), m_idx, DAM_ROLL); - breath(y, x, m_idx, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - update_smart_learn(m_idx, DRS_MANA); - - return dam; + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + disturb(1, 1); + } + else if (TARGET_TYPE == MONSTER_TO_MONSTER && see_monster(m_idx)) + { + /* Basic message */ + msg_format(_("%^sは精神エネルギーを%sから吸いとった。", "%^s draws psychic energy from %s."), m_name, t_name); + } + + dam = monspell_damage((MS_DRAIN_MANA), m_idx, DAM_ROLL); + breath(y, x, m_idx, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + update_smart_learn(m_idx, DRS_MANA); + + return dam; } /*! @@ -865,30 +865,30 @@ int spell_RF5_DRAIN_MANA(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_MIND_BLAST(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - monster_type *m_ptr = &m_list[m_idx]; - bool seen = (!p_ptr->blind && m_ptr->ml); - int dam; + monster_type *m_ptr = &m_list[m_idx]; + bool seen = (!p_ptr->blind && m_ptr->ml); + int dam; char m_name[80], t_name[80]; - monster_name(m_idx, m_name); + monster_name(m_idx, m_name); monster_name(t_idx, t_name); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - disturb(1, 1); - if (!seen) - msg_print(_("何かがあなたの精神に念を放っているようだ。", "You feel something focusing on your mind.")); - else - msg_format(_("%^sがあなたの瞳をじっとにらんでいる。", "%^s gazes deep into your eyes."), m_name); - } - else if (TARGET_TYPE == MONSTER_TO_MONSTER && see_monster(m_idx)) - { - msg_format(_("%^sは%sをじっと睨んだ。", "%^s gazes intently at %s."), m_name, t_name); - } - - dam = monspell_damage((MS_MIND_BLAST), m_idx, DAM_ROLL); - breath(y, x, m_idx, GF_MIND_BLAST, dam, 0, FALSE, MS_MIND_BLAST, TARGET_TYPE); - return dam; + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + disturb(1, 1); + if (!seen) + msg_print(_("何かがあなたの精神に念を放っているようだ。", "You feel something focusing on your mind.")); + else + msg_format(_("%^sがあなたの瞳をじっとにらんでいる。", "%^s gazes deep into your eyes."), m_name); + } + else if (TARGET_TYPE == MONSTER_TO_MONSTER && see_monster(m_idx)) + { + msg_format(_("%^sは%sをじっと睨んだ。", "%^s gazes intently at %s."), m_name, t_name); + } + + dam = monspell_damage((MS_MIND_BLAST), m_idx, DAM_ROLL); + breath(y, x, m_idx, GF_MIND_BLAST, dam, 0, FALSE, MS_MIND_BLAST, TARGET_TYPE); + return dam; } /*! @@ -902,30 +902,30 @@ int spell_RF5_MIND_BLAST(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BRAIN_SMASH(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - monster_type *m_ptr = &m_list[m_idx]; - bool seen = (!p_ptr->blind && m_ptr->ml); - int dam; + monster_type *m_ptr = &m_list[m_idx]; + bool seen = (!p_ptr->blind && m_ptr->ml); + int dam; char m_name[80], t_name[80]; - monster_name(m_idx, m_name); + monster_name(m_idx, m_name); monster_name(t_idx, t_name); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - disturb(1, 1); - if (!seen) - msg_print(_("何かがあなたの精神に念を放っているようだ。", "You feel something focusing on your mind.")); - else - msg_format(_("%^sがあなたの瞳をじっとにらんでいる。", "%^s gazes deep into your eyes."), m_name); - } - else if (TARGET_TYPE == MONSTER_TO_MONSTER && see_monster(m_idx)) - { - msg_format(_("%^sは%sをじっと睨んだ。", "%^s gazes intently at %s."), m_name, t_name); - } - - dam = monspell_damage((MS_BRAIN_SMASH), m_idx, DAM_ROLL); - breath(y, x, m_idx, GF_BRAIN_SMASH, dam, 0, FALSE, MS_BRAIN_SMASH, TARGET_TYPE); - return dam; + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + disturb(1, 1); + if (!seen) + msg_print(_("何かがあなたの精神に念を放っているようだ。", "You feel something focusing on your mind.")); + else + msg_format(_("%^sがあなたの瞳をじっとにらんでいる。", "%^s gazes deep into your eyes."), m_name); + } + else if (TARGET_TYPE == MONSTER_TO_MONSTER && see_monster(m_idx)) + { + msg_format(_("%^sは%sをじっと睨んだ。", "%^s gazes intently at %s."), m_name, t_name); + } + + dam = monspell_damage((MS_BRAIN_SMASH), m_idx, DAM_ROLL); + breath(y, x, m_idx, GF_BRAIN_SMASH, dam, 0, FALSE, MS_BRAIN_SMASH, TARGET_TYPE); + return dam; } /*! @@ -946,29 +946,29 @@ int spell_RF5_BRAIN_SMASH(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) void spell_RF5_CAUSE(int GF_TYPE, int dam, int y, int x, int m_idx, int t_idx, cptr msg1, cptr msg2, cptr msg3, int MS_TYPE, int TARGET_TYPE) { char m_name[80], t_name[80]; - monster_name(m_idx, m_name); + monster_name(m_idx, m_name); monster_name(t_idx, t_name); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - disturb(1, 1); - if (p_ptr->blind) - msg_format(msg1, m_name); - else - msg_format(msg2, m_name); - } - else if (TARGET_TYPE == MONSTER_TO_MONSTER) - { - if (see_monster(m_idx)) - { - msg_format(msg3, m_name, t_name); - } - else - { - mon_fight = TRUE; - } - } - breath(y, x, m_idx, GF_TYPE, dam, 0, FALSE, MS_TYPE, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + disturb(1, 1); + if (p_ptr->blind) + msg_format(msg1, m_name); + else + msg_format(msg2, m_name); + } + else if (TARGET_TYPE == MONSTER_TO_MONSTER) + { + if (see_monster(m_idx)) + { + msg_format(msg3, m_name, t_name); + } + else + { + mon_fight = TRUE; + } + } + breath(y, x, m_idx, GF_TYPE, dam, 0, FALSE, MS_TYPE, TARGET_TYPE); } /*! @@ -982,16 +982,16 @@ void spell_RF5_CAUSE(int GF_TYPE, int dam, int y, int x, int m_idx, int t_idx, c */ int spell_RF5_CAUSE_1(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - cptr msg1, msg2, msg3; - int dam; - dam = monspell_damage((MS_CAUSE_1), m_idx, DAM_ROLL); - - msg1 = _("%^sが何かをつぶやいた。", "%^s mumbles."); - msg2 = _("%^sがあなたを指さして呪った。", "%^s points at you and curses."); - msg3 = _("%^sは%sを指さして呪いをかけた。", "%^s points at %s and curses."); - - spell_RF5_CAUSE(GF_CAUSE_1, dam, y, x, m_idx, t_idx, msg1, msg2, msg3, MS_CAUSE_1, TARGET_TYPE); - return dam; + cptr msg1, msg2, msg3; + int dam; + dam = monspell_damage((MS_CAUSE_1), m_idx, DAM_ROLL); + + msg1 = _("%^sが何かをつぶやいた。", "%^s mumbles."); + msg2 = _("%^sがあなたを指さして呪った。", "%^s points at you and curses."); + msg3 = _("%^sは%sを指さして呪いをかけた。", "%^s points at %s and curses."); + + spell_RF5_CAUSE(GF_CAUSE_1, dam, y, x, m_idx, t_idx, msg1, msg2, msg3, MS_CAUSE_1, TARGET_TYPE); + return dam; } /*! @@ -1005,16 +1005,16 @@ int spell_RF5_CAUSE_1(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_CAUSE_2(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - cptr msg1, msg2, msg3; - int dam; - dam = monspell_damage((MS_CAUSE_2), m_idx, DAM_ROLL); + cptr msg1, msg2, msg3; + int dam; + dam = monspell_damage((MS_CAUSE_2), m_idx, DAM_ROLL); - msg1 = _("%^sが何かをつぶやいた。", "%^s mumbles."); - msg2 = _("%^sがあなたを指さして恐ろしげに呪った。", "%^s points at you and curses horribly."); - msg3 = _("%^sは%sを指さして恐ろしげに呪いをかけた。", "%^s points at %s and curses horribly."); + msg1 = _("%^sが何かをつぶやいた。", "%^s mumbles."); + msg2 = _("%^sがあなたを指さして恐ろしげに呪った。", "%^s points at you and curses horribly."); + msg3 = _("%^sは%sを指さして恐ろしげに呪いをかけた。", "%^s points at %s and curses horribly."); - spell_RF5_CAUSE(GF_CAUSE_2, dam, y, x, m_idx, t_idx, msg1, msg2, msg3, MS_CAUSE_2, TARGET_TYPE); - return dam; + spell_RF5_CAUSE(GF_CAUSE_2, dam, y, x, m_idx, t_idx, msg1, msg2, msg3, MS_CAUSE_2, TARGET_TYPE); + return dam; } /*! @@ -1028,16 +1028,16 @@ int spell_RF5_CAUSE_2(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_CAUSE_3(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - cptr msg1, msg2, msg3; - int dam; - dam = monspell_damage((MS_CAUSE_3), m_idx, DAM_ROLL); + cptr msg1, msg2, msg3; + int dam; + dam = monspell_damage((MS_CAUSE_3), m_idx, DAM_ROLL); - msg1 = _("%^sが何かを大声で叫んだ。", "%^s mumbles loudly."); - msg2 = _("%^sがあなたを指さして恐ろしげに呪文を唱えた!", "%^s points at you, incanting terribly!"); - msg3 = _("%^sは%sを指さし、恐ろしげに呪文を唱えた!", "%^s points at %s, incanting terribly!"); + msg1 = _("%^sが何かを大声で叫んだ。", "%^s mumbles loudly."); + msg2 = _("%^sがあなたを指さして恐ろしげに呪文を唱えた!", "%^s points at you, incanting terribly!"); + msg3 = _("%^sは%sを指さし、恐ろしげに呪文を唱えた!", "%^s points at %s, incanting terribly!"); - spell_RF5_CAUSE(GF_CAUSE_3, dam, y, x, m_idx, t_idx, msg1, msg2, msg3, MS_CAUSE_3, TARGET_TYPE); - return dam; + spell_RF5_CAUSE(GF_CAUSE_3, dam, y, x, m_idx, t_idx, msg1, msg2, msg3, MS_CAUSE_3, TARGET_TYPE); + return dam; } /*! @@ -1051,16 +1051,16 @@ int spell_RF5_CAUSE_3(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_CAUSE_4(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - cptr msg1, msg2, msg3; - int dam; - dam = monspell_damage((MS_CAUSE_4), m_idx, DAM_ROLL); + cptr msg1, msg2, msg3; + int dam; + dam = monspell_damage((MS_CAUSE_4), m_idx, DAM_ROLL); - msg1 = _("%^sが「お前は既に死んでいる」と叫んだ。", "%^s screams the word 'DIE!'"); - msg2 = _("%^sがあなたの秘孔を突いて「お前は既に死んでいる」と叫んだ。", "%^s points at you, screaming the word DIE!"); - msg3 = _("%^sが%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。", "%^s points at %s, screaming the word, 'DIE!'"); + msg1 = _("%^sが「お前は既に死んでいる」と叫んだ。", "%^s screams the word 'DIE!'"); + msg2 = _("%^sがあなたの秘孔を突いて「お前は既に死んでいる」と叫んだ。", "%^s points at you, screaming the word DIE!"); + msg3 = _("%^sが%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。", "%^s points at %s, screaming the word, 'DIE!'"); - spell_RF5_CAUSE(GF_CAUSE_4, dam, y, x, m_idx, t_idx, msg1, msg2, msg3, MS_CAUSE_4, TARGET_TYPE); - return dam; + spell_RF5_CAUSE(GF_CAUSE_4, dam, y, x, m_idx, t_idx, msg1, msg2, msg3, MS_CAUSE_4, TARGET_TYPE); + return dam; } /*! @@ -1074,22 +1074,22 @@ int spell_RF5_CAUSE_4(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BO_ACID(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; - - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sがアシッド・ボルトの呪文を唱えた。", "%^s casts a acid bolt."), - _("%sが%sに向かってアシッド・ボルトの呪文を唱えた。", "%^s casts an acid bolt at %s."), - TARGET_TYPE); - - dam = monspell_damage((MS_BOLT_ACID), m_idx, DAM_ROLL); - bolt(m_idx, y, x, GF_ACID, dam, MS_BOLT_ACID, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - update_smart_learn(m_idx, DRS_ACID); - update_smart_learn(m_idx, DRS_REFLECT); - } - return dam; + int dam; + + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sがアシッド・ボルトの呪文を唱えた。", "%^s casts a acid bolt."), + _("%sが%sに向かってアシッド・ボルトの呪文を唱えた。", "%^s casts an acid bolt at %s."), + TARGET_TYPE); + + dam = monspell_damage((MS_BOLT_ACID), m_idx, DAM_ROLL); + bolt(m_idx, y, x, GF_ACID, dam, MS_BOLT_ACID, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + update_smart_learn(m_idx, DRS_ACID); + update_smart_learn(m_idx, DRS_REFLECT); + } + return dam; } /*! @@ -1103,22 +1103,22 @@ int spell_RF5_BO_ACID(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BO_ELEC(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; - - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sがサンダー・ボルトの呪文を唱えた。", "%^s casts a lightning bolt."), - _("%^sが%sに向かってサンダー・ボルトの呪文を唱えた。", "%^s casts a lightning bolt at %s."), - TARGET_TYPE); - - dam = monspell_damage((MS_BOLT_ELEC), m_idx, DAM_ROLL); - bolt(m_idx, y, x, GF_ELEC, dam, MS_BOLT_ELEC, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - update_smart_learn(m_idx, DRS_ELEC); - update_smart_learn(m_idx, DRS_REFLECT); - } - return dam; + int dam; + + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sがサンダー・ボルトの呪文を唱えた。", "%^s casts a lightning bolt."), + _("%^sが%sに向かってサンダー・ボルトの呪文を唱えた。", "%^s casts a lightning bolt at %s."), + TARGET_TYPE); + + dam = monspell_damage((MS_BOLT_ELEC), m_idx, DAM_ROLL); + bolt(m_idx, y, x, GF_ELEC, dam, MS_BOLT_ELEC, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + update_smart_learn(m_idx, DRS_ELEC); + update_smart_learn(m_idx, DRS_REFLECT); + } + return dam; } /*! @@ -1132,22 +1132,22 @@ int spell_RF5_BO_ELEC(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BO_FIRE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; - - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sがファイア・ボルトの呪文を唱えた。", "%^s casts a fire bolt."), - _("%^sが%sに向かってファイア・ボルトの呪文を唱えた。", "%^s casts a fire bolt at %s."), - TARGET_TYPE); - - dam = monspell_damage((MS_BOLT_FIRE), m_idx, DAM_ROLL); - bolt(m_idx, y, x, GF_FIRE, dam, MS_BOLT_FIRE, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - update_smart_learn(m_idx, DRS_FIRE); - update_smart_learn(m_idx, DRS_REFLECT); - } - return dam; + int dam; + + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sがファイア・ボルトの呪文を唱えた。", "%^s casts a fire bolt."), + _("%^sが%sに向かってファイア・ボルトの呪文を唱えた。", "%^s casts a fire bolt at %s."), + TARGET_TYPE); + + dam = monspell_damage((MS_BOLT_FIRE), m_idx, DAM_ROLL); + bolt(m_idx, y, x, GF_FIRE, dam, MS_BOLT_FIRE, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + update_smart_learn(m_idx, DRS_FIRE); + update_smart_learn(m_idx, DRS_REFLECT); + } + return dam; } /*! @@ -1161,22 +1161,22 @@ int spell_RF5_BO_FIRE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BO_COLD(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; - - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sがアイス・ボルトの呪文を唱えた。", "%^s casts a frost bolt."), - _("%^sが%sに向かってアイス・ボルトの呪文を唱えた。", "%^s casts a frost bolt at %s."), - TARGET_TYPE); - - dam = monspell_damage((MS_BOLT_COLD), m_idx, DAM_ROLL); - bolt(m_idx, y, x, GF_COLD, dam, MS_BOLT_COLD, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - update_smart_learn(m_idx, DRS_COLD); - update_smart_learn(m_idx, DRS_REFLECT); - } - return dam; + int dam; + + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sがアイス・ボルトの呪文を唱えた。", "%^s casts a frost bolt."), + _("%^sが%sに向かってアイス・ボルトの呪文を唱えた。", "%^s casts a frost bolt at %s."), + TARGET_TYPE); + + dam = monspell_damage((MS_BOLT_COLD), m_idx, DAM_ROLL); + bolt(m_idx, y, x, GF_COLD, dam, MS_BOLT_COLD, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + update_smart_learn(m_idx, DRS_COLD); + update_smart_learn(m_idx, DRS_REFLECT); + } + return dam; } /*! @@ -1190,20 +1190,20 @@ int spell_RF5_BO_COLD(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BA_LITE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; + int dam; - monspell_message(m_idx, t_idx, - _("%^sが何かを力強くつぶやいた。", "%^s mumbles powerfully."), - _("%^sがスターバーストの呪文を念じた。", "%^s invokes a starburst."), - _("%^sが%sに対してスターバーストの呪文を念じた。", "%^s invokes a starburst upon %s."), - TARGET_TYPE); + monspell_message(m_idx, t_idx, + _("%^sが何かを力強くつぶやいた。", "%^s mumbles powerfully."), + _("%^sがスターバーストの呪文を念じた。", "%^s invokes a starburst."), + _("%^sが%sに対してスターバーストの呪文を念じた。", "%^s invokes a starburst upon %s."), + TARGET_TYPE); - dam = monspell_damage((MS_STARBURST), m_idx, DAM_ROLL); - breath(y, x, m_idx, GF_LITE, dam, 4, FALSE, MS_STARBURST, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - update_smart_learn(m_idx, DRS_LITE); + dam = monspell_damage((MS_STARBURST), m_idx, DAM_ROLL); + breath(y, x, m_idx, GF_LITE, dam, 4, FALSE, MS_STARBURST, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + update_smart_learn(m_idx, DRS_LITE); - return dam; + return dam; } /*! @@ -1217,22 +1217,22 @@ int spell_RF5_BA_LITE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BO_NETH(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; - - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sが地獄の矢の呪文を唱えた。", "%^s casts a nether bolt."), - _("%^sが%sに向かって地獄の矢の呪文を唱えた。", "%^s casts a nether bolt at %s."), - TARGET_TYPE); - - dam = monspell_damage((MS_BOLT_NETHER), m_idx, DAM_ROLL); - bolt(m_idx, y, x, GF_NETHER, dam, MS_BOLT_NETHER, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - update_smart_learn(m_idx, DRS_NETH); - update_smart_learn(m_idx, DRS_REFLECT); - } - return dam; + int dam; + + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sが地獄の矢の呪文を唱えた。", "%^s casts a nether bolt."), + _("%^sが%sに向かって地獄の矢の呪文を唱えた。", "%^s casts a nether bolt at %s."), + TARGET_TYPE); + + dam = monspell_damage((MS_BOLT_NETHER), m_idx, DAM_ROLL); + bolt(m_idx, y, x, GF_NETHER, dam, MS_BOLT_NETHER, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + update_smart_learn(m_idx, DRS_NETH); + update_smart_learn(m_idx, DRS_REFLECT); + } + return dam; } /*! @@ -1246,21 +1246,21 @@ int spell_RF5_BO_NETH(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BO_WATE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; - - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sがウォーター・ボルトの呪文を唱えた。", "%^s casts a water bolt."), - _("%^sが%sに向かってウォーター・ボルトの呪文を唱えた。", "%^s casts a water bolt at %s."), - TARGET_TYPE); - - dam = monspell_damage((MS_BOLT_WATER), m_idx, DAM_ROLL); - bolt(m_idx, y, x, GF_WATER, dam, MS_BOLT_WATER, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - update_smart_learn(m_idx, DRS_REFLECT); - } - return dam; + int dam; + + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sがウォーター・ボルトの呪文を唱えた。", "%^s casts a water bolt."), + _("%^sが%sに向かってウォーター・ボルトの呪文を唱えた。", "%^s casts a water bolt at %s."), + TARGET_TYPE); + + dam = monspell_damage((MS_BOLT_WATER), m_idx, DAM_ROLL); + bolt(m_idx, y, x, GF_WATER, dam, MS_BOLT_WATER, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + update_smart_learn(m_idx, DRS_REFLECT); + } + return dam; } /*! @@ -1274,21 +1274,21 @@ int spell_RF5_BO_WATE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BO_MANA(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; - - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sが魔力の矢の呪文を唱えた。", "%^s casts a mana bolt."), - _("%^sが%sに向かって魔力の矢の呪文を唱えた。", "%^s casts a mana bolt at %s."), - TARGET_TYPE); - - dam = monspell_damage((MS_BOLT_MANA), m_idx, DAM_ROLL); - bolt(m_idx, y, x, GF_MANA, dam, MS_BOLT_MANA, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - update_smart_learn(m_idx, DRS_REFLECT); - } - return dam; + int dam; + + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sが魔力の矢の呪文を唱えた。", "%^s casts a mana bolt."), + _("%^sが%sに向かって魔力の矢の呪文を唱えた。", "%^s casts a mana bolt at %s."), + TARGET_TYPE); + + dam = monspell_damage((MS_BOLT_MANA), m_idx, DAM_ROLL); + bolt(m_idx, y, x, GF_MANA, dam, MS_BOLT_MANA, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + update_smart_learn(m_idx, DRS_REFLECT); + } + return dam; } /*! @@ -1302,21 +1302,21 @@ int spell_RF5_BO_MANA(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BO_PLAS(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; - - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sがプラズマ・ボルトの呪文を唱えた。", "%^s casts a plasma bolt."), - _("%^sが%sに向かってプラズマ・ボルトの呪文を唱えた。", "%^s casts a plasma bolt at %s."), - TARGET_TYPE); - - dam = monspell_damage((MS_BOLT_PLASMA), m_idx, DAM_ROLL); - bolt(m_idx, y, x, GF_PLASMA, dam, MS_BOLT_PLASMA, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - update_smart_learn(m_idx, DRS_REFLECT); - } - return dam; + int dam; + + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sがプラズマ・ボルトの呪文を唱えた。", "%^s casts a plasma bolt."), + _("%^sが%sに向かってプラズマ・ボルトの呪文を唱えた。", "%^s casts a plasma bolt at %s."), + TARGET_TYPE); + + dam = monspell_damage((MS_BOLT_PLASMA), m_idx, DAM_ROLL); + bolt(m_idx, y, x, GF_PLASMA, dam, MS_BOLT_PLASMA, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + update_smart_learn(m_idx, DRS_REFLECT); + } + return dam; } /*! @@ -1330,22 +1330,22 @@ int spell_RF5_BO_PLAS(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_BO_ICEE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; - - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sが極寒の矢の呪文を唱えた。", "%^s casts an ice bolt."), - _("%^sが%sに向かって極寒の矢の呪文を唱えた。", "%^s casts an ice bolt at %s."), - TARGET_TYPE); - - dam = monspell_damage((MS_BOLT_ICE), m_idx, DAM_ROLL); - bolt(m_idx, y, x, GF_ICE, dam, MS_BOLT_ICE, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - update_smart_learn(m_idx, DRS_COLD); - update_smart_learn(m_idx, DRS_REFLECT); - } - return dam; + int dam; + + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sが極寒の矢の呪文を唱えた。", "%^s casts an ice bolt."), + _("%^sが%sに向かって極寒の矢の呪文を唱えた。", "%^s casts an ice bolt at %s."), + TARGET_TYPE); + + dam = monspell_damage((MS_BOLT_ICE), m_idx, DAM_ROLL); + bolt(m_idx, y, x, GF_ICE, dam, MS_BOLT_ICE, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + update_smart_learn(m_idx, DRS_COLD); + update_smart_learn(m_idx, DRS_REFLECT); + } + return dam; } /*! @@ -1359,21 +1359,21 @@ int spell_RF5_BO_ICEE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF5_MISSILE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; - - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sがマジック・ミサイルの呪文を唱えた。", "%^s casts a magic missile."), - _("%^sが%sに向かってマジック・ミサイルの呪文を唱えた。", "%^s casts a magic missile at %s."), - TARGET_TYPE); - - dam = monspell_damage((MS_MAGIC_MISSILE), m_idx, DAM_ROLL); - bolt(m_idx, y, x, GF_MISSILE, dam, MS_MAGIC_MISSILE, TARGET_TYPE); - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - update_smart_learn(m_idx, DRS_REFLECT); - } - return dam; + int dam; + + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sがマジック・ミサイルの呪文を唱えた。", "%^s casts a magic missile."), + _("%^sが%sに向かってマジック・ミサイルの呪文を唱えた。", "%^s casts a magic missile at %s."), + TARGET_TYPE); + + dam = monspell_damage((MS_MAGIC_MISSILE), m_idx, DAM_ROLL); + bolt(m_idx, y, x, GF_MISSILE, dam, MS_MAGIC_MISSILE, TARGET_TYPE); + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + update_smart_learn(m_idx, DRS_REFLECT); + } + return dam; } /*! @@ -1390,58 +1390,58 @@ int spell_RF5_MISSILE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ void spell_badstatus_message(int m_idx, int t_idx, cptr msg1, cptr msg2, cptr msg3, cptr msg4, bool resist, bool saving_throw, int TARGET_TYPE) { - bool see_either = see_monster(m_idx) || see_monster(t_idx); - bool see_t = see_monster(t_idx); - bool known = monster_near_player(m_idx, t_idx); - char m_name[80], t_name[80]; - monster_name(m_idx, m_name); - monster_name(t_idx, t_name); - - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - disturb(1, 1); - if (p_ptr->blind) - msg_format(msg1, m_name); - else - msg_format(msg2, m_name); - - if (resist) - { - msg_print(msg3); - } - else if (saving_throw) - { - msg_print(msg4); - } - } - else if (TARGET_TYPE == MONSTER_TO_MONSTER) - { - if (known) - { - if (see_either) - { - msg_format(msg1, m_name, t_name); - } - else - { - mon_fight = TRUE; - } - } - - if (resist) - { - if (see_t) msg_format(msg2, t_name); - } - else if (saving_throw) - { - if (see_t) msg_format(msg3, t_name); - } - else - { - if (see_t) msg_format(msg4, t_name); - } - monster_wakeup(t_idx); - } + bool see_either = see_monster(m_idx) || see_monster(t_idx); + bool see_t = see_monster(t_idx); + bool known = monster_near_player(m_idx, t_idx); + char m_name[80], t_name[80]; + monster_name(m_idx, m_name); + monster_name(t_idx, t_name); + + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + disturb(1, 1); + if (p_ptr->blind) + msg_format(msg1, m_name); + else + msg_format(msg2, m_name); + + if (resist) + { + msg_print(msg3); + } + else if (saving_throw) + { + msg_print(msg4); + } + } + else if (TARGET_TYPE == MONSTER_TO_MONSTER) + { + if (known) + { + if (see_either) + { + msg_format(msg1, m_name, t_name); + } + else + { + mon_fight = TRUE; + } + } + + if (resist) + { + if (see_t) msg_format(msg2, t_name); + } + else if (saving_throw) + { + if (see_t) msg_format(msg3, t_name); + } + else + { + if (see_t) msg_format(msg4, t_name); + } + monster_wakeup(t_idx); + } } /*! @@ -1452,46 +1452,46 @@ void spell_badstatus_message(int m_idx, int t_idx, cptr msg1, cptr msg2, cptr ms */ void spell_RF5_SCARE(int m_idx, int t_idx, int TARGET_TYPE) { - monster_type *t_ptr = &m_list[t_idx]; - monster_race *tr_ptr = &r_info[t_ptr->r_idx]; - int rlev = monster_level_idx(m_idx); - bool resist, saving_throw; - - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - resist = p_ptr->resist_fear; - saving_throw = (randint0(100 + rlev / 2) < p_ptr->skill_sav); - spell_badstatus_message(m_idx, t_idx, - _("%^sが何かをつぶやくと、恐ろしげな音が聞こえた。", "%^s mumbles, and you hear scary noises."), - _("%^sが恐ろしげな幻覚を作り出した。", "%^s casts a fearful illusion."), - _("しかし恐怖に侵されなかった。", "You refuse to be frightened."), - _("しかし恐怖に侵されなかった。", "You refuse to be frightened."), - resist, saving_throw, TARGET_TYPE); - - if (!resist && !saving_throw) - { - (void)set_afraid(p_ptr->afraid + randint0(4) + 4); - } - learn_spell(MS_SCARE); - update_smart_learn(m_idx, DRS_FEAR); - } - else if (TARGET_TYPE == MONSTER_TO_MONSTER) - { - resist = tr_ptr->flags3 & RF3_NO_FEAR; - saving_throw = (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10); - - spell_badstatus_message(m_idx, t_idx, - _("%^sが恐ろしげな幻覚を作り出した。", "%^s casts a fearful illusion in front of %s."), - _("%^sは恐怖を感じない。", "%^s refuses to be frightened."), - _("%^sは恐怖を感じない。", "%^s refuses to be frightened."), - _("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), - resist, saving_throw, TARGET_TYPE); - - if (!resist && !saving_throw) - { - set_monster_monfear(t_idx, MON_MONFEAR(t_ptr) + randint0(4) + 4); - } - } + monster_type *t_ptr = &m_list[t_idx]; + monster_race *tr_ptr = &r_info[t_ptr->r_idx]; + int rlev = monster_level_idx(m_idx); + bool resist, saving_throw; + + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + resist = p_ptr->resist_fear; + saving_throw = (randint0(100 + rlev / 2) < p_ptr->skill_sav); + spell_badstatus_message(m_idx, t_idx, + _("%^sが何かをつぶやくと、恐ろしげな音が聞こえた。", "%^s mumbles, and you hear scary noises."), + _("%^sが恐ろしげな幻覚を作り出した。", "%^s casts a fearful illusion."), + _("しかし恐怖に侵されなかった。", "You refuse to be frightened."), + _("しかし恐怖に侵されなかった。", "You refuse to be frightened."), + resist, saving_throw, TARGET_TYPE); + + if (!resist && !saving_throw) + { + (void)set_afraid(p_ptr->afraid + randint0(4) + 4); + } + learn_spell(MS_SCARE); + update_smart_learn(m_idx, DRS_FEAR); + } + else if (TARGET_TYPE == MONSTER_TO_MONSTER) + { + resist = tr_ptr->flags3 & RF3_NO_FEAR; + saving_throw = (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10); + + spell_badstatus_message(m_idx, t_idx, + _("%^sが恐ろしげな幻覚を作り出した。", "%^s casts a fearful illusion in front of %s."), + _("%^sは恐怖を感じない。", "%^s refuses to be frightened."), + _("%^sは恐怖を感じない。", "%^s refuses to be frightened."), + _("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), + resist, saving_throw, TARGET_TYPE); + + if (!resist && !saving_throw) + { + set_monster_monfear(t_idx, MON_MONFEAR(t_ptr) + randint0(4) + 4); + } + } } /*! @@ -1502,59 +1502,59 @@ void spell_RF5_SCARE(int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF5_BLIND(int m_idx, int t_idx, int TARGET_TYPE) { - monster_type *t_ptr = &m_list[t_idx]; - monster_race *tr_ptr = &r_info[t_ptr->r_idx]; - int rlev = monster_level_idx(m_idx); - bool resist, saving_throw; - - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - resist = p_ptr->resist_blind; - saving_throw = (randint0(100 + rlev / 2) < p_ptr->skill_sav); - spell_badstatus_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sが呪文を唱えてあなたの目をくらました!", "%^s casts a spell, burning your eyes!"), - _("しかし効果がなかった!", "You are unaffected!"), - _("しかし効力を跳ね返した!", "You resist the effects!"), - resist, saving_throw, TARGET_TYPE); - - if (!resist && !saving_throw) - { - (void)set_blind(12 + randint0(4)); - } - learn_spell(MS_BLIND); - update_smart_learn(m_idx, DRS_BLIND); - } - else if (TARGET_TYPE == MONSTER_TO_MONSTER) - { - cptr msg1; - char t_name[80]; - monster_name(t_idx, t_name); - - if (streq(t_name, "it")) - { - msg1 = _("%sは呪文を唱えて%sの目を焼き付かせた。", "%^s casts a spell, burning %ss eyes."); - } - else - { - msg1 = _("%sは呪文を唱えて%sの目を焼き付かせた。", "%^s casts a spell, burning %s's eyes."); - } - - resist = tr_ptr->flags3 & RF3_NO_CONF; - saving_throw = (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10); - - spell_badstatus_message(m_idx, t_idx, - msg1, - _("%^sには効果がなかった。", "%^s is unaffected."), - _("%^sには効果がなかった。", "%^s is unaffected."), - _("%^sは目が見えなくなった! ", "%^s is blinded!"), - resist, saving_throw, TARGET_TYPE); - - if (!resist && !saving_throw) - { - (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4)); - } - } + monster_type *t_ptr = &m_list[t_idx]; + monster_race *tr_ptr = &r_info[t_ptr->r_idx]; + int rlev = monster_level_idx(m_idx); + bool resist, saving_throw; + + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + resist = p_ptr->resist_blind; + saving_throw = (randint0(100 + rlev / 2) < p_ptr->skill_sav); + spell_badstatus_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sが呪文を唱えてあなたの目をくらました!", "%^s casts a spell, burning your eyes!"), + _("しかし効果がなかった!", "You are unaffected!"), + _("しかし効力を跳ね返した!", "You resist the effects!"), + resist, saving_throw, TARGET_TYPE); + + if (!resist && !saving_throw) + { + (void)set_blind(12 + randint0(4)); + } + learn_spell(MS_BLIND); + update_smart_learn(m_idx, DRS_BLIND); + } + else if (TARGET_TYPE == MONSTER_TO_MONSTER) + { + cptr msg1; + char t_name[80]; + monster_name(t_idx, t_name); + + if (streq(t_name, "it")) + { + msg1 = _("%sは呪文を唱えて%sの目を焼き付かせた。", "%^s casts a spell, burning %ss eyes."); + } + else + { + msg1 = _("%sは呪文を唱えて%sの目を焼き付かせた。", "%^s casts a spell, burning %s's eyes."); + } + + resist = tr_ptr->flags3 & RF3_NO_CONF; + saving_throw = (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10); + + spell_badstatus_message(m_idx, t_idx, + msg1, + _("%^sには効果がなかった。", "%^s is unaffected."), + _("%^sには効果がなかった。", "%^s is unaffected."), + _("%^sは目が見えなくなった! ", "%^s is blinded!"), + resist, saving_throw, TARGET_TYPE); + + if (!resist && !saving_throw) + { + (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4)); + } + } } /*! @@ -1565,46 +1565,46 @@ void spell_RF5_BLIND(int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF5_CONF(int m_idx, int t_idx, int TARGET_TYPE) { - monster_type *t_ptr = &m_list[t_idx]; - monster_race *tr_ptr = &r_info[t_ptr->r_idx]; - int rlev = monster_level_idx(m_idx); - bool resist, saving_throw; - - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - resist = p_ptr->resist_conf; - saving_throw = (randint0(100 + rlev / 2) < p_ptr->skill_sav); - spell_badstatus_message(m_idx, t_idx, - _("%^sが何かをつぶやくと、頭を悩ます音がした。", "%^s mumbles, and you hear puzzling noises."), - _("%^sが誘惑的な幻覚を作り出した。", "%^s creates a mesmerising illusion."), - _("しかし幻覚にはだまされなかった。", "You disbelieve the feeble spell."), - _("しかし幻覚にはだまされなかった。", "You disbelieve the feeble spell."), - resist, saving_throw, TARGET_TYPE); - - if (!resist && !saving_throw) - { - (void)set_confused(p_ptr->confused + randint0(4) + 4); - } - learn_spell(MS_CONF); - update_smart_learn(m_idx, DRS_CONF); - } - else if (TARGET_TYPE == MONSTER_TO_MONSTER) - { - resist = tr_ptr->flags3 & RF3_NO_CONF; - saving_throw = (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10); - - spell_badstatus_message(m_idx, t_idx, - _("%^sが%sの前に幻惑的な幻をつくり出した。", "%^s casts a mesmerizing illusion in front of %s."), - _("%^sは惑わされなかった。", "%^s disbelieves the feeble spell."), - _("%^sは惑わされなかった。", "%^s disbelieves the feeble spell."), - _("%^sは混乱したようだ。", "%^s seems confused."), - resist, saving_throw, TARGET_TYPE); - - if (!resist && !saving_throw) - { - (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4)); - } - } + monster_type *t_ptr = &m_list[t_idx]; + monster_race *tr_ptr = &r_info[t_ptr->r_idx]; + int rlev = monster_level_idx(m_idx); + bool resist, saving_throw; + + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + resist = p_ptr->resist_conf; + saving_throw = (randint0(100 + rlev / 2) < p_ptr->skill_sav); + spell_badstatus_message(m_idx, t_idx, + _("%^sが何かをつぶやくと、頭を悩ます音がした。", "%^s mumbles, and you hear puzzling noises."), + _("%^sが誘惑的な幻覚を作り出した。", "%^s creates a mesmerising illusion."), + _("しかし幻覚にはだまされなかった。", "You disbelieve the feeble spell."), + _("しかし幻覚にはだまされなかった。", "You disbelieve the feeble spell."), + resist, saving_throw, TARGET_TYPE); + + if (!resist && !saving_throw) + { + (void)set_confused(p_ptr->confused + randint0(4) + 4); + } + learn_spell(MS_CONF); + update_smart_learn(m_idx, DRS_CONF); + } + else if (TARGET_TYPE == MONSTER_TO_MONSTER) + { + resist = tr_ptr->flags3 & RF3_NO_CONF; + saving_throw = (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10); + + spell_badstatus_message(m_idx, t_idx, + _("%^sが%sの前に幻惑的な幻をつくり出した。", "%^s casts a mesmerizing illusion in front of %s."), + _("%^sは惑わされなかった。", "%^s disbelieves the feeble spell."), + _("%^sは惑わされなかった。", "%^s disbelieves the feeble spell."), + _("%^sは混乱したようだ。", "%^s seems confused."), + resist, saving_throw, TARGET_TYPE); + + if (!resist && !saving_throw) + { + (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4)); + } + } } /*! @@ -1615,59 +1615,59 @@ void spell_RF5_CONF(int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF5_SLOW(int m_idx, int t_idx, int TARGET_TYPE) { - monster_type *t_ptr = &m_list[t_idx]; - monster_race *tr_ptr = &r_info[t_ptr->r_idx]; - int rlev = monster_level_idx(m_idx); - bool resist, saving_throw; - - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - resist = p_ptr->resist_conf; - saving_throw = (randint0(100 + rlev / 2) < p_ptr->skill_sav); - spell_badstatus_message(m_idx, t_idx, - _("%^sがあなたの筋力を吸い取ろうとした!", "%^s drains power from your muscles!"), - _("%^sがあなたの筋力を吸い取ろうとした!", "%^s drains power from your muscles!"), - _("しかし効果がなかった!", "You are unaffected!"), - _("しかし効力を跳ね返した!", "You resist the effects!"), - resist, saving_throw, TARGET_TYPE); - - if (!resist && !saving_throw) - { - (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE); - } - learn_spell(MS_SLOW); - update_smart_learn(m_idx, DRS_FREE); - } - else if (TARGET_TYPE == MONSTER_TO_MONSTER) - { - cptr msg1; - char t_name[80]; - monster_name(t_idx, t_name); - - if (streq(t_name, "it")) - { - msg1 = _("%sが%sの筋肉から力を吸いとった。", "%^s drains power from %ss muscles."); - } - else - { - msg1 = _("%sが%sの筋肉から力を吸いとった。", "%^s drains power from %s's muscles."); - } - - resist = tr_ptr->flags1 & RF1_UNIQUE; - saving_throw = (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10); - - spell_badstatus_message(m_idx, t_idx, - msg1, - _("%^sには効果がなかった。", "%^s is unaffected."), - _("%^sには効果がなかった。", "%^s is unaffected."), - _("%sの動きが遅くなった。", "%^s starts moving slower."), - resist, saving_throw, TARGET_TYPE); - - if (!resist && !saving_throw) - { - set_monster_slow(t_idx, MON_SLOW(t_ptr) + 50); - } - } + monster_type *t_ptr = &m_list[t_idx]; + monster_race *tr_ptr = &r_info[t_ptr->r_idx]; + int rlev = monster_level_idx(m_idx); + bool resist, saving_throw; + + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + resist = p_ptr->resist_conf; + saving_throw = (randint0(100 + rlev / 2) < p_ptr->skill_sav); + spell_badstatus_message(m_idx, t_idx, + _("%^sがあなたの筋力を吸い取ろうとした!", "%^s drains power from your muscles!"), + _("%^sがあなたの筋力を吸い取ろうとした!", "%^s drains power from your muscles!"), + _("しかし効果がなかった!", "You are unaffected!"), + _("しかし効力を跳ね返した!", "You resist the effects!"), + resist, saving_throw, TARGET_TYPE); + + if (!resist && !saving_throw) + { + (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE); + } + learn_spell(MS_SLOW); + update_smart_learn(m_idx, DRS_FREE); + } + else if (TARGET_TYPE == MONSTER_TO_MONSTER) + { + cptr msg1; + char t_name[80]; + monster_name(t_idx, t_name); + + if (streq(t_name, "it")) + { + msg1 = _("%sが%sの筋肉から力を吸いとった。", "%^s drains power from %ss muscles."); + } + else + { + msg1 = _("%sが%sの筋肉から力を吸いとった。", "%^s drains power from %s's muscles."); + } + + resist = tr_ptr->flags1 & RF1_UNIQUE; + saving_throw = (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10); + + spell_badstatus_message(m_idx, t_idx, + msg1, + _("%^sには効果がなかった。", "%^s is unaffected."), + _("%^sには効果がなかった。", "%^s is unaffected."), + _("%sの動きが遅くなった。", "%^s starts moving slower."), + resist, saving_throw, TARGET_TYPE); + + if (!resist && !saving_throw) + { + set_monster_slow(t_idx, MON_SLOW(t_ptr) + 50); + } + } } /*! @@ -1678,46 +1678,46 @@ void spell_RF5_SLOW(int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF5_HOLD(int m_idx, int t_idx, int TARGET_TYPE) { - monster_type *t_ptr = &m_list[t_idx]; - monster_race *tr_ptr = &r_info[t_ptr->r_idx]; - int rlev = monster_level_idx(m_idx); - bool resist, saving_throw; - - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - resist = p_ptr->free_act; - saving_throw = (randint0(100 + rlev / 2) < p_ptr->skill_sav); - spell_badstatus_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sがあなたの目をじっと見つめた!", "%^s stares deep into your eyes!"), - _("しかし効果がなかった!", "You are unaffected!"), - _("しかし効力を跳ね返した!", "You resist the effects!"), - resist, saving_throw, TARGET_TYPE); - - if (!resist && !saving_throw) - { - (void)set_paralyzed(p_ptr->paralyzed + randint0(4) + 4); - } - learn_spell(MS_SLEEP); - update_smart_learn(m_idx, DRS_FREE); - } - else if (TARGET_TYPE == MONSTER_TO_MONSTER) - { - resist = (tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & RF3_NO_STUN); - saving_throw = (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10); - - spell_badstatus_message(m_idx, t_idx, - _("%^sは%sをじっと見つめた。", "%^s stares intently at %s."), - _("%^sには効果がなかった。", "%^s is unaffected."), - _("%^sには効果がなかった。", "%^s is unaffected."), - _("%^sは麻痺した!", "%^s is paralyzed!"), - resist, saving_throw, TARGET_TYPE); - - if (!resist && !saving_throw) - { - (void)set_monster_stunned(t_idx, MON_STUNNED(t_ptr) + randint1(4) + 4); - } - } + monster_type *t_ptr = &m_list[t_idx]; + monster_race *tr_ptr = &r_info[t_ptr->r_idx]; + int rlev = monster_level_idx(m_idx); + bool resist, saving_throw; + + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + resist = p_ptr->free_act; + saving_throw = (randint0(100 + rlev / 2) < p_ptr->skill_sav); + spell_badstatus_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sがあなたの目をじっと見つめた!", "%^s stares deep into your eyes!"), + _("しかし効果がなかった!", "You are unaffected!"), + _("しかし効力を跳ね返した!", "You resist the effects!"), + resist, saving_throw, TARGET_TYPE); + + if (!resist && !saving_throw) + { + (void)set_paralyzed(p_ptr->paralyzed + randint0(4) + 4); + } + learn_spell(MS_SLEEP); + update_smart_learn(m_idx, DRS_FREE); + } + else if (TARGET_TYPE == MONSTER_TO_MONSTER) + { + resist = (tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & RF3_NO_STUN); + saving_throw = (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10); + + spell_badstatus_message(m_idx, t_idx, + _("%^sは%sをじっと見つめた。", "%^s stares intently at %s."), + _("%^sには効果がなかった。", "%^s is unaffected."), + _("%^sには効果がなかった。", "%^s is unaffected."), + _("%^sは麻痺した!", "%^s is paralyzed!"), + resist, saving_throw, TARGET_TYPE); + + if (!resist && !saving_throw) + { + (void)set_monster_stunned(t_idx, MON_STUNNED(t_ptr) + randint1(4) + 4); + } + } } /*! @@ -1728,25 +1728,25 @@ void spell_RF5_HOLD(int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_HASTE(int m_idx, int t_idx, int TARGET_TYPE) { - bool see_m = see_monster(m_idx); - monster_type *m_ptr = &m_list[m_idx]; + bool see_m = see_monster(m_idx); + monster_type *m_ptr = &m_list[m_idx]; char m_name[80]; - monster_name(m_idx, m_name); - - monspell_message_base(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sが自分の体に念を送った。", "%^s concentrates on %s body."), - _("%^sが自分の体に念を送った。", "%^s concentrates on %s body."), - _("%^sが自分の体に念を送った。", "%^s concentrates on %s body."), - p_ptr->blind, TARGET_TYPE); - - /* Allow quick speed increases to base+10 */ - if (set_monster_fast(m_idx, MON_FAST(m_ptr) + 100)) - { - if (TARGET_TYPE == MONSTER_TO_PLAYER || - (TARGET_TYPE == MONSTER_TO_MONSTER && see_m)) - msg_format(_("%^sの動きが速くなった。", "%^s starts moving faster."), m_name); - } + monster_name(m_idx, m_name); + + monspell_message_base(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sが自分の体に念を送った。", "%^s concentrates on %s body."), + _("%^sが自分の体に念を送った。", "%^s concentrates on %s body."), + _("%^sが自分の体に念を送った。", "%^s concentrates on %s body."), + p_ptr->blind, TARGET_TYPE); + + /* Allow quick speed increases to base+10 */ + if (set_monster_fast(m_idx, MON_FAST(m_ptr) + 100)) + { + if (TARGET_TYPE == MONSTER_TO_PLAYER || + (TARGET_TYPE == MONSTER_TO_MONSTER && see_m)) + msg_format(_("%^sの動きが速くなった。", "%^s starts moving faster."), m_name); + } } /*! @@ -1760,24 +1760,24 @@ void spell_RF6_HASTE(int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF6_HAND_DOOM(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam = 0; - - simple_monspell_message(m_idx, t_idx, - _("%^sが<破滅の手>を放った!", "%^s invokes the Hand of Doom!"), - _("%^sが%sに<破滅の手>を放った!", "%^s invokes the Hand of Doom upon %s!"), - TARGET_TYPE); - - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - dam = monspell_damage((MS_HAND_DOOM), m_idx, DAM_ROLL); - breath(y, x, m_idx, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, MONSTER_TO_PLAYER); - } - else if (TARGET_TYPE == MONSTER_TO_MONSTER) - { - dam = 20; /* Dummy power */ - breath(y, x, m_idx, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, MONSTER_TO_MONSTER); - } - return dam; + int dam = 0; + + simple_monspell_message(m_idx, t_idx, + _("%^sが<破滅の手>を放った!", "%^s invokes the Hand of Doom!"), + _("%^sが%sに<破滅の手>を放った!", "%^s invokes the Hand of Doom upon %s!"), + TARGET_TYPE); + + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + dam = monspell_damage((MS_HAND_DOOM), m_idx, DAM_ROLL); + breath(y, x, m_idx, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, MONSTER_TO_PLAYER); + } + else if (TARGET_TYPE == MONSTER_TO_MONSTER) + { + dam = 20; /* Dummy power */ + breath(y, x, m_idx, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, MONSTER_TO_MONSTER); + } + return dam; } /*! @@ -1788,66 +1788,66 @@ int spell_RF6_HAND_DOOM(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_HEAL(int m_idx, int t_idx, int TARGET_TYPE) { - monster_type *m_ptr = &m_list[m_idx]; - int rlev = monster_level_idx(m_idx); - bool seen = (!p_ptr->blind && m_ptr->ml); + monster_type *m_ptr = &m_list[m_idx]; + int rlev = monster_level_idx(m_idx); + bool seen = (!p_ptr->blind && m_ptr->ml); char m_name[80]; - monster_name(m_idx, m_name); - - disturb(1, 1); - - /* Message */ - monspell_message_base(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sは自分の傷に念を集中した。", "%^s concentrates on %s wounds."), - _("%^sが自分の傷に集中した。", "%^s concentrates on %s wounds."), - _("%^sは自分の傷に念を集中した。", "%^s concentrates on %s wounds."), - p_ptr->blind, TARGET_TYPE); - - /* Heal some */ - m_ptr->hp += (rlev * 6); - - /* Fully healed */ - if (m_ptr->hp >= m_ptr->maxhp) - { - /* Fully healed */ - m_ptr->hp = m_ptr->maxhp; - - /* Message */ - monspell_message_base(m_idx, t_idx, - _("%^sは完全に治ったようだ!", "%^s sounds completely healed!"), - _("%^sは完全に治ったようだ!", "%^s sounds completely healed!"), - _("%^sは完全に治った!", "%^s looks completely healed!"), - _("%^sは完全に治った!", "%^s looks completely healed!"), - !seen, TARGET_TYPE); - } - - /* Partially healed */ - else - { - /* Message */ - monspell_message_base(m_idx, t_idx, - _("%^sは体力を回復したようだ。", "%^s sounds healthier."), - _("%^sは体力を回復したようだ。", "%^s sounds healthier."), - _("%^sは体力を回復したようだ。", "%^s looks healthier."), - _("%^sは体力を回復したようだ。", "%^s looks healthier."), - !seen, TARGET_TYPE); - } - - /* Redraw (later) if needed */ - if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH); - if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH); - - /* Cancel fear */ - if (MON_MONFEAR(m_ptr)) - { - /* Cancel fear */ - (void)set_monster_monfear(m_idx, 0); - - /* Message */ - if (see_monster(m_idx)) - msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), m_name); - } + monster_name(m_idx, m_name); + + disturb(1, 1); + + /* Message */ + monspell_message_base(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sは自分の傷に念を集中した。", "%^s concentrates on %s wounds."), + _("%^sが自分の傷に集中した。", "%^s concentrates on %s wounds."), + _("%^sは自分の傷に念を集中した。", "%^s concentrates on %s wounds."), + p_ptr->blind, TARGET_TYPE); + + /* Heal some */ + m_ptr->hp += (rlev * 6); + + /* Fully healed */ + if (m_ptr->hp >= m_ptr->maxhp) + { + /* Fully healed */ + m_ptr->hp = m_ptr->maxhp; + + /* Message */ + monspell_message_base(m_idx, t_idx, + _("%^sは完全に治ったようだ!", "%^s sounds completely healed!"), + _("%^sは完全に治ったようだ!", "%^s sounds completely healed!"), + _("%^sは完全に治った!", "%^s looks completely healed!"), + _("%^sは完全に治った!", "%^s looks completely healed!"), + !seen, TARGET_TYPE); + } + + /* Partially healed */ + else + { + /* Message */ + monspell_message_base(m_idx, t_idx, + _("%^sは体力を回復したようだ。", "%^s sounds healthier."), + _("%^sは体力を回復したようだ。", "%^s sounds healthier."), + _("%^sは体力を回復したようだ。", "%^s looks healthier."), + _("%^sは体力を回復したようだ。", "%^s looks healthier."), + !seen, TARGET_TYPE); + } + + /* Redraw (later) if needed */ + if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH); + if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH); + + /* Cancel fear */ + if (MON_MONFEAR(m_ptr)) + { + /* Cancel fear */ + (void)set_monster_monfear(m_idx, 0); + + /* Message */ + if (see_monster(m_idx)) + msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), m_name); + } } /*! @@ -1858,18 +1858,18 @@ void spell_RF6_HEAL(int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_INVULNER(int m_idx, int t_idx, int TARGET_TYPE) { - monster_type *m_ptr = &m_list[m_idx]; - bool seen = (!p_ptr->blind && m_ptr->ml); + monster_type *m_ptr = &m_list[m_idx]; + bool seen = (!p_ptr->blind && m_ptr->ml); - /* Message */ + /* Message */ monspell_message_base(m_idx, t_idx, - _("%^sが何かを力強くつぶやいた。", "%^s mumbles powerfully."), - _("%^sが何かを力強くつぶやいた。", "%^s mumbles powerfully."), - _("%sは無傷の球の呪文を唱えた。", "%^s casts a Globe of Invulnerability."), - _("%sは無傷の球の呪文を唱えた。", "%^s casts a Globe of Invulnerability."), - !seen, TARGET_TYPE); + _("%^sが何かを力強くつぶやいた。", "%^s mumbles powerfully."), + _("%^sが何かを力強くつぶやいた。", "%^s mumbles powerfully."), + _("%sは無傷の球の呪文を唱えた。", "%^s casts a Globe of Invulnerability."), + _("%sは無傷の球の呪文を唱えた。", "%^s casts a Globe of Invulnerability."), + !seen, TARGET_TYPE); - if (!MON_INVULNER(m_ptr)) (void)set_monster_invulner(m_idx, randint1(4) + 4, FALSE); + if (!MON_INVULNER(m_ptr)) (void)set_monster_invulner(m_idx, randint1(4) + 4, FALSE); } /*! @@ -1880,27 +1880,27 @@ void spell_RF6_INVULNER(int m_idx, int t_idx, int TARGET_TYPE) void spell_RF6_BLINK(int m_idx, int TARGET_TYPE) { char m_name[80]; - monster_name(m_idx, m_name); + monster_name(m_idx, m_name); if (TARGET_TYPE==MONSTER_TO_PLAYER) disturb(1, 1); - if (teleport_barrier(m_idx)) - { + if (teleport_barrier(m_idx)) + { if(see_monster(m_idx)) - msg_format(_("魔法のバリアが%^sのテレポートを邪魔した。", + msg_format(_("魔法のバリアが%^sのテレポートを邪魔した。", "Magic barrier obstructs teleporting of %^s."), m_name); - } - else - { + } + else + { if(see_monster(m_idx)) - msg_format(_("%^sが瞬時に消えた。", "%^s blinks away."), m_name); + msg_format(_("%^sが瞬時に消えた。", "%^s blinks away."), m_name); - teleport_away(m_idx, 10, 0L); + teleport_away(m_idx, 10, 0L); if (TARGET_TYPE==MONSTER_TO_PLAYER) - p_ptr->update |= (PU_MONSTERS); - } + p_ptr->update |= (PU_MONSTERS); + } } /*! @@ -1911,23 +1911,23 @@ void spell_RF6_BLINK(int m_idx, int TARGET_TYPE) void spell_RF6_TPORT(int m_idx, int TARGET_TYPE) { char m_name[80]; - monster_name(m_idx, m_name); + monster_name(m_idx, m_name); if (TARGET_TYPE==MONSTER_TO_PLAYER) disturb(1, 1); - if (teleport_barrier(m_idx)) - { + if (teleport_barrier(m_idx)) + { if(see_monster(m_idx)) msg_format(_("魔法のバリアが%^sのテレポートを邪魔した。", "Magic barrier obstructs teleporting of %^s."), m_name); - } - else - { + } + else + { if(see_monster(m_idx)) msg_format(_("%^sがテレポートした。", "%^s teleports away."), m_name); - teleport_away_followable(m_idx); - } + teleport_away_followable(m_idx); + } } /*! @@ -1936,16 +1936,16 @@ void spell_RF6_TPORT(int m_idx, int TARGET_TYPE) */ int spell_RF6_WORLD(int m_idx) { - monster_type *m_ptr = &m_list[m_idx]; - int who = 0; + monster_type *m_ptr = &m_list[m_idx]; + int who = 0; char m_name[80]; - monster_name(m_idx, m_name); + monster_name(m_idx, m_name); - disturb(1, 1); - if (m_ptr->r_idx == MON_DIO) who = 1; - else if (m_ptr->r_idx == MON_WONG) who = 3; - if (!process_the_world(randint1(2) + 2, who, TRUE)) return (FALSE); - return who; + disturb(1, 1); + if (m_ptr->r_idx == MON_DIO) who = 1; + else if (m_ptr->r_idx == MON_WONG) who = 3; + if (!process_the_world(randint1(2) + 2, who, TRUE)) return (FALSE); + return who; } /*! @@ -1954,11 +1954,11 @@ int spell_RF6_WORLD(int m_idx) */ int spell_RF6_SPECIAL_BANORLUPART(int m_idx) { - monster_type *m_ptr = &m_list[m_idx]; + monster_type *m_ptr = &m_list[m_idx]; int dummy_hp, dummy_maxhp, k; int dummy_y = m_ptr->fy; - int dummy_x = m_ptr->fx; - u32b mode = 0L; + int dummy_x = m_ptr->fx; + u32b mode = 0L; switch(m_ptr->r_idx) { @@ -1980,34 +1980,34 @@ int spell_RF6_SPECIAL_BANORLUPART(int m_idx) msg_print(_("『バーノール・ルパート』が分裂した!","Banor=Rupart splits in two person!")); break; - case MON_BANOR: - case MON_LUPART: - dummy_hp = 0; - dummy_maxhp = 0; + case MON_BANOR: + case MON_LUPART: + dummy_hp = 0; + dummy_maxhp = 0; - if (!r_info[MON_BANOR].cur_num || !r_info[MON_LUPART].cur_num) + if (!r_info[MON_BANOR].cur_num || !r_info[MON_LUPART].cur_num) return -1; - for (k = 1; k < m_max; k++) - { - if (m_list[k].r_idx == MON_BANOR || m_list[k].r_idx == MON_LUPART) - { - dummy_hp += m_list[k].hp; - dummy_maxhp += m_list[k].maxhp; - if (m_list[k].r_idx != m_ptr->r_idx) - { - dummy_y = m_list[k].fy; - dummy_x = m_list[k].fx; - } - delete_monster_idx(k); - } - } - summon_named_creature(0, dummy_y, dummy_x, MON_BANORLUPART, mode); - m_list[hack_m_idx_ii].hp = dummy_hp; - m_list[hack_m_idx_ii].maxhp = dummy_maxhp; - - msg_print(_("『バーノール』と『ルパート』が合体した!", "Banor and Rupart combine into one!")); - break; + for (k = 1; k < m_max; k++) + { + if (m_list[k].r_idx == MON_BANOR || m_list[k].r_idx == MON_LUPART) + { + dummy_hp += m_list[k].hp; + dummy_maxhp += m_list[k].maxhp; + if (m_list[k].r_idx != m_ptr->r_idx) + { + dummy_y = m_list[k].fy; + dummy_x = m_list[k].fx; + } + delete_monster_idx(k); + } + } + summon_named_creature(0, dummy_y, dummy_x, MON_BANORLUPART, mode); + m_list[hack_m_idx_ii].hp = dummy_hp; + m_list[hack_m_idx_ii].maxhp = dummy_maxhp; + + msg_print(_("『バーノール』と『ルパート』が合体した!", "Banor and Rupart combine into one!")); + break; } return 0; } @@ -2024,14 +2024,14 @@ int spell_RF6_SPECIAL_BANORLUPART(int m_idx) int spell_RF6_SPECIAL_ROLENTO(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { int count = 0, k; - int num = 1 + randint1(3); - u32b mode = 0L; + int num = 1 + randint1(3); + u32b mode = 0L; monspell_message(m_idx, t_idx, _("%^sが何か大量に投げた。", "%^s spreads something."), _("%^sは手榴弾をばらまいた。", "%^s throws some hand grenades."), - _("%^sは手榴弾をばらまいた。", "%^s throws some hand grenades."), - TARGET_TYPE); + _("%^sは手榴弾をばらまいた。", "%^s throws some hand grenades."), + TARGET_TYPE); for (k = 0; k < num; k++) { @@ -2056,14 +2056,14 @@ int spell_RF6_SPECIAL_ROLENTO(int y, int x, int m_idx, int t_idx, int TARGET_TYP int spell_RF6_SPECIAL_B(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { int dam; - monster_type *m_ptr = &m_list[m_idx]; - monster_type *t_ptr = &m_list[t_idx]; - monster_race *tr_ptr = &r_info[t_ptr->r_idx]; + monster_type *m_ptr = &m_list[m_idx]; + monster_type *t_ptr = &m_list[t_idx]; + monster_race *tr_ptr = &r_info[t_ptr->r_idx]; bool monster_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); bool monster_to_monster = (TARGET_TYPE == MONSTER_TO_MONSTER); - bool direct = player_bold(y, x); + bool direct = player_bold(y, x); char m_name[80]; - monster_name(m_idx, m_name); + monster_name(m_idx, m_name); disturb(1, 1); if (one_in_(3) || !direct) @@ -2152,35 +2152,35 @@ int spell_RF6_SPECIAL_B(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF6_SPECIAL(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - monster_type *m_ptr = &m_list[m_idx]; - monster_race *r_ptr = &r_info[m_ptr->r_idx]; - - disturb(1, 1); - switch (m_ptr->r_idx) - { - case MON_OHMU: - /* Moved to process_monster(), like multiplication */ - return -1; - - case MON_BANORLUPART: - case MON_BANOR: - case MON_LUPART: + monster_type *m_ptr = &m_list[m_idx]; + monster_race *r_ptr = &r_info[m_ptr->r_idx]; + + disturb(1, 1); + switch (m_ptr->r_idx) + { + case MON_OHMU: + /* Moved to process_monster(), like multiplication */ + return -1; + + case MON_BANORLUPART: + case MON_BANOR: + case MON_LUPART: return spell_RF6_SPECIAL_BANORLUPART(m_idx); - case MON_ROLENTO: + case MON_ROLENTO: return spell_RF6_SPECIAL_ROLENTO(y, x, m_idx, t_idx, TARGET_TYPE); - break; - - default: - if (r_ptr->d_char == 'B') - { - return spell_RF6_SPECIAL_B(y, x, m_idx, t_idx, TARGET_TYPE); - break; - } - - /* Something is wrong */ - else return -1; - } + break; + + default: + if (r_ptr->d_char == 'B') + { + return spell_RF6_SPECIAL_B(y, x, m_idx, t_idx, TARGET_TYPE); + break; + } + + /* Something is wrong */ + else return -1; + } } /*! @@ -2192,9 +2192,9 @@ int spell_RF6_SPECIAL(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_TELE_TO(int m_idx, int t_idx, int TARGET_TYPE) { - monster_type *m_ptr = &m_list[m_idx]; - monster_type *t_ptr = &m_list[t_idx]; - monster_race *tr_ptr = &r_info[t_ptr->r_idx]; + monster_type *m_ptr = &m_list[m_idx]; + monster_type *t_ptr = &m_list[t_idx]; + monster_race *tr_ptr = &r_info[t_ptr->r_idx]; simple_monspell_message(m_idx, t_idx, _("%^sがあなたを引き戻した。", "%^s commands you to return."), @@ -2241,7 +2241,7 @@ void spell_RF6_TELE_TO(int m_idx, int t_idx, int TARGET_TYPE) else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_PASSIVE); } - monster_wakeup(t_idx); + monster_wakeup(t_idx); } } @@ -2254,8 +2254,8 @@ void spell_RF6_TELE_TO(int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_TELE_AWAY(int m_idx, int t_idx, int TARGET_TYPE) { - monster_type *t_ptr = &m_list[t_idx]; - monster_race *tr_ptr = &r_info[t_ptr->r_idx]; + monster_type *t_ptr = &m_list[t_idx]; + monster_race *tr_ptr = &r_info[t_ptr->r_idx]; simple_monspell_message(m_idx, t_idx, _("%^sにテレポートさせられた。", "%^s teleports you away."), @@ -2305,7 +2305,7 @@ void spell_RF6_TELE_AWAY(int m_idx, int t_idx, int TARGET_TYPE) else teleport_away(t_idx, MAX_SIGHT * 2 + 5, TELEPORT_PASSIVE); } - monster_wakeup(t_idx); + monster_wakeup(t_idx); } } @@ -2318,47 +2318,47 @@ void spell_RF6_TELE_AWAY(int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_TELE_LEVEL(int m_idx, int t_idx, int TARGET_TYPE) { - monster_type *t_ptr = &m_list[t_idx]; - monster_race *tr_ptr = &r_info[t_ptr->r_idx]; - int rlev = monster_level_idx(m_idx); - bool resist, saving_throw; - - if (TARGET_TYPE == MONSTER_TO_PLAYER) - { - resist = p_ptr->resist_nexus; - saving_throw = (randint0(100 + rlev / 2) < p_ptr->skill_sav); - spell_badstatus_message(m_idx, t_idx, - _("%^sが何か奇妙な言葉をつぶやいた。", "%^s mumbles strangely."), - _("%^sがあなたの足を指さした。", "%^s gestures at your feet."), - _("しかし効果がなかった!", "You are unaffected!"), - _("しかし効力を跳ね返した!", "You resist the effects!"), - resist, saving_throw, TARGET_TYPE); - - if (!resist && !saving_throw) - { + monster_type *t_ptr = &m_list[t_idx]; + monster_race *tr_ptr = &r_info[t_ptr->r_idx]; + int rlev = monster_level_idx(m_idx); + bool resist, saving_throw; + + if (TARGET_TYPE == MONSTER_TO_PLAYER) + { + resist = p_ptr->resist_nexus; + saving_throw = (randint0(100 + rlev / 2) < p_ptr->skill_sav); + spell_badstatus_message(m_idx, t_idx, + _("%^sが何か奇妙な言葉をつぶやいた。", "%^s mumbles strangely."), + _("%^sがあなたの足を指さした。", "%^s gestures at your feet."), + _("しかし効果がなかった!", "You are unaffected!"), + _("しかし効力を跳ね返した!", "You resist the effects!"), + resist, saving_throw, TARGET_TYPE); + + if (!resist && !saving_throw) + { teleport_level(0); - } + } learn_spell(MS_TELE_LEVEL); update_smart_learn(m_idx, DRS_NEXUS); - } - else if (TARGET_TYPE == MONSTER_TO_MONSTER) - { - resist = tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE); - saving_throw = (tr_ptr->flags1 & RF1_QUESTOR) || - (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10); - - spell_badstatus_message(m_idx, t_idx, - _("%^sが%sの足を指さした。", "%^s gestures at %s's feet."), - _("%^sには効果がなかった。", "%^s is unaffected!"), - _("%^sは効力を跳ね返した!", "%^s resist the effects!"), - "", - resist, saving_throw, TARGET_TYPE); - - if (!resist && !saving_throw) - { + } + else if (TARGET_TYPE == MONSTER_TO_MONSTER) + { + resist = tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE); + saving_throw = (tr_ptr->flags1 & RF1_QUESTOR) || + (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10); + + spell_badstatus_message(m_idx, t_idx, + _("%^sが%sの足を指さした。", "%^s gestures at %s's feet."), + _("%^sには効果がなかった。", "%^s is unaffected!"), + _("%^sは効力を跳ね返した!", "%^s resist the effects!"), + "", + resist, saving_throw, TARGET_TYPE); + + if (!resist && !saving_throw) + { teleport_level((t_idx == p_ptr->riding) ? 0 : t_idx); - } - } + } + } } /*! @@ -2372,17 +2372,17 @@ void spell_RF6_TELE_LEVEL(int m_idx, int t_idx, int TARGET_TYPE) */ int spell_RF6_PSY_SPEAR(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int dam; + int dam; - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sが光の剣を放った。", "%^s throw a Psycho-Spear."), - _("%^sが%sに向かって光の剣を放った。", "%^s throw a Psycho-spear at %s."), - TARGET_TYPE); + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sが光の剣を放った。", "%^s throw a Psycho-Spear."), + _("%^sが%sに向かって光の剣を放った。", "%^s throw a Psycho-spear at %s."), + TARGET_TYPE); - dam = monspell_damage((MS_PSY_SPEAR), m_idx, DAM_ROLL); - beam(m_idx, y, x, GF_PSY_SPEAR, dam, MS_PSY_SPEAR, MONSTER_TO_PLAYER); - return dam; + dam = monspell_damage((MS_PSY_SPEAR), m_idx, DAM_ROLL); + beam(m_idx, y, x, GF_PSY_SPEAR, dam, MS_PSY_SPEAR, MONSTER_TO_PLAYER); + return dam; } /*! @@ -2395,22 +2395,22 @@ int spell_RF6_PSY_SPEAR(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_DARKNESS(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - monster_type *m_ptr = &m_list[m_idx]; - monster_type *t_ptr = &m_list[t_idx]; - monster_race *r_ptr = &r_info[m_ptr->r_idx]; - bool can_use_lite_area = FALSE; + monster_type *m_ptr = &m_list[m_idx]; + monster_type *t_ptr = &m_list[t_idx]; + monster_race *r_ptr = &r_info[m_ptr->r_idx]; + bool can_use_lite_area = FALSE; bool monster_to_monster = TARGET_TYPE == MONSTER_TO_MONSTER; bool monster_to_player = TARGET_TYPE == MONSTER_TO_PLAYER; char t_name[80]; monster_name(t_idx, t_name); - if ((p_ptr->pclass == CLASS_NINJA) && - !(r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) && - !(r_ptr->flags7 & RF7_DARK_MASK)) - can_use_lite_area = TRUE; + if ((p_ptr->pclass == CLASS_NINJA) && + !(r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) && + !(r_ptr->flags7 & RF7_DARK_MASK)) + can_use_lite_area = TRUE; if(monster_to_monster && !is_hostile(t_ptr)) - can_use_lite_area = FALSE; + can_use_lite_area = FALSE; if (can_use_lite_area) @@ -2476,18 +2476,18 @@ void spell_RF6_DARKNESS(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) void spell_RF6_TRAPS(int y, int x, int m_idx) { char m_name[80]; - monster_name(m_idx, m_name); - disturb(1, 1); - - if (p_ptr->blind) - msg_format(_("%^sが何かをつぶやいて邪悪に微笑んだ。", - "%^s mumbles, and then cackles evilly."), m_name); - else - msg_format(_("%^sが呪文を唱えて邪悪に微笑んだ。", - "%^s casts a spell and cackles evilly."), m_name); - - learn_spell(MS_MAKE_TRAP); - (void)trap_creation(y, x); + monster_name(m_idx, m_name); + disturb(1, 1); + + if (p_ptr->blind) + msg_format(_("%^sが何かをつぶやいて邪悪に微笑んだ。", + "%^s mumbles, and then cackles evilly."), m_name); + else + msg_format(_("%^sが呪文を唱えて邪悪に微笑んだ。", + "%^s casts a spell and cackles evilly."), m_name); + + learn_spell(MS_MAKE_TRAP); + (void)trap_creation(y, x); } /*! @@ -2496,24 +2496,24 @@ void spell_RF6_TRAPS(int y, int x, int m_idx) */ void spell_RF6_FORGET(int m_idx) { - int rlev = monster_level_idx(m_idx); + int rlev = monster_level_idx(m_idx); char m_name[80]; - monster_name(m_idx, m_name); - - disturb(1, 1); - - msg_format(_("%^sがあなたの記憶を消去しようとしている。", - "%^s tries to blank your mind."), m_name); - - if (randint0(100 + rlev / 2) < p_ptr->skill_sav) - { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); - } - else if (lose_all_info()) - { - msg_print(_("記憶が薄れてしまった。", "Your memories fade away.")); - } - learn_spell(MS_FORGET); + monster_name(m_idx, m_name); + + disturb(1, 1); + + msg_format(_("%^sがあなたの記憶を消去しようとしている。", + "%^s tries to blank your mind."), m_name); + + if (randint0(100 + rlev / 2) < p_ptr->skill_sav) + { + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + } + else if (lose_all_info()) + { + msg_print(_("記憶が薄れてしまった。", "Your memories fade away.")); + } + learn_spell(MS_FORGET); } @@ -2525,15 +2525,15 @@ void spell_RF6_FORGET(int m_idx) */ void spell_RF6_RAISE_DEAD(int m_idx, int t_idx, int TARGET_TYPE) { - monster_type *m_ptr = &m_list[m_idx]; + monster_type *m_ptr = &m_list[m_idx]; - monspell_message(m_idx, t_idx, - _("%^sが何かをつぶやいた。", "%^s mumbles."), - _("%^sが死者復活の呪文を唱えた。", "%^s casts a spell to revive corpses."), - _("%^sが死者復活の呪文を唱えた。", "%^s casts a spell to revive corpses."), - TARGET_TYPE); + monspell_message(m_idx, t_idx, + _("%^sが何かをつぶやいた。", "%^s mumbles."), + _("%^sが死者復活の呪文を唱えた。", "%^s casts a spell to revive corpses."), + _("%^sが死者復活の呪文を唱えた。", "%^s casts a spell to revive corpses."), + TARGET_TYPE); - animate_dead(m_idx, m_ptr->fy, m_ptr->fx); + animate_dead(m_idx, m_ptr->fy, m_ptr->fx); } @@ -2566,13 +2566,14 @@ int summon_EAGLE(int y, int x, int rlev, int m_idx) */ int summon_IE(int y, int x, int rlev, int m_idx) { - u32b mode = 0L; + u32b mode = 0L; int k, count = 0; int num = 2 + randint1(3); - for (k = 0; k < num; k++) - { - count += summon_named_creature(m_idx, y, x, MON_IE, mode); - } + rlev; + for (k = 0; k < num; k++) + { + count += summon_named_creature(m_idx, y, x, MON_IE, mode); + } return count; } @@ -2590,26 +2591,26 @@ int summon_Guardian(int y, int x, int rlev, int m_idx, int t_idx, int TARGET_TYP { int k, count = 0; int num = 2 + randint1(3); - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); - bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); - if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6)) - { + if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6)) + { simple_monspell_message(m_idx, t_idx, _("地面から水が吹き出した!", "Water blew off from the ground!"), _("地面から水が吹き出した!", "Water blew off from the ground!"), TARGET_TYPE); if(mon_to_player) - fire_ball_hide(GF_WATER_FLOW, 0, 3, 8); + fire_ball_hide(GF_WATER_FLOW, 0, 3, 8); else if(mon_to_mon) project(t_idx, 8, y, x, 3, GF_WATER_FLOW, PROJECT_GRID | PROJECT_HIDE, -1); - } + } - for (k = 0; k < num; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); - } + for (k = 0; k < num; k++) + { + count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); + } return count; } @@ -2623,13 +2624,14 @@ int summon_Guardian(int y, int x, int rlev, int m_idx, int t_idx, int TARGET_TYP */ int summon_LOCK_CLONE(int y, int x, int rlev, int m_idx) { - u32b mode = 0L; + u32b mode = 0L; int k, count = 0; int num = randint1(3); - for (k = 0; k < num; k++) - { - count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, mode); - } + rlev; + for (k = 0; k < num; k++) + { + count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, mode); + } return count; } @@ -2645,10 +2647,10 @@ int summon_LOUSE(int y, int x, int rlev, int m_idx) { int k, count = 0; int num = 2 + randint1(3); - for (k = 0; k < num; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, PM_ALLOW_GROUP); - } + for (k = 0; k < num; k++) + { + count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, PM_ALLOW_GROUP); + } return count; } @@ -2663,8 +2665,8 @@ int summon_LOUSE(int y, int x, int rlev, int m_idx) int summon_Kin(int y, int x, int rlev, int m_idx) { int k, count = 0; - monster_type *m_ptr = &m_list[m_idx]; - monster_race *r_ptr = &r_info[m_ptr->r_idx]; + monster_type *m_ptr = &m_list[m_idx]; + monster_race *r_ptr = &r_info[m_ptr->r_idx]; summon_kin_type = r_ptr->d_char; /* Big hack */ for (k = 0; k < 4; k++) @@ -2686,29 +2688,29 @@ int summon_Kin(int y, int x, int rlev, int m_idx) void spell_RF6_S_KIN(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { bool known = monster_near_player(m_idx, t_idx); - bool see_either = see_monster(m_idx) || see_monster(t_idx); - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); - bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); - monster_type *m_ptr = &m_list[m_idx]; - monster_race *r_ptr = &r_info[m_ptr->r_idx]; - int rlev = monster_level_idx(m_idx); - int count = 0; + bool see_either = see_monster(m_idx) || see_monster(t_idx); + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); + monster_type *m_ptr = &m_list[m_idx]; + monster_race *r_ptr = &r_info[m_ptr->r_idx]; + int rlev = monster_level_idx(m_idx); + int count = 0; char m_name[80], t_name[80], m_poss[80]; - monster_name(m_idx, m_name); + monster_name(m_idx, m_name); monster_name(t_idx, t_name); monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE); - disturb(1, 1); - if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT) - { + disturb(1, 1); + if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT) + { monspell_message(m_idx, t_idx, _("%^sが何かをつぶやいた。", "%^s mumbles."), _("%^sがダンジョンの主を召喚した。", "%^s magically summons guardians of dungeons."), _("%^sがダンジョンの主を召喚した。", "%^s magically summons guardians of dungeons."), TARGET_TYPE); - } - else - { + } + else + { if (mon_to_player || (mon_to_mon && known && see_either)) disturb(1, 1); @@ -2728,40 +2730,40 @@ void spell_RF6_S_KIN(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) if (mon_to_mon && known && !see_either) mon_fight = TRUE; - } + } - switch (m_ptr->r_idx) - { - case MON_MENELDOR: - case MON_GWAIHIR: - case MON_THORONDOR: + switch (m_ptr->r_idx) + { + case MON_MENELDOR: + case MON_GWAIHIR: + case MON_THORONDOR: count += summon_EAGLE(y, x, rlev, m_idx); break; - case MON_BULLGATES: + case MON_BULLGATES: count += summon_IE(y, x, rlev, m_idx); - break; + break; - case MON_SERPENT: - case MON_ZOMBI_SERPENT: + case MON_SERPENT: + case MON_ZOMBI_SERPENT: count += summon_Guardian(y, x, rlev, m_idx, t_idx, TARGET_TYPE); - break; + break; - case MON_CALDARM: + case MON_CALDARM: count += summon_LOCK_CLONE(y, x, rlev, m_idx); break; - case MON_LOUSY: + case MON_LOUSY: count += summon_LOUSE(y, x, rlev, m_idx); - break; + break; - default: + default: count += summon_Kin(y, x, rlev, m_idx); break; - } - - if (p_ptr->blind && count && mon_to_player) - msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); + } + + if (p_ptr->blind && count && mon_to_player) + msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); if (known && !see_monster(t_idx) && count && mon_to_mon) mon_fight = TRUE; @@ -2778,11 +2780,11 @@ void spell_RF6_S_KIN(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_S_CYBER(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int count = 0; - monster_type *m_ptr = &m_list[m_idx]; - int rlev = monster_level_idx(m_idx); - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); - bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); + int count = 0; + monster_type *m_ptr = &m_list[m_idx]; + int rlev = monster_level_idx(m_idx); + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); monspell_message(m_idx, t_idx, _("%^sが何かをつぶやいた。", "%^s mumbles."), @@ -2799,8 +2801,8 @@ void spell_RF6_S_CYBER(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) count += summon_cyber(m_idx, y, x); } - if (p_ptr->blind && count && mon_to_player) - msg_print(_("重厚な足音が近くで聞こえる。", "You hear heavy steps nearby.")); + if (p_ptr->blind && count && mon_to_player) + msg_print(_("重厚な足音が近くで聞こえる。", "You hear heavy steps nearby.")); if (monster_near_player(m_idx, t_idx) && !see_monster(t_idx) && count && mon_to_mon) mon_fight = TRUE; @@ -2817,10 +2819,10 @@ void spell_RF6_S_CYBER(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_S_MONSTER(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int count = 0, k; - int rlev = monster_level_idx(m_idx); - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); - bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); + int count = 0, k; + int rlev = monster_level_idx(m_idx); + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); monspell_message(m_idx, t_idx, _("%^sが何かをつぶやいた。", "%^s mumbles."), @@ -2828,17 +2830,17 @@ void spell_RF6_S_MONSTER(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) _("%^sが魔法で仲間を召喚した!", "%^s magically summons help!"), TARGET_TYPE); - for (k = 0; k < 1; k++) - { + for (k = 0; k < 1; k++) + { if(mon_to_player) - count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); + count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); if(mon_to_mon) count += summon_specific(m_idx, y, x, rlev, 0, (monster_u_mode(m_idx))); - } + } - if (p_ptr->blind && count && mon_to_player) - msg_print(_("何かが間近に現れた音がする。", "You hear something appear nearby.")); + if (p_ptr->blind && count && mon_to_player) + msg_print(_("何かが間近に現れた音がする。", "You hear something appear nearby.")); if (monster_near_player(m_idx, t_idx) && !see_monster(t_idx) && count && mon_to_mon) mon_fight = TRUE; @@ -2855,10 +2857,10 @@ void spell_RF6_S_MONSTER(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_S_MONSTERS(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int count = 0, k; - int rlev = monster_level_idx(m_idx); - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); - bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); + int count = 0, k; + int rlev = monster_level_idx(m_idx); + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); monspell_message(m_idx, t_idx, _("%^sが何かをつぶやいた。", "%^s mumbles."), @@ -2866,17 +2868,17 @@ void spell_RF6_S_MONSTERS(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) _("%^sが魔法でモンスターを召喚した!", "%^s magically summons monsters!"), TARGET_TYPE); - for (k = 0; k < S_NUM_6; k++) - { + for (k = 0; k < S_NUM_6; k++) + { if(mon_to_player) count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); if(mon_to_mon) count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | monster_u_mode(m_idx))); - } + } - if (p_ptr->blind && count && mon_to_player) - msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); + if (p_ptr->blind && count && mon_to_player) + msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); if (monster_near_player(m_idx, t_idx) && !see_monster(t_idx) && count && mon_to_mon) mon_fight = TRUE; @@ -2893,10 +2895,10 @@ void spell_RF6_S_MONSTERS(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_S_ANT(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int count = 0, k; - int rlev = monster_level_idx(m_idx); - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); - bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); + int count = 0, k; + int rlev = monster_level_idx(m_idx); + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); monspell_message(m_idx, t_idx, _("%^sが何かをつぶやいた。", "%^s mumbles."), @@ -2904,13 +2906,13 @@ void spell_RF6_S_ANT(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) _("%^sが魔法でアリを召喚した。", "%^s magically summons ants."), TARGET_TYPE); - for (k = 0; k < S_NUM_6; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, PM_ALLOW_GROUP); - } + for (k = 0; k < S_NUM_6; k++) + { + count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, PM_ALLOW_GROUP); + } - if (p_ptr->blind && count && mon_to_player) - msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); + if (p_ptr->blind && count && mon_to_player) + msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); if (monster_near_player(m_idx, t_idx) && !see_monster(t_idx) && count && mon_to_mon) mon_fight = TRUE; @@ -2927,10 +2929,10 @@ void spell_RF6_S_ANT(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_S_SPIDER(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int count = 0, k; - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); - bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); - int rlev = monster_level_idx(m_idx); + int count = 0, k; + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); + int rlev = monster_level_idx(m_idx); monspell_message(m_idx, t_idx, _("%^sが何かをつぶやいた。", "%^s mumbles."), @@ -2938,13 +2940,13 @@ void spell_RF6_S_SPIDER(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) _("%^sが魔法でクモを召喚した。", "%^s magically summons spiders."), TARGET_TYPE); - for (k = 0; k < S_NUM_6; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, PM_ALLOW_GROUP); - } + for (k = 0; k < S_NUM_6; k++) + { + count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, PM_ALLOW_GROUP); + } - if (p_ptr->blind && count && mon_to_player) - msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); + if (p_ptr->blind && count && mon_to_player) + msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); if (monster_near_player(m_idx, t_idx) && !see_monster(t_idx) && count && mon_to_mon) mon_fight = TRUE; @@ -2961,10 +2963,10 @@ void spell_RF6_S_SPIDER(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_S_HOUND(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int count = 0, k; - int rlev = monster_level_idx(m_idx); - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); - bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); + int count = 0, k; + int rlev = monster_level_idx(m_idx); + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); monspell_message(m_idx, t_idx, _("%^sが何かをつぶやいた。", "%^s mumbles."), @@ -2973,12 +2975,12 @@ void spell_RF6_S_HOUND(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) TARGET_TYPE); for (k = 0; k < S_NUM_4; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, PM_ALLOW_GROUP); - } + { + count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, PM_ALLOW_GROUP); + } - if (p_ptr->blind && count && mon_to_player) - msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); + if (p_ptr->blind && count && mon_to_player) + msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); if (monster_near_player(m_idx, t_idx) && !see_monster(t_idx) && count && mon_to_mon) mon_fight = TRUE; @@ -2995,10 +2997,10 @@ void spell_RF6_S_HOUND(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_S_HYDRA(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int count = 0, k; - int rlev = monster_level_idx(m_idx); - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); - bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); + int count = 0, k; + int rlev = monster_level_idx(m_idx); + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); monspell_message(m_idx, t_idx, _("%^sが何かをつぶやいた。", "%^s mumbles."), @@ -3007,12 +3009,12 @@ void spell_RF6_S_HYDRA(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) TARGET_TYPE); for (k = 0; k < S_NUM_4; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, PM_ALLOW_GROUP); - } + { + count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, PM_ALLOW_GROUP); + } - if (p_ptr->blind && count && mon_to_player) - msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); + if (p_ptr->blind && count && mon_to_player) + msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); if (monster_near_player(m_idx, t_idx) && !see_monster(t_idx) && count && mon_to_mon) mon_fight = TRUE; @@ -3029,12 +3031,12 @@ void spell_RF6_S_HYDRA(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_S_ANGEL(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int count = 0, k; - int num = 1; - monster_type *m_ptr = &m_list[m_idx]; - monster_race *r_ptr = &r_info[m_ptr->r_idx]; - int rlev = monster_level_idx(m_idx); - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + int count = 0, k; + int num = 1; + monster_type *m_ptr = &m_list[m_idx]; + monster_race *r_ptr = &r_info[m_ptr->r_idx]; + int rlev = monster_level_idx(m_idx); + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); monspell_message(m_idx, t_idx, _("%^sが何かをつぶやいた。", "%^s mumbles."), @@ -3042,26 +3044,26 @@ void spell_RF6_S_ANGEL(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) _("%^sが魔法で天使を召喚した!", "%^s magically summons an angel!"), TARGET_TYPE); - if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band) - { - num += r_ptr->level / 40; - } + if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band) + { + num += r_ptr->level / 40; + } for (k = 0; k < num; k++) { - count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, PM_ALLOW_GROUP); + count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, PM_ALLOW_GROUP); } - if (count < 2) - { - if (p_ptr->blind && count) - msg_print(_("何かが間近に現れた音がする。", "You hear something appear nearby.")); - } - else - { - if (p_ptr->blind) - msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); - } + if (count < 2) + { + if (p_ptr->blind && count) + msg_print(_("何かが間近に現れた音がする。", "You hear something appear nearby.")); + } + else + { + if (p_ptr->blind) + msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); + } if (monster_near_player(m_idx, t_idx) && !see_monster(t_idx) && count && mon_to_mon) mon_fight = TRUE; @@ -3078,9 +3080,9 @@ void spell_RF6_S_ANGEL(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_S_DEMON(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int count = 0, k; - int rlev = monster_level_idx(m_idx); - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + int count = 0, k; + int rlev = monster_level_idx(m_idx); + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); monspell_message(m_idx, t_idx, _("%^sが何かをつぶやいた。", "%^s mumbles."), @@ -3090,11 +3092,11 @@ void spell_RF6_S_DEMON(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) for (k = 0; k < 1; k++) { - count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, PM_ALLOW_GROUP); + count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, PM_ALLOW_GROUP); } - if (p_ptr->blind && count) - msg_print(_("何かが間近に現れた音がする。", "You hear something appear nearby.")); + if (p_ptr->blind && count) + msg_print(_("何かが間近に現れた音がする。", "You hear something appear nearby.")); if (monster_near_player(m_idx, t_idx) && !see_monster(t_idx) && count && mon_to_mon) mon_fight = TRUE; @@ -3111,9 +3113,9 @@ void spell_RF6_S_DEMON(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_S_UNDEAD(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int count = 0, k; - int rlev = monster_level_idx(m_idx); - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + int count = 0, k; + int rlev = monster_level_idx(m_idx); + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); monspell_message(m_idx, t_idx, _("%^sが何かをつぶやいた。", "%^s mumbles."), @@ -3123,11 +3125,11 @@ void spell_RF6_S_UNDEAD(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) for (k = 0; k < 1; k++) { - count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, PM_ALLOW_GROUP); + count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, PM_ALLOW_GROUP); } - if (p_ptr->blind && count) - msg_print(_("何かが間近に現れた音がする。", "You hear something appear nearby.")); + if (p_ptr->blind && count) + msg_print(_("何かが間近に現れた音がする。", "You hear something appear nearby.")); if (monster_near_player(m_idx, t_idx) && !see_monster(t_idx) && count && mon_to_mon) mon_fight = TRUE; @@ -3144,9 +3146,9 @@ void spell_RF6_S_UNDEAD(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_S_DRAGON(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int count = 0, k; - int rlev = monster_level_idx(m_idx); - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + int count = 0, k; + int rlev = monster_level_idx(m_idx); + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); monspell_message(m_idx, t_idx, _("%^sが何かをつぶやいた。", "%^s mumbles."), @@ -3156,11 +3158,11 @@ void spell_RF6_S_DRAGON(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) for (k = 0; k < 1; k++) { - count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, PM_ALLOW_GROUP); + count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, PM_ALLOW_GROUP); } - if (p_ptr->blind && count) - msg_print(_("何かが間近に現れた音がする。", "You hear something appear nearby.")); + if (p_ptr->blind && count) + msg_print(_("何かが間近に現れた音がする。", "You hear something appear nearby.")); if (monster_near_player(m_idx, t_idx) && !see_monster(t_idx) && count && mon_to_mon) mon_fight = TRUE; @@ -3175,52 +3177,52 @@ void spell_RF6_S_DRAGON(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int summon_NAZGUL(int y, int x, int m_idx) { - u32b mode = 0L; + u32b mode = 0L; int count = 0, k; int cy = y; - int cx = x; + int cx = x; char m_name[80]; - monster_name(m_idx, m_name); - - if (p_ptr->blind) - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); - else - msg_format(_("%^sが魔法で幽鬼戦隊を召喚した!", "%^s magically summons rangers of Nazgul!"), m_name); - - msg_print(NULL); - - for (k = 0; k < 30; k++) - { - if (!summon_possible(cy, cx) || !cave_empty_bold(cy, cx)) - { - int j; - for (j = 100; j > 0; j--) - { - scatter(&cy, &cx, y, x, 2, 0); - if (cave_empty_bold(cy, cx)) break; - } - if (!j) break; - } - if (!cave_empty_bold(cy, cx)) continue; - - if (summon_named_creature(m_idx, cy, cx, MON_NAZGUL, mode)) - { - y = cy; - x = cx; - count++; - if (count == 1) - msg_format(_("「幽鬼戦隊%d号、ナズグル・ブラック!」", - "A Nazgul says 'Nazgul-Rangers Number %d, Nazgul-Black!'"), count); - else - msg_format(_("「同じく%d号、ナズグル・ブラック!」", - "Another one says 'Number %d, Nazgul-Black!'"), count); - - msg_print(NULL); - } - } - msg_format(_("「%d人そろって、リングレンジャー!」", - "They say 'The %d meets! We are the Ring-Ranger!'."), count); - msg_print(NULL); + monster_name(m_idx, m_name); + + if (p_ptr->blind) + msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); + else + msg_format(_("%^sが魔法で幽鬼戦隊を召喚した!", "%^s magically summons rangers of Nazgul!"), m_name); + + msg_print(NULL); + + for (k = 0; k < 30; k++) + { + if (!summon_possible(cy, cx) || !cave_empty_bold(cy, cx)) + { + int j; + for (j = 100; j > 0; j--) + { + scatter(&cy, &cx, y, x, 2, 0); + if (cave_empty_bold(cy, cx)) break; + } + if (!j) break; + } + if (!cave_empty_bold(cy, cx)) continue; + + if (summon_named_creature(m_idx, cy, cx, MON_NAZGUL, mode)) + { + y = cy; + x = cx; + count++; + if (count == 1) + msg_format(_("「幽鬼戦隊%d号、ナズグル・ブラック!」", + "A Nazgul says 'Nazgul-Rangers Number %d, Nazgul-Black!'"), count); + else + msg_format(_("「同じく%d号、ナズグル・ブラック!」", + "Another one says 'Number %d, Nazgul-Black!'"), count); + + msg_print(NULL); + } + } + msg_format(_("「%d人そろって、リングレンジャー!」", + "They say 'The %d meets! We are the Ring-Ranger!'."), count); + msg_print(NULL); return count; } @@ -3235,43 +3237,43 @@ int summon_NAZGUL(int y, int x, int m_idx) */ void spell_RF6_S_HI_UNDEAD(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); - bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); - monster_type *m_ptr = &m_list[m_idx]; - int rlev = monster_level_idx(m_idx); - int k, count = 0; + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); + monster_type *m_ptr = &m_list[m_idx]; + int rlev = monster_level_idx(m_idx); + int k, count = 0; char m_name[80]; - monster_name(m_idx, m_name); + monster_name(m_idx, m_name); - disturb(1, 1); + disturb(1, 1); - if (((m_ptr->r_idx == MON_MORGOTH) || (m_ptr->r_idx == MON_SAURON) || (m_ptr->r_idx == MON_ANGMAR)) && + if (((m_ptr->r_idx == MON_MORGOTH) || (m_ptr->r_idx == MON_SAURON) || (m_ptr->r_idx == MON_ANGMAR)) && ((r_info[MON_NAZGUL].cur_num + 2) < r_info[MON_NAZGUL].max_num) && mon_to_player) - { - count += summon_NAZGUL(y, x, m_idx); - } - else - { + { + count += summon_NAZGUL(y, x, m_idx); + } + else + { monspell_message(m_idx, t_idx, _("%^sが何かをつぶやいた。", "%^s mumbles."), _("%^sが魔法で強力なアンデッドを召喚した!", "%^s magically summons greater undead!"), _("%sが魔法でアンデッドを召喚した。", "%^s magically summons undead."), TARGET_TYPE); - for (k = 0; k < S_NUM_6; k++) - { + for (k = 0; k < S_NUM_6; k++) + { if(mon_to_player) - count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); + count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); if(mon_to_mon) count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | monster_u_mode(m_idx))); - } - } - if (p_ptr->blind && count && mon_to_player) - { - msg_print(_("間近で何か多くのものが這い回る音が聞こえる。", "You hear many creepy things appear nearby.")); - } + } + } + if (p_ptr->blind && count && mon_to_player) + { + msg_print(_("間近で何か多くのものが這い回る音が聞こえる。", "You hear many creepy things appear nearby.")); + } if (monster_near_player(m_idx, t_idx) && !see_monster(t_idx) && count && mon_to_mon) mon_fight = TRUE; @@ -3288,10 +3290,10 @@ void spell_RF6_S_HI_UNDEAD(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_S_HI_DRAGON(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int count = 0, k; - int rlev = monster_level_idx(m_idx); - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); - bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); + int count = 0, k; + int rlev = monster_level_idx(m_idx); + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); monspell_message(m_idx, t_idx, _("%^sが何かをつぶやいた。", "%^s mumbles."), @@ -3299,19 +3301,19 @@ void spell_RF6_S_HI_DRAGON(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) _("%^sが魔法で古代ドラゴンを召喚した!", "%^s magically summons ancient dragons!"), TARGET_TYPE); - for (k = 0; k < S_NUM_4; k++) - { + for (k = 0; k < S_NUM_4; k++) + { if(mon_to_player) count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); if(mon_to_mon) count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | monster_u_mode(m_idx))); - } + } - if (p_ptr->blind && count && mon_to_player) - { - msg_print(_("多くの力強いものが間近に現れた音が聞こえる。", "You hear many powerful things appear nearby.")); - } + if (p_ptr->blind && count && mon_to_player) + { + msg_print(_("多くの力強いものが間近に現れた音が聞こえる。", "You hear many powerful things appear nearby.")); + } if (monster_near_player(m_idx, t_idx) && !see_monster(t_idx) && count && mon_to_mon) mon_fight = TRUE; @@ -3328,10 +3330,10 @@ void spell_RF6_S_HI_DRAGON(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_S_AMBERITES(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int count = 0, k; - int rlev = monster_level_idx(m_idx); - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); - bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); + int count = 0, k; + int rlev = monster_level_idx(m_idx); + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); monspell_message(m_idx, t_idx, _("%^sが何かをつぶやいた。", "%^s mumbles."), @@ -3339,15 +3341,15 @@ void spell_RF6_S_AMBERITES(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) _("%^sがアンバーの王族を召喚した!", "%^s magically summons Lords of Amber!"), TARGET_TYPE); - for (k = 0; k < S_NUM_4; k++) - { + for (k = 0; k < S_NUM_4; k++) + { count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); - } + } - if (p_ptr->blind && count && mon_to_player) - { - msg_print(_("不死の者が近くに現れるのが聞こえた。", "You hear immortal beings appear nearby.")); - } + if (p_ptr->blind && count && mon_to_player) + { + msg_print(_("不死の者が近くに現れるのが聞こえた。", "You hear immortal beings appear nearby.")); + } if (monster_near_player(m_idx, t_idx) && !see_monster(t_idx) && count && mon_to_mon) mon_fight = TRUE; @@ -3364,13 +3366,13 @@ void spell_RF6_S_AMBERITES(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ void spell_RF6_S_UNIQUE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) { - int count = 0, k; - monster_type *m_ptr = &m_list[m_idx]; - int rlev = monster_level_idx(m_idx); - bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); - bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); - bool uniques_are_summoned = FALSE; - int non_unique_type = SUMMON_HI_UNDEAD; + int count = 0, k; + monster_type *m_ptr = &m_list[m_idx]; + int rlev = monster_level_idx(m_idx); + bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); + bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); + bool uniques_are_summoned = FALSE; + int non_unique_type = SUMMON_HI_UNDEAD; monspell_message(m_idx, t_idx, _("%^sが何かをつぶやいた。", "%^s mumbles."), @@ -3378,28 +3380,28 @@ void spell_RF6_S_UNIQUE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) _("%^sが魔法で特別な強敵を召喚した!", "%^s magically summons special opponents!"), TARGET_TYPE); - for (k = 0; k < S_NUM_4; k++) - { - count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); - } + for (k = 0; k < S_NUM_4; k++) + { + count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); + } - if (count) uniques_are_summoned = TRUE; - - if ((m_ptr->sub_align & (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) == (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) - non_unique_type = 0; - else if (m_ptr->sub_align & SUB_ALIGN_GOOD) - non_unique_type = SUMMON_ANGEL; - - for (k = count; k < S_NUM_4; k++) - { - count += summon_specific(m_idx, y, x, rlev, non_unique_type, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); - } - - if (p_ptr->blind && count && mon_to_player) - { - msg_format(_("多くの%sが間近に現れた音が聞こえる。", "You hear many %s appear nearby."), - uniques_are_summoned ? _("力強いもの", "powerful things") : _("もの", "things")); - } + if (count) uniques_are_summoned = TRUE; + + if ((m_ptr->sub_align & (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) == (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) + non_unique_type = 0; + else if (m_ptr->sub_align & SUB_ALIGN_GOOD) + non_unique_type = SUMMON_ANGEL; + + for (k = count; k < S_NUM_4; k++) + { + count += summon_specific(m_idx, y, x, rlev, non_unique_type, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); + } + + if (p_ptr->blind && count && mon_to_player) + { + msg_format(_("多くの%sが間近に現れた音が聞こえる。", "You hear many %s appear nearby."), + uniques_are_summoned ? _("力強いもの", "powerful things") : _("もの", "things")); + } if (monster_near_player(m_idx, t_idx) && !see_monster(t_idx) && count && mon_to_mon) mon_fight = TRUE; @@ -3417,106 +3419,106 @@ void spell_RF6_S_UNIQUE(int y, int x, int m_idx, int t_idx, int TARGET_TYPE) */ int monspell_to_player(int SPELL_NUM, int y, int x, int m_idx) { - switch (SPELL_NUM) - { - case RF4_SPELL_START + 0: spell_RF4_SHRIEK(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF4_SHRIEK */ - case RF4_SPELL_START + 1: break; /* RF4_XXX1 */ - case RF4_SPELL_START + 2: spell_RF4_DISPEL(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF4_DISPEL */ - case RF4_SPELL_START + 3: return spell_RF4_ROCKET(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_ROCKET */ - case RF4_SPELL_START + 4: return spell_RF4_SHOOT(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_SHOOT */ - case RF4_SPELL_START + 5: break; /* RF4_XXX2 */ - case RF4_SPELL_START + 6: break; /* RF4_XXX3 */ - case RF4_SPELL_START + 7: break; /* RF4_XXX4 */ - case RF4_SPELL_START + 8: return spell_RF4_BREATH(GF_ACID, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_ACID */ - case RF4_SPELL_START + 9: return spell_RF4_BREATH(GF_ELEC, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_ELEC */ - case RF4_SPELL_START + 10: return spell_RF4_BREATH(GF_FIRE, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_FIRE */ - case RF4_SPELL_START + 11: return spell_RF4_BREATH(GF_COLD, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_COLD */ - case RF4_SPELL_START + 12: return spell_RF4_BREATH(GF_POIS, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_POIS */ - case RF4_SPELL_START + 13: return spell_RF4_BREATH(GF_NETHER, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_NETH */ - case RF4_SPELL_START + 14: return spell_RF4_BREATH(GF_LITE, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_LITE */ - case RF4_SPELL_START + 15: return spell_RF4_BREATH(GF_DARK, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_DARK */ - case RF4_SPELL_START + 16: return spell_RF4_BREATH(GF_CONFUSION, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_CONF */ - case RF4_SPELL_START + 17: return spell_RF4_BREATH(GF_SOUND, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_SOUN */ - case RF4_SPELL_START + 18: return spell_RF4_BREATH(GF_CHAOS, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_CHAO */ - case RF4_SPELL_START + 19: return spell_RF4_BREATH(GF_DISENCHANT, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_DISE */ - case RF4_SPELL_START + 20: return spell_RF4_BREATH(GF_NEXUS, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_NEXU */ - case RF4_SPELL_START + 21: return spell_RF4_BREATH(GF_TIME, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_TIME */ - case RF4_SPELL_START + 22: return spell_RF4_BREATH(GF_INERTIAL, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_INER */ - case RF4_SPELL_START + 23: return spell_RF4_BREATH(GF_GRAVITY, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_GRAV */ - case RF4_SPELL_START + 24: return spell_RF4_BREATH(GF_SHARDS, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_SHAR */ - case RF4_SPELL_START + 25: return spell_RF4_BREATH(GF_PLASMA, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_PLAS */ - case RF4_SPELL_START + 26: return spell_RF4_BREATH(GF_FORCE, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_WALL */ - case RF4_SPELL_START + 27: return spell_RF4_BREATH(GF_MANA, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_MANA */ - case RF4_SPELL_START + 28: return spell_RF4_BA_NUKE(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BA_NUKE */ - case RF4_SPELL_START + 29: return spell_RF4_BREATH(GF_NUKE, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_NUKE */ - case RF4_SPELL_START + 30: return spell_RF4_BA_CHAO(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BA_CHAO */ - case RF4_SPELL_START + 31: return spell_RF4_BREATH(GF_DISINTEGRATE, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_DISI */ - case RF5_SPELL_START + 0: return spell_RF5_BA_ACID(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_ACID */ - case RF5_SPELL_START + 1: return spell_RF5_BA_ELEC(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_ELEC */ - case RF5_SPELL_START + 2: return spell_RF5_BA_FIRE(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_FIRE */ - case RF5_SPELL_START + 3: return spell_RF5_BA_COLD(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_COLD */ - case RF5_SPELL_START + 4: return spell_RF5_BA_POIS(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_POIS */ - case RF5_SPELL_START + 5: return spell_RF5_BA_NETH(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_NETH */ - case RF5_SPELL_START + 6: return spell_RF5_BA_WATE(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_WATE */ - case RF5_SPELL_START + 7: return spell_RF5_BA_MANA(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_MANA */ - case RF5_SPELL_START + 8: return spell_RF5_BA_DARK(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_DARK */ - case RF5_SPELL_START + 9: return spell_RF5_DRAIN_MANA(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_DRAIN_MANA */ - case RF5_SPELL_START + 10: return spell_RF5_MIND_BLAST(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_MIND_BLAST */ - case RF5_SPELL_START + 11: return spell_RF5_BRAIN_SMASH(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_MIND_BLAST */ - case RF5_SPELL_START + 12: return spell_RF5_CAUSE_1(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_CAUSE_1 */ - case RF5_SPELL_START + 13: return spell_RF5_CAUSE_2(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_CAUSE_2 */ - case RF5_SPELL_START + 14: return spell_RF5_CAUSE_3(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_CAUSE_3 */ - case RF5_SPELL_START + 15: return spell_RF5_CAUSE_4(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_CAUSE_4 */ - case RF5_SPELL_START + 16: return spell_RF5_BO_ACID(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BO_ACID */ - case RF5_SPELL_START + 17: return spell_RF5_BO_ELEC(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BO_ELEC */ - case RF5_SPELL_START + 18: return spell_RF5_BO_FIRE(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BO_FIRE */ - case RF5_SPELL_START + 19: return spell_RF5_BO_COLD(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BO_COLD */ - case RF5_SPELL_START + 20: return spell_RF5_BA_LITE(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_LITE */ - case RF5_SPELL_START + 21: return spell_RF5_BO_NETH(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BO_NETH */ - case RF5_SPELL_START + 22: return spell_RF5_BO_WATE(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BO_WATE */ - case RF5_SPELL_START + 23: return spell_RF5_BO_MANA(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BO_MANA */ - case RF5_SPELL_START + 24: return spell_RF5_BO_PLAS(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BO_PLAS */ - case RF5_SPELL_START + 25: return spell_RF5_BO_ICEE(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BO_ICEE */ - case RF5_SPELL_START + 26: return spell_RF5_MISSILE(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_MISSILE */ - case RF5_SPELL_START + 27: spell_RF5_SCARE(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF5_SCARE */ - case RF5_SPELL_START + 28: spell_RF5_BLIND(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF5_BLIND */ - case RF5_SPELL_START + 29: spell_RF5_CONF(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF5_CONF */ - case RF5_SPELL_START + 30: spell_RF5_SLOW(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF5_SLOW */ - case RF5_SPELL_START + 31: spell_RF5_HOLD(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF5_HOLD */ - case RF6_SPELL_START + 0: spell_RF6_HASTE(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_HASTE */ - case RF6_SPELL_START + 1: return spell_RF6_HAND_DOOM(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF6_HAND_DOOM */ - case RF6_SPELL_START + 2: spell_RF6_HEAL(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_HEAL */ - case RF6_SPELL_START + 3: spell_RF6_INVULNER(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_INVULNER */ - case RF6_SPELL_START + 4: spell_RF6_BLINK(m_idx, MONSTER_TO_PLAYER); break; /* RF6_BLINK */ - case RF6_SPELL_START + 5: spell_RF6_TPORT(m_idx, MONSTER_TO_PLAYER); break; /* RF6_TPORT */ - case RF6_SPELL_START + 6: return spell_RF6_WORLD(m_idx); break; /* RF6_WORLD */ - case RF6_SPELL_START + 7: return spell_RF6_SPECIAL(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF6_SPECIAL */ - case RF6_SPELL_START + 8: spell_RF6_TELE_TO(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_TELE_TO */ - case RF6_SPELL_START + 9: spell_RF6_TELE_AWAY(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_TELE_AWAY */ - case RF6_SPELL_START + 10: spell_RF6_TELE_LEVEL(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_TELE_LEVEL */ - case RF6_SPELL_START + 11: spell_RF6_PSY_SPEAR(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_PSY_SPEAR */ - case RF6_SPELL_START + 12: spell_RF6_DARKNESS(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_DARKNESS */ - case RF6_SPELL_START + 13: spell_RF6_TRAPS(y, x, m_idx); break; /* RF6_TRAPS */ - case RF6_SPELL_START + 14: spell_RF6_FORGET(m_idx); break; /* RF6_FORGET */ - case RF6_SPELL_START + 15: spell_RF6_RAISE_DEAD(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_RAISE_DEAD */ - case RF6_SPELL_START + 16: spell_RF6_S_KIN(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_KIN */ - case RF6_SPELL_START + 17: spell_RF6_S_CYBER(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_CYBER */ - case RF6_SPELL_START + 18: spell_RF6_S_MONSTER(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_MONSTER */ - case RF6_SPELL_START + 19: spell_RF6_S_MONSTERS(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_MONSTER */ - case RF6_SPELL_START + 20: spell_RF6_S_ANT(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_ANT */ - case RF6_SPELL_START + 21: spell_RF6_S_SPIDER(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_SPIDER */ - case RF6_SPELL_START + 22: spell_RF6_S_HOUND(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_HOUND */ - case RF6_SPELL_START + 23: spell_RF6_S_HYDRA(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_HYDRA */ - case RF6_SPELL_START + 24: spell_RF6_S_ANGEL(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_ANGEL */ - case RF6_SPELL_START + 25: spell_RF6_S_DEMON(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_DEMON */ - case RF6_SPELL_START + 26: spell_RF6_S_UNDEAD(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_UNDEAD */ - case RF6_SPELL_START + 27: spell_RF6_S_DRAGON(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_DRAGON */ - case RF6_SPELL_START + 28: spell_RF6_S_HI_UNDEAD(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_HI_UNDEAD */ - case RF6_SPELL_START + 29: spell_RF6_S_HI_DRAGON(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_HI_DRAGON */ - case RF6_SPELL_START + 30: spell_RF6_S_AMBERITES(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_AMBERITES */ - case RF6_SPELL_START + 31: spell_RF6_S_UNIQUE(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_UNIQUE */ - } - return 0; + switch (SPELL_NUM) + { + case RF4_SPELL_START + 0: spell_RF4_SHRIEK(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF4_SHRIEK */ + case RF4_SPELL_START + 1: break; /* RF4_XXX1 */ + case RF4_SPELL_START + 2: spell_RF4_DISPEL(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF4_DISPEL */ + case RF4_SPELL_START + 3: return spell_RF4_ROCKET(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_ROCKET */ + case RF4_SPELL_START + 4: return spell_RF4_SHOOT(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_SHOOT */ + case RF4_SPELL_START + 5: break; /* RF4_XXX2 */ + case RF4_SPELL_START + 6: break; /* RF4_XXX3 */ + case RF4_SPELL_START + 7: break; /* RF4_XXX4 */ + case RF4_SPELL_START + 8: return spell_RF4_BREATH(GF_ACID, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_ACID */ + case RF4_SPELL_START + 9: return spell_RF4_BREATH(GF_ELEC, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_ELEC */ + case RF4_SPELL_START + 10: return spell_RF4_BREATH(GF_FIRE, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_FIRE */ + case RF4_SPELL_START + 11: return spell_RF4_BREATH(GF_COLD, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_COLD */ + case RF4_SPELL_START + 12: return spell_RF4_BREATH(GF_POIS, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_POIS */ + case RF4_SPELL_START + 13: return spell_RF4_BREATH(GF_NETHER, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_NETH */ + case RF4_SPELL_START + 14: return spell_RF4_BREATH(GF_LITE, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_LITE */ + case RF4_SPELL_START + 15: return spell_RF4_BREATH(GF_DARK, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_DARK */ + case RF4_SPELL_START + 16: return spell_RF4_BREATH(GF_CONFUSION, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_CONF */ + case RF4_SPELL_START + 17: return spell_RF4_BREATH(GF_SOUND, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_SOUN */ + case RF4_SPELL_START + 18: return spell_RF4_BREATH(GF_CHAOS, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_CHAO */ + case RF4_SPELL_START + 19: return spell_RF4_BREATH(GF_DISENCHANT, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_DISE */ + case RF4_SPELL_START + 20: return spell_RF4_BREATH(GF_NEXUS, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_NEXU */ + case RF4_SPELL_START + 21: return spell_RF4_BREATH(GF_TIME, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_TIME */ + case RF4_SPELL_START + 22: return spell_RF4_BREATH(GF_INERTIAL, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_INER */ + case RF4_SPELL_START + 23: return spell_RF4_BREATH(GF_GRAVITY, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_GRAV */ + case RF4_SPELL_START + 24: return spell_RF4_BREATH(GF_SHARDS, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_SHAR */ + case RF4_SPELL_START + 25: return spell_RF4_BREATH(GF_PLASMA, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_PLAS */ + case RF4_SPELL_START + 26: return spell_RF4_BREATH(GF_FORCE, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_WALL */ + case RF4_SPELL_START + 27: return spell_RF4_BREATH(GF_MANA, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_MANA */ + case RF4_SPELL_START + 28: return spell_RF4_BA_NUKE(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BA_NUKE */ + case RF4_SPELL_START + 29: return spell_RF4_BREATH(GF_NUKE, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_NUKE */ + case RF4_SPELL_START + 30: return spell_RF4_BA_CHAO(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BA_CHAO */ + case RF4_SPELL_START + 31: return spell_RF4_BREATH(GF_DISINTEGRATE, y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF4_BR_DISI */ + case RF5_SPELL_START + 0: return spell_RF5_BA_ACID(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_ACID */ + case RF5_SPELL_START + 1: return spell_RF5_BA_ELEC(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_ELEC */ + case RF5_SPELL_START + 2: return spell_RF5_BA_FIRE(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_FIRE */ + case RF5_SPELL_START + 3: return spell_RF5_BA_COLD(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_COLD */ + case RF5_SPELL_START + 4: return spell_RF5_BA_POIS(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_POIS */ + case RF5_SPELL_START + 5: return spell_RF5_BA_NETH(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_NETH */ + case RF5_SPELL_START + 6: return spell_RF5_BA_WATE(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_WATE */ + case RF5_SPELL_START + 7: return spell_RF5_BA_MANA(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_MANA */ + case RF5_SPELL_START + 8: return spell_RF5_BA_DARK(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_DARK */ + case RF5_SPELL_START + 9: return spell_RF5_DRAIN_MANA(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_DRAIN_MANA */ + case RF5_SPELL_START + 10: return spell_RF5_MIND_BLAST(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_MIND_BLAST */ + case RF5_SPELL_START + 11: return spell_RF5_BRAIN_SMASH(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_MIND_BLAST */ + case RF5_SPELL_START + 12: return spell_RF5_CAUSE_1(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_CAUSE_1 */ + case RF5_SPELL_START + 13: return spell_RF5_CAUSE_2(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_CAUSE_2 */ + case RF5_SPELL_START + 14: return spell_RF5_CAUSE_3(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_CAUSE_3 */ + case RF5_SPELL_START + 15: return spell_RF5_CAUSE_4(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_CAUSE_4 */ + case RF5_SPELL_START + 16: return spell_RF5_BO_ACID(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BO_ACID */ + case RF5_SPELL_START + 17: return spell_RF5_BO_ELEC(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BO_ELEC */ + case RF5_SPELL_START + 18: return spell_RF5_BO_FIRE(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BO_FIRE */ + case RF5_SPELL_START + 19: return spell_RF5_BO_COLD(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BO_COLD */ + case RF5_SPELL_START + 20: return spell_RF5_BA_LITE(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BA_LITE */ + case RF5_SPELL_START + 21: return spell_RF5_BO_NETH(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BO_NETH */ + case RF5_SPELL_START + 22: return spell_RF5_BO_WATE(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BO_WATE */ + case RF5_SPELL_START + 23: return spell_RF5_BO_MANA(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BO_MANA */ + case RF5_SPELL_START + 24: return spell_RF5_BO_PLAS(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BO_PLAS */ + case RF5_SPELL_START + 25: return spell_RF5_BO_ICEE(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_BO_ICEE */ + case RF5_SPELL_START + 26: return spell_RF5_MISSILE(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF5_MISSILE */ + case RF5_SPELL_START + 27: spell_RF5_SCARE(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF5_SCARE */ + case RF5_SPELL_START + 28: spell_RF5_BLIND(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF5_BLIND */ + case RF5_SPELL_START + 29: spell_RF5_CONF(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF5_CONF */ + case RF5_SPELL_START + 30: spell_RF5_SLOW(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF5_SLOW */ + case RF5_SPELL_START + 31: spell_RF5_HOLD(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF5_HOLD */ + case RF6_SPELL_START + 0: spell_RF6_HASTE(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_HASTE */ + case RF6_SPELL_START + 1: return spell_RF6_HAND_DOOM(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF6_HAND_DOOM */ + case RF6_SPELL_START + 2: spell_RF6_HEAL(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_HEAL */ + case RF6_SPELL_START + 3: spell_RF6_INVULNER(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_INVULNER */ + case RF6_SPELL_START + 4: spell_RF6_BLINK(m_idx, MONSTER_TO_PLAYER); break; /* RF6_BLINK */ + case RF6_SPELL_START + 5: spell_RF6_TPORT(m_idx, MONSTER_TO_PLAYER); break; /* RF6_TPORT */ + case RF6_SPELL_START + 6: return spell_RF6_WORLD(m_idx); break; /* RF6_WORLD */ + case RF6_SPELL_START + 7: return spell_RF6_SPECIAL(y, x, m_idx, 0, MONSTER_TO_PLAYER); /* RF6_SPECIAL */ + case RF6_SPELL_START + 8: spell_RF6_TELE_TO(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_TELE_TO */ + case RF6_SPELL_START + 9: spell_RF6_TELE_AWAY(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_TELE_AWAY */ + case RF6_SPELL_START + 10: spell_RF6_TELE_LEVEL(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_TELE_LEVEL */ + case RF6_SPELL_START + 11: spell_RF6_PSY_SPEAR(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_PSY_SPEAR */ + case RF6_SPELL_START + 12: spell_RF6_DARKNESS(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_DARKNESS */ + case RF6_SPELL_START + 13: spell_RF6_TRAPS(y, x, m_idx); break; /* RF6_TRAPS */ + case RF6_SPELL_START + 14: spell_RF6_FORGET(m_idx); break; /* RF6_FORGET */ + case RF6_SPELL_START + 15: spell_RF6_RAISE_DEAD(m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_RAISE_DEAD */ + case RF6_SPELL_START + 16: spell_RF6_S_KIN(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_KIN */ + case RF6_SPELL_START + 17: spell_RF6_S_CYBER(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_CYBER */ + case RF6_SPELL_START + 18: spell_RF6_S_MONSTER(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_MONSTER */ + case RF6_SPELL_START + 19: spell_RF6_S_MONSTERS(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_MONSTER */ + case RF6_SPELL_START + 20: spell_RF6_S_ANT(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_ANT */ + case RF6_SPELL_START + 21: spell_RF6_S_SPIDER(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_SPIDER */ + case RF6_SPELL_START + 22: spell_RF6_S_HOUND(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_HOUND */ + case RF6_SPELL_START + 23: spell_RF6_S_HYDRA(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_HYDRA */ + case RF6_SPELL_START + 24: spell_RF6_S_ANGEL(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_ANGEL */ + case RF6_SPELL_START + 25: spell_RF6_S_DEMON(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_DEMON */ + case RF6_SPELL_START + 26: spell_RF6_S_UNDEAD(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_UNDEAD */ + case RF6_SPELL_START + 27: spell_RF6_S_DRAGON(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_DRAGON */ + case RF6_SPELL_START + 28: spell_RF6_S_HI_UNDEAD(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_HI_UNDEAD */ + case RF6_SPELL_START + 29: spell_RF6_S_HI_DRAGON(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_HI_DRAGON */ + case RF6_SPELL_START + 30: spell_RF6_S_AMBERITES(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_AMBERITES */ + case RF6_SPELL_START + 31: spell_RF6_S_UNIQUE(y, x, m_idx, 0, MONSTER_TO_PLAYER); break; /* RF6_S_UNIQUE */ + } + return 0; } /*! @@ -3530,106 +3532,106 @@ int monspell_to_player(int SPELL_NUM, int y, int x, int m_idx) */ int monspell_to_monster(int SPELL_NUM, int y, int x, int m_idx, int t_idx) { - switch (SPELL_NUM) - { - case RF4_SPELL_START + 0: spell_RF4_SHRIEK(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_SHRIEK */ - case RF4_SPELL_START + 1: return -1; /* RF4_XXX1 */ - case RF4_SPELL_START + 2: spell_RF4_DISPEL(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_DISPEL */ - case RF4_SPELL_START + 3: return spell_RF4_ROCKET(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_ROCKET */ - case RF4_SPELL_START + 4: return spell_RF4_SHOOT(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_SHOOT */ - case RF4_SPELL_START + 5: return -1; /* RF4_XXX2 */ - case RF4_SPELL_START + 6: return -1; /* RF4_XXX3 */ - case RF4_SPELL_START + 7: return -1; /* RF4_XXX4 */ - case RF4_SPELL_START + 8: return spell_RF4_BREATH(GF_ACID, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_ACID */ - case RF4_SPELL_START + 9: return spell_RF4_BREATH(GF_ELEC, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_ELEC */ - case RF4_SPELL_START + 10: return spell_RF4_BREATH(GF_FIRE, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_FIRE */ - case RF4_SPELL_START + 11: return spell_RF4_BREATH(GF_COLD, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_COLD */ - case RF4_SPELL_START + 12: return spell_RF4_BREATH(GF_POIS, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_POIS */ - case RF4_SPELL_START + 13: return spell_RF4_BREATH(GF_NETHER, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_NETH */ - case RF4_SPELL_START + 14: return spell_RF4_BREATH(GF_LITE, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_LITE */ - case RF4_SPELL_START + 15: return spell_RF4_BREATH(GF_DARK, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_DARK */ - case RF4_SPELL_START + 16: return spell_RF4_BREATH(GF_CONFUSION, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_CONF */ - case RF4_SPELL_START + 17: return spell_RF4_BREATH(GF_SOUND, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_SOUN */ - case RF4_SPELL_START + 18: return spell_RF4_BREATH(GF_CHAOS, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_CHAO */ - case RF4_SPELL_START + 19: return spell_RF4_BREATH(GF_DISENCHANT, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_DISE */ - case RF4_SPELL_START + 20: return spell_RF4_BREATH(GF_NEXUS, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_NEXU */ - case RF4_SPELL_START + 21: return spell_RF4_BREATH(GF_TIME, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_TIME */ - case RF4_SPELL_START + 22: return spell_RF4_BREATH(GF_INERTIAL, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_INER */ - case RF4_SPELL_START + 23: return spell_RF4_BREATH(GF_GRAVITY, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_GRAV */ - case RF4_SPELL_START + 24: return spell_RF4_BREATH(GF_SHARDS, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_SHAR */ - case RF4_SPELL_START + 25: return spell_RF4_BREATH(GF_PLASMA, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_PLAS */ - case RF4_SPELL_START + 26: return spell_RF4_BREATH(GF_FORCE, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_WALL */ - case RF4_SPELL_START + 27: return spell_RF4_BREATH(GF_MANA, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_MANA */ - case RF4_SPELL_START + 28: return spell_RF4_BA_NUKE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BA_NUKE */ - case RF4_SPELL_START + 29: return spell_RF4_BREATH(GF_NUKE, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_NUKE */ - case RF4_SPELL_START + 30: return spell_RF4_BA_CHAO(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BA_CHAO */ - case RF4_SPELL_START + 31: return spell_RF4_BREATH(GF_DISINTEGRATE, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_DISI */ - case RF5_SPELL_START + 0: return spell_RF5_BA_ACID(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_ACID */ - case RF5_SPELL_START + 1: return spell_RF5_BA_ELEC(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_ELEC */ - case RF5_SPELL_START + 2: return spell_RF5_BA_FIRE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_FIRE */ - case RF5_SPELL_START + 3: return spell_RF5_BA_COLD(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_COLD */ - case RF5_SPELL_START + 4: return spell_RF5_BA_POIS(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_POIS */ - case RF5_SPELL_START + 5: return spell_RF5_BA_NETH(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_NETH */ - case RF5_SPELL_START + 6: return spell_RF5_BA_WATE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_WATE */ - case RF5_SPELL_START + 7: return spell_RF5_BA_MANA(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_MANA */ - case RF5_SPELL_START + 8: return spell_RF5_BA_DARK(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_DARK */ - case RF5_SPELL_START + 9: return spell_RF5_DRAIN_MANA(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_DRAIN_MANA */ - case RF5_SPELL_START + 10: return spell_RF5_MIND_BLAST(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_MIND_BLAST */ - case RF5_SPELL_START + 11: return spell_RF5_BRAIN_SMASH(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BRAIN_SMASH */ - case RF5_SPELL_START + 12: return spell_RF5_CAUSE_1(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_CAUSE_1 */ - case RF5_SPELL_START + 13: return spell_RF5_CAUSE_2(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_CAUSE_2 */ - case RF5_SPELL_START + 14: return spell_RF5_CAUSE_3(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_CAUSE_3 */ - case RF5_SPELL_START + 15: return spell_RF5_CAUSE_4(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_CAUSE_4 */ - case RF5_SPELL_START + 16: return spell_RF5_BO_ACID(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BO_ACID */ - case RF5_SPELL_START + 17: return spell_RF5_BO_ELEC(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BO_ELEC */ - case RF5_SPELL_START + 18: return spell_RF5_BO_FIRE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BO_FIRE */ - case RF5_SPELL_START + 19: return spell_RF5_BO_COLD(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BO_COLD */ - case RF5_SPELL_START + 20: return spell_RF5_BA_LITE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_LITE */ - case RF5_SPELL_START + 21: return spell_RF5_BO_NETH(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BO_NETH */ - case RF5_SPELL_START + 22: return spell_RF5_BO_WATE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BO_WATE */ - case RF5_SPELL_START + 23: return spell_RF5_BO_MANA(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BO_MANA */ - case RF5_SPELL_START + 24: return spell_RF5_BO_PLAS(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BO_PLAS */ - case RF5_SPELL_START + 25: return spell_RF5_BO_ICEE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BO_ICEE */ - case RF5_SPELL_START + 26: return spell_RF5_MISSILE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_MISSILE */ - case RF5_SPELL_START + 27: spell_RF5_SCARE(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_SCARE */ - case RF5_SPELL_START + 28: spell_RF5_BLIND(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BLIND */ - case RF5_SPELL_START + 29: spell_RF5_CONF(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_CONF */ - case RF5_SPELL_START + 30: spell_RF5_SLOW(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_SLOW */ - case RF5_SPELL_START + 31: spell_RF5_HOLD(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_HOLD */ - case RF6_SPELL_START + 0: spell_RF6_HASTE(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_HASTE */ - case RF6_SPELL_START + 1: return spell_RF6_HAND_DOOM(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF6_HAND_DOOM */ - case RF6_SPELL_START + 2: spell_RF6_HEAL(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_HEAL */ - case RF6_SPELL_START + 3: spell_RF6_INVULNER(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_INVULNER */ - case RF6_SPELL_START + 4: spell_RF6_BLINK(m_idx, MONSTER_TO_MONSTER); break; /* RF6_BLINK */ - case RF6_SPELL_START + 5: spell_RF6_TPORT(m_idx, MONSTER_TO_MONSTER); break; /* RF6_TPORT */ - case RF6_SPELL_START + 6: return -1; break; /* RF6_WORLD */ - case RF6_SPELL_START + 7: return spell_RF6_SPECIAL(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF6_SPECIAL */ - case RF6_SPELL_START + 8: spell_RF6_TELE_TO(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_TELE_TO */ - case RF6_SPELL_START + 9: spell_RF6_TELE_AWAY(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_TELE_AWAY */ - case RF6_SPELL_START + 10: spell_RF6_TELE_LEVEL(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_TELE_LEVEL */ - case RF6_SPELL_START + 11: spell_RF6_PSY_SPEAR(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_PSY_SPEAR */ - case RF6_SPELL_START + 12: spell_RF6_DARKNESS(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_DARKNESS */ - case RF6_SPELL_START + 13: return -1; /* RF6_TRAPS */ - case RF6_SPELL_START + 14: return -1; /* RF6_FORGET */ - case RF6_SPELL_START + 15: spell_RF6_RAISE_DEAD(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_RAISE_DEAD */ - case RF6_SPELL_START + 16: spell_RF6_S_KIN(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_KIN */ - case RF6_SPELL_START + 17: spell_RF6_S_CYBER(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_CYBER */ - case RF6_SPELL_START + 18: spell_RF6_S_MONSTER(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_MONSTER */ - case RF6_SPELL_START + 19: spell_RF6_S_MONSTERS(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_MONSTER */ - case RF6_SPELL_START + 20: spell_RF6_S_ANT(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_ANT */ - case RF6_SPELL_START + 21: spell_RF6_S_SPIDER(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_SPIDER */ - case RF6_SPELL_START + 22: spell_RF6_S_HOUND(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_HOUND */ - case RF6_SPELL_START + 23: spell_RF6_S_HYDRA(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_HYDRA */ - case RF6_SPELL_START + 24: spell_RF6_S_ANGEL(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_ANGEL */ - case RF6_SPELL_START + 25: spell_RF6_S_DEMON(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_DEMON */ - case RF6_SPELL_START + 26: spell_RF6_S_UNDEAD(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_UNDEAD */ - case RF6_SPELL_START + 27: spell_RF6_S_DRAGON(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_DRAGON */ - case RF6_SPELL_START + 28: spell_RF6_S_HI_UNDEAD(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_HI_UNDEAD */ - case RF6_SPELL_START + 29: spell_RF6_S_HI_DRAGON(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_HI_DRAGON */ - case RF6_SPELL_START + 30: spell_RF6_S_AMBERITES(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_AMBERITES */ - case RF6_SPELL_START + 31: spell_RF6_S_UNIQUE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_UNIQUE */ - } - return 0; + switch (SPELL_NUM) + { + case RF4_SPELL_START + 0: spell_RF4_SHRIEK(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_SHRIEK */ + case RF4_SPELL_START + 1: return -1; /* RF4_XXX1 */ + case RF4_SPELL_START + 2: spell_RF4_DISPEL(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_DISPEL */ + case RF4_SPELL_START + 3: return spell_RF4_ROCKET(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_ROCKET */ + case RF4_SPELL_START + 4: return spell_RF4_SHOOT(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_SHOOT */ + case RF4_SPELL_START + 5: return -1; /* RF4_XXX2 */ + case RF4_SPELL_START + 6: return -1; /* RF4_XXX3 */ + case RF4_SPELL_START + 7: return -1; /* RF4_XXX4 */ + case RF4_SPELL_START + 8: return spell_RF4_BREATH(GF_ACID, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_ACID */ + case RF4_SPELL_START + 9: return spell_RF4_BREATH(GF_ELEC, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_ELEC */ + case RF4_SPELL_START + 10: return spell_RF4_BREATH(GF_FIRE, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_FIRE */ + case RF4_SPELL_START + 11: return spell_RF4_BREATH(GF_COLD, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_COLD */ + case RF4_SPELL_START + 12: return spell_RF4_BREATH(GF_POIS, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_POIS */ + case RF4_SPELL_START + 13: return spell_RF4_BREATH(GF_NETHER, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_NETH */ + case RF4_SPELL_START + 14: return spell_RF4_BREATH(GF_LITE, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_LITE */ + case RF4_SPELL_START + 15: return spell_RF4_BREATH(GF_DARK, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_DARK */ + case RF4_SPELL_START + 16: return spell_RF4_BREATH(GF_CONFUSION, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_CONF */ + case RF4_SPELL_START + 17: return spell_RF4_BREATH(GF_SOUND, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_SOUN */ + case RF4_SPELL_START + 18: return spell_RF4_BREATH(GF_CHAOS, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_CHAO */ + case RF4_SPELL_START + 19: return spell_RF4_BREATH(GF_DISENCHANT, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_DISE */ + case RF4_SPELL_START + 20: return spell_RF4_BREATH(GF_NEXUS, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_NEXU */ + case RF4_SPELL_START + 21: return spell_RF4_BREATH(GF_TIME, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_TIME */ + case RF4_SPELL_START + 22: return spell_RF4_BREATH(GF_INERTIAL, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_INER */ + case RF4_SPELL_START + 23: return spell_RF4_BREATH(GF_GRAVITY, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_GRAV */ + case RF4_SPELL_START + 24: return spell_RF4_BREATH(GF_SHARDS, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_SHAR */ + case RF4_SPELL_START + 25: return spell_RF4_BREATH(GF_PLASMA, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_PLAS */ + case RF4_SPELL_START + 26: return spell_RF4_BREATH(GF_FORCE, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_WALL */ + case RF4_SPELL_START + 27: return spell_RF4_BREATH(GF_MANA, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_MANA */ + case RF4_SPELL_START + 28: return spell_RF4_BA_NUKE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BA_NUKE */ + case RF4_SPELL_START + 29: return spell_RF4_BREATH(GF_NUKE, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_NUKE */ + case RF4_SPELL_START + 30: return spell_RF4_BA_CHAO(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BA_CHAO */ + case RF4_SPELL_START + 31: return spell_RF4_BREATH(GF_DISINTEGRATE, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF4_BR_DISI */ + case RF5_SPELL_START + 0: return spell_RF5_BA_ACID(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_ACID */ + case RF5_SPELL_START + 1: return spell_RF5_BA_ELEC(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_ELEC */ + case RF5_SPELL_START + 2: return spell_RF5_BA_FIRE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_FIRE */ + case RF5_SPELL_START + 3: return spell_RF5_BA_COLD(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_COLD */ + case RF5_SPELL_START + 4: return spell_RF5_BA_POIS(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_POIS */ + case RF5_SPELL_START + 5: return spell_RF5_BA_NETH(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_NETH */ + case RF5_SPELL_START + 6: return spell_RF5_BA_WATE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_WATE */ + case RF5_SPELL_START + 7: return spell_RF5_BA_MANA(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_MANA */ + case RF5_SPELL_START + 8: return spell_RF5_BA_DARK(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_DARK */ + case RF5_SPELL_START + 9: return spell_RF5_DRAIN_MANA(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_DRAIN_MANA */ + case RF5_SPELL_START + 10: return spell_RF5_MIND_BLAST(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_MIND_BLAST */ + case RF5_SPELL_START + 11: return spell_RF5_BRAIN_SMASH(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BRAIN_SMASH */ + case RF5_SPELL_START + 12: return spell_RF5_CAUSE_1(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_CAUSE_1 */ + case RF5_SPELL_START + 13: return spell_RF5_CAUSE_2(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_CAUSE_2 */ + case RF5_SPELL_START + 14: return spell_RF5_CAUSE_3(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_CAUSE_3 */ + case RF5_SPELL_START + 15: return spell_RF5_CAUSE_4(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_CAUSE_4 */ + case RF5_SPELL_START + 16: return spell_RF5_BO_ACID(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BO_ACID */ + case RF5_SPELL_START + 17: return spell_RF5_BO_ELEC(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BO_ELEC */ + case RF5_SPELL_START + 18: return spell_RF5_BO_FIRE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BO_FIRE */ + case RF5_SPELL_START + 19: return spell_RF5_BO_COLD(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BO_COLD */ + case RF5_SPELL_START + 20: return spell_RF5_BA_LITE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BA_LITE */ + case RF5_SPELL_START + 21: return spell_RF5_BO_NETH(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BO_NETH */ + case RF5_SPELL_START + 22: return spell_RF5_BO_WATE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BO_WATE */ + case RF5_SPELL_START + 23: return spell_RF5_BO_MANA(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BO_MANA */ + case RF5_SPELL_START + 24: return spell_RF5_BO_PLAS(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BO_PLAS */ + case RF5_SPELL_START + 25: return spell_RF5_BO_ICEE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_BO_ICEE */ + case RF5_SPELL_START + 26: return spell_RF5_MISSILE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF5_MISSILE */ + case RF5_SPELL_START + 27: spell_RF5_SCARE(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_SCARE */ + case RF5_SPELL_START + 28: spell_RF5_BLIND(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BLIND */ + case RF5_SPELL_START + 29: spell_RF5_CONF(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_CONF */ + case RF5_SPELL_START + 30: spell_RF5_SLOW(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_SLOW */ + case RF5_SPELL_START + 31: spell_RF5_HOLD(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_HOLD */ + case RF6_SPELL_START + 0: spell_RF6_HASTE(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_HASTE */ + case RF6_SPELL_START + 1: return spell_RF6_HAND_DOOM(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF6_HAND_DOOM */ + case RF6_SPELL_START + 2: spell_RF6_HEAL(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_HEAL */ + case RF6_SPELL_START + 3: spell_RF6_INVULNER(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_INVULNER */ + case RF6_SPELL_START + 4: spell_RF6_BLINK(m_idx, MONSTER_TO_MONSTER); break; /* RF6_BLINK */ + case RF6_SPELL_START + 5: spell_RF6_TPORT(m_idx, MONSTER_TO_MONSTER); break; /* RF6_TPORT */ + case RF6_SPELL_START + 6: return -1; break; /* RF6_WORLD */ + case RF6_SPELL_START + 7: return spell_RF6_SPECIAL(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); /* RF6_SPECIAL */ + case RF6_SPELL_START + 8: spell_RF6_TELE_TO(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_TELE_TO */ + case RF6_SPELL_START + 9: spell_RF6_TELE_AWAY(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_TELE_AWAY */ + case RF6_SPELL_START + 10: spell_RF6_TELE_LEVEL(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_TELE_LEVEL */ + case RF6_SPELL_START + 11: spell_RF6_PSY_SPEAR(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_PSY_SPEAR */ + case RF6_SPELL_START + 12: spell_RF6_DARKNESS(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_DARKNESS */ + case RF6_SPELL_START + 13: return -1; /* RF6_TRAPS */ + case RF6_SPELL_START + 14: return -1; /* RF6_FORGET */ + case RF6_SPELL_START + 15: spell_RF6_RAISE_DEAD(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_RAISE_DEAD */ + case RF6_SPELL_START + 16: spell_RF6_S_KIN(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_KIN */ + case RF6_SPELL_START + 17: spell_RF6_S_CYBER(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_CYBER */ + case RF6_SPELL_START + 18: spell_RF6_S_MONSTER(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_MONSTER */ + case RF6_SPELL_START + 19: spell_RF6_S_MONSTERS(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_MONSTER */ + case RF6_SPELL_START + 20: spell_RF6_S_ANT(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_ANT */ + case RF6_SPELL_START + 21: spell_RF6_S_SPIDER(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_SPIDER */ + case RF6_SPELL_START + 22: spell_RF6_S_HOUND(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_HOUND */ + case RF6_SPELL_START + 23: spell_RF6_S_HYDRA(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_HYDRA */ + case RF6_SPELL_START + 24: spell_RF6_S_ANGEL(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_ANGEL */ + case RF6_SPELL_START + 25: spell_RF6_S_DEMON(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_DEMON */ + case RF6_SPELL_START + 26: spell_RF6_S_UNDEAD(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_UNDEAD */ + case RF6_SPELL_START + 27: spell_RF6_S_DRAGON(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_DRAGON */ + case RF6_SPELL_START + 28: spell_RF6_S_HI_UNDEAD(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_HI_UNDEAD */ + case RF6_SPELL_START + 29: spell_RF6_S_HI_DRAGON(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_HI_DRAGON */ + case RF6_SPELL_START + 30: spell_RF6_S_AMBERITES(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_AMBERITES */ + case RF6_SPELL_START + 31: spell_RF6_S_UNIQUE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF6_S_UNIQUE */ + } + return 0; } /*! @@ -3644,19 +3646,19 @@ int monspell_to_monster(int SPELL_NUM, int y, int x, int m_idx, int t_idx) */ int monspell_damage_roll(int dam, int dice_num, int dice_side, int mult, int div, int TYPE) { - switch (TYPE) - { - case DAM_MAX: dam += maxroll(dice_num, dice_side) * mult / div; break; - case DAM_MIN: dam += dice_num * 1 * mult / div; break; - case DAM_ROLL: dam += damroll(dice_num, dice_side) * mult / div; break; - case DICE_NUM: return dice_num; - case DICE_SIDE: return dice_side; - case DICE_MULT: return mult; - case DICE_DIV: return div; - case BASE_DAM: return dam; - } - if (dam < 1) dam = 1; - return dam; + switch (TYPE) + { + case DAM_MAX: dam += maxroll(dice_num, dice_side) * mult / div; break; + case DAM_MIN: dam += dice_num * 1 * mult / div; break; + case DAM_ROLL: dam += damroll(dice_num, dice_side) * mult / div; break; + case DICE_NUM: return dice_num; + case DICE_SIDE: return dice_side; + case DICE_MULT: return mult; + case DICE_DIV: return div; + case BASE_DAM: return dam; + } + if (dam < 1) dam = 1; + return dam; } /*! @@ -3673,411 +3675,411 @@ int monspell_damage_roll(int dam, int dice_num, int dice_side, int mult, int div */ int monspell_damage_base(int SPELL_NUM, int hp, int rlev, bool powerful, int shoot_dd, int shoot_ds, int shoot_base, int TYPE) { - int dam = 0, dice_num = 0, dice_side = 0, mult = 1, div = 1; - - switch (SPELL_NUM) - { - case MS_SHRIEK: return -1; /* RF4_SHRIEK */ - case MS_XXX1: return -1; /* RF4_XXX1 */ - case MS_DISPEL: return -1; /* RF4_DISPEL */ - - /* RF4_ROCKET */ - case MS_ROCKET: - dam = (hp / 4) > 800 ? 800 : (hp / 4); - break; - - /* RF4_SHOOT */ - case MS_SHOOT: - dice_num = shoot_dd; - dice_side = shoot_ds; - dam = shoot_base; - break; - case MS_XXX2: return -1; /* RF4_XXX2 */ - case MS_XXX3: return -1; /* RF4_XXX3 */ - case MS_XXX4: return -1; /* RF4_XXX4 */ - - /* RF4_BR_ACID */ - /* RF4_BR_ELEC */ - /* RF4_BR_FIRE */ - /* RF4_BR_COLD */ - case MS_BR_ACID: - case MS_BR_ELEC: - case MS_BR_FIRE: - case MS_BR_COLD: - dam = ((hp / 3) > 1600 ? 1600 : (hp / 3)); - break; - - /* RF4_BR_POIS */ - case MS_BR_POIS: - dam = ((hp / 3) > 800 ? 800 : (hp / 3)); - break; - - /* RF4_BR_NETH */ - case MS_BR_NETHER: - dam = ((hp / 6) > 550 ? 550 : (hp / 6)); - break; - - /* RF4_BR_LITE */ - /* RF4_BR_DARK */ - case MS_BR_LITE: - case MS_BR_DARK: - dam = ((hp / 6) > 400 ? 400 : (hp / 6)); - break; - - /* RF4_BR_CONF */ - /* RF4_BR_SOUN */ - case MS_BR_CONF: - case MS_BR_SOUND: - dam = ((hp / 6) > 450 ? 450 : (hp / 6)); - break; - - /* RF4_BR_CHAO */ - case MS_BR_CHAOS: - dam = ((hp / 6) > 600 ? 600 : (hp / 6)); - break; - - /* RF4_BR_DISE */ - case MS_BR_DISEN: - dam = ((hp / 6) > 500 ? 500 : (hp / 6)); - break; - - /* RF4_BR_NEXU */ - case MS_BR_NEXUS: - dam = ((hp / 3) > 250 ? 250 : (hp / 3)); - break; - - /* RF4_BR_TIME */ - case MS_BR_TIME: - dam = ((hp / 3) > 150 ? 150 : (hp / 3)); - break; - - /* RF4_BR_INER */ - /* RF4_BR_GRAV */ - case MS_BR_INERTIA: - case MS_BR_GRAVITY: - dam = ((hp / 6) > 200 ? 200 : (hp / 6)); - break; - - /* RF4_BR_SHAR */ - case MS_BR_SHARDS: - dam = ((hp / 6) > 500 ? 500 : (hp / 6)); - break; - - /* RF4_BR_PLAS */ - case MS_BR_PLASMA: - dam = ((hp / 6) > 150 ? 150 : (hp / 6)); - break; - - /* RF4_BR_WALL */ - case MS_BR_FORCE: - dam = ((hp / 6) > 200 ? 200 : (hp / 6)); - break; - - /* RF4_BR_MANA */ - case MS_BR_MANA: - dam = ((hp / 3) > 250 ? 250 : (hp / 3)); - break; - - /* RF4_BA_NUKE */ - case MS_BALL_NUKE: - mult = powerful ? 2 : 1; - dam = rlev * (mult / div); - dice_num = 10; - dice_side = 6; - break; - - /* RF4_BR_NUKE */ - case MS_BR_NUKE: - dam = ((hp / 3) > 800 ? 800 : (hp / 3)); - break; - - /* RF4_BA_CHAO */ - case MS_BALL_CHAOS: - dam = (powerful ? (rlev * 3) : (rlev * 2)); - dice_num = 10; - dice_side = 10; - break; - - /* RF4_BR_DISI */ - case MS_BR_DISI: - dam = ((hp / 6) > 150 ? 150 : (hp / 6)); - break; - - /* RF5_BA_ACID */ - case MS_BALL_ACID: - if (powerful) - { - dam = (rlev * 4) + 50; - dice_num = 10; - dice_side = 10; - } - else - { - dam = 15; - dice_num = 1; - dice_side = rlev * 3; - } - break; - - /* RF5_BA_ELEC */ - case MS_BALL_ELEC: - if (powerful) - { - dam = (rlev * 4) + 50; - dice_num = 10; - dice_side = 10; - } - else - { - dam = 8; - dice_num = 1; - dice_side = rlev * 3 / 2; - } - break; - - /* RF5_BA_FIRE */ - case MS_BALL_FIRE: - if (powerful) - { - dam = (rlev * 4) + 50; - dice_num = 10; - dice_side = 10; - } - else - { - dam = 10; - dice_num = 1; - dice_side = rlev * 7 / 2; - } - break; - - /* RF5_BA_COLD */ - case MS_BALL_COLD: - if (powerful) - { - dam = (rlev * 4) + 50; - dice_num = 10; - dice_side = 10; - } - else - { - dam = 10; - dice_num = 1; - dice_side = rlev * 3 / 2; - } - break; - - /* RF5_BA_POIS */ - case MS_BALL_POIS: - mult = powerful ? 2 : 1; - dice_num = 12; - dice_side = 2; - break; - - /* RF5_BA_NETH */ - case MS_BALL_NETHER: - dam = 50 + rlev * (powerful ? 2 : 1); - dice_num = 10; - dice_side = 10; - break; - - /* RF5_BA_WATE */ - case MS_BALL_WATER: - dam = 50; - dice_num = 1; - dice_side = powerful ? (rlev * 3) : (rlev * 2); - break; - - /* RF5_BA_MANA */ - /* RF5_BA_DARK */ - case MS_BALL_MANA: - case MS_BALL_DARK: - dam = (rlev * 4) + 50; - dice_num = 10; - dice_side = 10; - break; - - /* RF5_DRAIN_MANA */ - case MS_DRAIN_MANA: - dam = rlev; - div = 1; - dice_num = 1; - dice_side = rlev; - break; - - /* RF5_MIND_BLAST */ - case MS_MIND_BLAST: - dice_num = 7; - dice_side = 7; - break; - - /* RF5_BRAIN_SMASH */ - case MS_BRAIN_SMASH: - dice_num = 12; - dice_side = 12; - break; - - /* RF5_CAUSE_1 */ - case MS_CAUSE_1: - dice_num = 3; - dice_side = 8; - break; - - /* RF5_CAUSE_2 */ - case MS_CAUSE_2: - dice_num = 8; - dice_side = 8; - break; - - /* RF5_CAUSE_3 */ - case MS_CAUSE_3: - dice_num = 10; - dice_side = 15; - break; - - /* RF5_CAUSE_4 */ - case MS_CAUSE_4: - dice_num = 15; - dice_side = 15; - break; - - /* RF5_BO_ACID */ - case MS_BOLT_ACID: - mult = powerful ? 2 : 1; - dam = rlev / 3 * (mult / div); - dice_num = 7; - dice_side = 8; - break; - - /* RF5_BO_ELEC */ - case MS_BOLT_ELEC: - mult = powerful ? 2 : 1; - dam = rlev / 3 * (mult / div); - dice_num = 4; - dice_side = 8; - break; - - /* RF5_BO_FIRE */ - case MS_BOLT_FIRE: - mult = powerful ? 2 : 1; - dam = rlev / 3 * (mult / div); - dice_num = 9; - dice_side = 8; - break; - - /* RF5_BO_COLD */ - case MS_BOLT_COLD: - mult = powerful ? 2 : 1; - dam = rlev / 3 * (mult / div); - dice_num = 6; - dice_side = 8; - break; - - /* RF5_BA_LITE */ - case MS_STARBURST: - dam = (rlev * 4) + 50; - dice_num = 10; - dice_side = 10; - break; - - /* RF5_BO_NETH */ - case MS_BOLT_NETHER: - dam = 30 + (rlev * 4) / (powerful ? 2 : 3); - dice_num = 5; - dice_side = 5; - break; - - /* RF5_BO_WATE */ - case MS_BOLT_WATER: - dam = (rlev * 3 / (powerful ? 2 : 3)); - dice_num = 10; - dice_side = 10; - break; - - /* RF5_BO_MANA */ - case MS_BOLT_MANA: - dam = 50; - dice_num = 1; - dice_side = rlev * 7 / 2; - break; - - /* RF5_BO_PLAS */ - case MS_BOLT_PLASMA: - dam = 10 + (rlev * 3 / (powerful ? 2 : 3)); - dice_num = 8; - dice_side = 7; - break; - - /* RF5_BO_ICEE */ - case MS_BOLT_ICE: - dam = (rlev * 3 / (powerful ? 2 : 3)); - dice_num = 6; - dice_side = 6; - break; - - /* RF5_MISSILE */ - case MS_MAGIC_MISSILE: - dam = (rlev / 3); - dice_num = 2; - dice_side = 6; - break; - - case MS_SCARE: return -1; /* RF5_SCARE */ - case MS_BLIND: return -1; /* RF5_BLIND */ - case MS_CONF: return -1; /* RF5_CONF */ - case MS_SLOW: return -1; /* RF5_SLOW */ - case MS_SLEEP: return -1; /* RF5_HOLD */ - case MS_SPEED: return -1; /* RF6_HASTE */ - - /* RF6_HAND_DOOM */ - case MS_HAND_DOOM: - mult = p_ptr->chp; - div = 100; - dam = 40 * (mult / div); - dice_num = 1; - dice_side = 20; - break; - - case MS_HEAL: return -1; /* RF6_HEAL */ - case MS_INVULNER: return -1; /* RF6_INVULNER */ - case MS_BLINK: return -1; /* RF6_BLINK */ - case MS_TELEPORT: return -1; /* RF6_TPORT */ - case MS_WORLD: return -1; /* RF6_WORLD */ - case MS_SPECIAL: return -1; /* RF6_SPECIAL */ - case MS_TELE_TO: return -1; /* RF6_TELE_TO */ - case MS_TELE_AWAY: return -1; /* RF6_TELE_AWAY */ - case MS_TELE_LEVEL: return -1; /* RF6_TELE_LEVEL */ - - /* RF6_PSY_SPEAR */ - case MS_PSY_SPEAR: - dam = powerful ? 150 : 100; - dice_num = 1; - dice_side = powerful ? (rlev * 2) : (rlev * 3 / 2); - break; - - case MS_DARKNESS: return -1; /* RF6_DARKNESS */ - case MS_MAKE_TRAP: return -1; /* RF6_TRAPS */ - case MS_FORGET: return -1; /* RF6_FORGET */ - case MS_RAISE_DEAD: return -1; /* RF6_RAISE_DEAD */ - case MS_S_KIN: return -1; /* RF6_S_KIN */ - case MS_S_CYBER: return -1; /* RF6_S_CYBER */ - case MS_S_MONSTER: return -1; /* RF6_S_MONSTER */ - case MS_S_MONSTERS: return -1; /* RF6_S_MONSTER */ - case MS_S_ANT: return -1; /* RF6_S_ANT */ - case MS_S_SPIDER: return -1; /* RF6_S_SPIDER */ - case MS_S_HOUND: return -1; /* RF6_S_HOUND */ - case MS_S_HYDRA: return -1; /* RF6_S_HYDRA */ - case MS_S_ANGEL: return -1; /* RF6_S_ANGEL */ - case MS_S_DEMON: return -1; /* RF6_S_DEMON */ - case MS_S_UNDEAD: return -1; /* RF6_S_UNDEAD */ - case MS_S_DRAGON: return -1; /* RF6_S_DRAGON */ - case MS_S_HI_UNDEAD: return -1; /* RF6_S_HI_UNDEAD */ - case MS_S_HI_DRAGON: return -1; /* RF6_S_HI_DRAGON */ - case MS_S_AMBERITE: return -1; /* RF6_S_AMBERITES */ - case MS_S_UNIQUE: return -1; /* RF6_S_UNIQUE */ - } - - return monspell_damage_roll(dam, dice_num, dice_side, mult, div, TYPE); + int dam = 0, dice_num = 0, dice_side = 0, mult = 1, div = 1; + + switch (SPELL_NUM) + { + case MS_SHRIEK: return -1; /* RF4_SHRIEK */ + case MS_XXX1: return -1; /* RF4_XXX1 */ + case MS_DISPEL: return -1; /* RF4_DISPEL */ + + /* RF4_ROCKET */ + case MS_ROCKET: + dam = (hp / 4) > 800 ? 800 : (hp / 4); + break; + + /* RF4_SHOOT */ + case MS_SHOOT: + dice_num = shoot_dd; + dice_side = shoot_ds; + dam = shoot_base; + break; + case MS_XXX2: return -1; /* RF4_XXX2 */ + case MS_XXX3: return -1; /* RF4_XXX3 */ + case MS_XXX4: return -1; /* RF4_XXX4 */ + + /* RF4_BR_ACID */ + /* RF4_BR_ELEC */ + /* RF4_BR_FIRE */ + /* RF4_BR_COLD */ + case MS_BR_ACID: + case MS_BR_ELEC: + case MS_BR_FIRE: + case MS_BR_COLD: + dam = ((hp / 3) > 1600 ? 1600 : (hp / 3)); + break; + + /* RF4_BR_POIS */ + case MS_BR_POIS: + dam = ((hp / 3) > 800 ? 800 : (hp / 3)); + break; + + /* RF4_BR_NETH */ + case MS_BR_NETHER: + dam = ((hp / 6) > 550 ? 550 : (hp / 6)); + break; + + /* RF4_BR_LITE */ + /* RF4_BR_DARK */ + case MS_BR_LITE: + case MS_BR_DARK: + dam = ((hp / 6) > 400 ? 400 : (hp / 6)); + break; + + /* RF4_BR_CONF */ + /* RF4_BR_SOUN */ + case MS_BR_CONF: + case MS_BR_SOUND: + dam = ((hp / 6) > 450 ? 450 : (hp / 6)); + break; + + /* RF4_BR_CHAO */ + case MS_BR_CHAOS: + dam = ((hp / 6) > 600 ? 600 : (hp / 6)); + break; + + /* RF4_BR_DISE */ + case MS_BR_DISEN: + dam = ((hp / 6) > 500 ? 500 : (hp / 6)); + break; + + /* RF4_BR_NEXU */ + case MS_BR_NEXUS: + dam = ((hp / 3) > 250 ? 250 : (hp / 3)); + break; + + /* RF4_BR_TIME */ + case MS_BR_TIME: + dam = ((hp / 3) > 150 ? 150 : (hp / 3)); + break; + + /* RF4_BR_INER */ + /* RF4_BR_GRAV */ + case MS_BR_INERTIA: + case MS_BR_GRAVITY: + dam = ((hp / 6) > 200 ? 200 : (hp / 6)); + break; + + /* RF4_BR_SHAR */ + case MS_BR_SHARDS: + dam = ((hp / 6) > 500 ? 500 : (hp / 6)); + break; + + /* RF4_BR_PLAS */ + case MS_BR_PLASMA: + dam = ((hp / 6) > 150 ? 150 : (hp / 6)); + break; + + /* RF4_BR_WALL */ + case MS_BR_FORCE: + dam = ((hp / 6) > 200 ? 200 : (hp / 6)); + break; + + /* RF4_BR_MANA */ + case MS_BR_MANA: + dam = ((hp / 3) > 250 ? 250 : (hp / 3)); + break; + + /* RF4_BA_NUKE */ + case MS_BALL_NUKE: + mult = powerful ? 2 : 1; + dam = rlev * (mult / div); + dice_num = 10; + dice_side = 6; + break; + + /* RF4_BR_NUKE */ + case MS_BR_NUKE: + dam = ((hp / 3) > 800 ? 800 : (hp / 3)); + break; + + /* RF4_BA_CHAO */ + case MS_BALL_CHAOS: + dam = (powerful ? (rlev * 3) : (rlev * 2)); + dice_num = 10; + dice_side = 10; + break; + + /* RF4_BR_DISI */ + case MS_BR_DISI: + dam = ((hp / 6) > 150 ? 150 : (hp / 6)); + break; + + /* RF5_BA_ACID */ + case MS_BALL_ACID: + if (powerful) + { + dam = (rlev * 4) + 50; + dice_num = 10; + dice_side = 10; + } + else + { + dam = 15; + dice_num = 1; + dice_side = rlev * 3; + } + break; + + /* RF5_BA_ELEC */ + case MS_BALL_ELEC: + if (powerful) + { + dam = (rlev * 4) + 50; + dice_num = 10; + dice_side = 10; + } + else + { + dam = 8; + dice_num = 1; + dice_side = rlev * 3 / 2; + } + break; + + /* RF5_BA_FIRE */ + case MS_BALL_FIRE: + if (powerful) + { + dam = (rlev * 4) + 50; + dice_num = 10; + dice_side = 10; + } + else + { + dam = 10; + dice_num = 1; + dice_side = rlev * 7 / 2; + } + break; + + /* RF5_BA_COLD */ + case MS_BALL_COLD: + if (powerful) + { + dam = (rlev * 4) + 50; + dice_num = 10; + dice_side = 10; + } + else + { + dam = 10; + dice_num = 1; + dice_side = rlev * 3 / 2; + } + break; + + /* RF5_BA_POIS */ + case MS_BALL_POIS: + mult = powerful ? 2 : 1; + dice_num = 12; + dice_side = 2; + break; + + /* RF5_BA_NETH */ + case MS_BALL_NETHER: + dam = 50 + rlev * (powerful ? 2 : 1); + dice_num = 10; + dice_side = 10; + break; + + /* RF5_BA_WATE */ + case MS_BALL_WATER: + dam = 50; + dice_num = 1; + dice_side = powerful ? (rlev * 3) : (rlev * 2); + break; + + /* RF5_BA_MANA */ + /* RF5_BA_DARK */ + case MS_BALL_MANA: + case MS_BALL_DARK: + dam = (rlev * 4) + 50; + dice_num = 10; + dice_side = 10; + break; + + /* RF5_DRAIN_MANA */ + case MS_DRAIN_MANA: + dam = rlev; + div = 1; + dice_num = 1; + dice_side = rlev; + break; + + /* RF5_MIND_BLAST */ + case MS_MIND_BLAST: + dice_num = 7; + dice_side = 7; + break; + + /* RF5_BRAIN_SMASH */ + case MS_BRAIN_SMASH: + dice_num = 12; + dice_side = 12; + break; + + /* RF5_CAUSE_1 */ + case MS_CAUSE_1: + dice_num = 3; + dice_side = 8; + break; + + /* RF5_CAUSE_2 */ + case MS_CAUSE_2: + dice_num = 8; + dice_side = 8; + break; + + /* RF5_CAUSE_3 */ + case MS_CAUSE_3: + dice_num = 10; + dice_side = 15; + break; + + /* RF5_CAUSE_4 */ + case MS_CAUSE_4: + dice_num = 15; + dice_side = 15; + break; + + /* RF5_BO_ACID */ + case MS_BOLT_ACID: + mult = powerful ? 2 : 1; + dam = rlev / 3 * (mult / div); + dice_num = 7; + dice_side = 8; + break; + + /* RF5_BO_ELEC */ + case MS_BOLT_ELEC: + mult = powerful ? 2 : 1; + dam = rlev / 3 * (mult / div); + dice_num = 4; + dice_side = 8; + break; + + /* RF5_BO_FIRE */ + case MS_BOLT_FIRE: + mult = powerful ? 2 : 1; + dam = rlev / 3 * (mult / div); + dice_num = 9; + dice_side = 8; + break; + + /* RF5_BO_COLD */ + case MS_BOLT_COLD: + mult = powerful ? 2 : 1; + dam = rlev / 3 * (mult / div); + dice_num = 6; + dice_side = 8; + break; + + /* RF5_BA_LITE */ + case MS_STARBURST: + dam = (rlev * 4) + 50; + dice_num = 10; + dice_side = 10; + break; + + /* RF5_BO_NETH */ + case MS_BOLT_NETHER: + dam = 30 + (rlev * 4) / (powerful ? 2 : 3); + dice_num = 5; + dice_side = 5; + break; + + /* RF5_BO_WATE */ + case MS_BOLT_WATER: + dam = (rlev * 3 / (powerful ? 2 : 3)); + dice_num = 10; + dice_side = 10; + break; + + /* RF5_BO_MANA */ + case MS_BOLT_MANA: + dam = 50; + dice_num = 1; + dice_side = rlev * 7 / 2; + break; + + /* RF5_BO_PLAS */ + case MS_BOLT_PLASMA: + dam = 10 + (rlev * 3 / (powerful ? 2 : 3)); + dice_num = 8; + dice_side = 7; + break; + + /* RF5_BO_ICEE */ + case MS_BOLT_ICE: + dam = (rlev * 3 / (powerful ? 2 : 3)); + dice_num = 6; + dice_side = 6; + break; + + /* RF5_MISSILE */ + case MS_MAGIC_MISSILE: + dam = (rlev / 3); + dice_num = 2; + dice_side = 6; + break; + + case MS_SCARE: return -1; /* RF5_SCARE */ + case MS_BLIND: return -1; /* RF5_BLIND */ + case MS_CONF: return -1; /* RF5_CONF */ + case MS_SLOW: return -1; /* RF5_SLOW */ + case MS_SLEEP: return -1; /* RF5_HOLD */ + case MS_SPEED: return -1; /* RF6_HASTE */ + + /* RF6_HAND_DOOM */ + case MS_HAND_DOOM: + mult = p_ptr->chp; + div = 100; + dam = 40 * (mult / div); + dice_num = 1; + dice_side = 20; + break; + + case MS_HEAL: return -1; /* RF6_HEAL */ + case MS_INVULNER: return -1; /* RF6_INVULNER */ + case MS_BLINK: return -1; /* RF6_BLINK */ + case MS_TELEPORT: return -1; /* RF6_TPORT */ + case MS_WORLD: return -1; /* RF6_WORLD */ + case MS_SPECIAL: return -1; /* RF6_SPECIAL */ + case MS_TELE_TO: return -1; /* RF6_TELE_TO */ + case MS_TELE_AWAY: return -1; /* RF6_TELE_AWAY */ + case MS_TELE_LEVEL: return -1; /* RF6_TELE_LEVEL */ + + /* RF6_PSY_SPEAR */ + case MS_PSY_SPEAR: + dam = powerful ? 150 : 100; + dice_num = 1; + dice_side = powerful ? (rlev * 2) : (rlev * 3 / 2); + break; + + case MS_DARKNESS: return -1; /* RF6_DARKNESS */ + case MS_MAKE_TRAP: return -1; /* RF6_TRAPS */ + case MS_FORGET: return -1; /* RF6_FORGET */ + case MS_RAISE_DEAD: return -1; /* RF6_RAISE_DEAD */ + case MS_S_KIN: return -1; /* RF6_S_KIN */ + case MS_S_CYBER: return -1; /* RF6_S_CYBER */ + case MS_S_MONSTER: return -1; /* RF6_S_MONSTER */ + case MS_S_MONSTERS: return -1; /* RF6_S_MONSTER */ + case MS_S_ANT: return -1; /* RF6_S_ANT */ + case MS_S_SPIDER: return -1; /* RF6_S_SPIDER */ + case MS_S_HOUND: return -1; /* RF6_S_HOUND */ + case MS_S_HYDRA: return -1; /* RF6_S_HYDRA */ + case MS_S_ANGEL: return -1; /* RF6_S_ANGEL */ + case MS_S_DEMON: return -1; /* RF6_S_DEMON */ + case MS_S_UNDEAD: return -1; /* RF6_S_UNDEAD */ + case MS_S_DRAGON: return -1; /* RF6_S_DRAGON */ + case MS_S_HI_UNDEAD: return -1; /* RF6_S_HI_UNDEAD */ + case MS_S_HI_DRAGON: return -1; /* RF6_S_HI_DRAGON */ + case MS_S_AMBERITE: return -1; /* RF6_S_AMBERITES */ + case MS_S_UNIQUE: return -1; /* RF6_S_UNIQUE */ + } + + return monspell_damage_roll(dam, dice_num, dice_side, mult, div, TYPE); } @@ -4090,22 +4092,22 @@ int monspell_damage_base(int SPELL_NUM, int hp, int rlev, bool powerful, int sho */ int monspell_damage(int SPELL_NUM, int m_idx, int TYPE) { - monster_type *m_ptr = &m_list[m_idx]; - monster_race *r_ptr = &r_info[m_ptr->r_idx]; - int hp; - int rlev = monster_level_idx(m_idx); - int shoot_dd = r_ptr->blow[0].d_dice; - int shoot_ds = r_ptr->blow[0].d_side; - - if (TYPE == DAM_ROLL) - { - hp = m_ptr->hp; - } - else - { - hp = m_ptr->max_maxhp; - } - return monspell_damage_base(SPELL_NUM, hp, rlev, monster_is_powerful(m_idx), shoot_dd, shoot_ds, 0, TYPE); + monster_type *m_ptr = &m_list[m_idx]; + monster_race *r_ptr = &r_info[m_ptr->r_idx]; + int hp; + int rlev = monster_level_idx(m_idx); + int shoot_dd = r_ptr->blow[0].d_dice; + int shoot_ds = r_ptr->blow[0].d_side; + + if (TYPE == DAM_ROLL) + { + hp = m_ptr->hp; + } + else + { + hp = m_ptr->max_maxhp; + } + return monspell_damage_base(SPELL_NUM, hp, rlev, monster_is_powerful(m_idx), shoot_dd, shoot_ds, 0, TYPE); } /*! @@ -4117,14 +4119,14 @@ int monspell_damage(int SPELL_NUM, int m_idx, int TYPE) */ int monspell_race_damage(int SPELL_NUM, int r_idx, int TYPE) { - monster_race *r_ptr = &r_info[r_idx]; - int rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1); - bool powerful = r_ptr->flags2 & RF2_POWERFUL ? TRUE : FALSE; - u32b hp = r_ptr->hdice * (ironman_nightmare ? 2 : 1) * r_ptr->hside; - int shoot_dd = r_ptr->blow[0].d_dice; - int shoot_ds = r_ptr->blow[0].d_side; - - return monspell_damage_base(SPELL_NUM, MIN(30000, hp), rlev, powerful, shoot_dd, shoot_ds, 0, TYPE); + monster_race *r_ptr = &r_info[r_idx]; + int rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1); + bool powerful = r_ptr->flags2 & RF2_POWERFUL ? TRUE : FALSE; + u32b hp = r_ptr->hdice * (ironman_nightmare ? 2 : 1) * r_ptr->hside; + int shoot_dd = r_ptr->blow[0].d_dice; + int shoot_ds = r_ptr->blow[0].d_side; + + return monspell_damage_base(SPELL_NUM, MIN(30000, hp), rlev, powerful, shoot_dd, shoot_ds, 0, TYPE); } /*! @@ -4136,18 +4138,18 @@ int monspell_race_damage(int SPELL_NUM, int r_idx, int TYPE) */ int monspell_bluemage_damage(int SPELL_NUM, int plev, int TYPE) { - int hp = p_ptr->chp; - int shoot_dd = 1, shoot_ds = 1, shoot_base = 0; - object_type *o_ptr = NULL; - - if (buki_motteruka(INVEN_RARM)) o_ptr = &inventory[INVEN_RARM]; - else if (buki_motteruka(INVEN_LARM)) o_ptr = &inventory[INVEN_LARM]; - - if (o_ptr) - { - shoot_dd = o_ptr->dd; - shoot_ds = o_ptr->ds; - shoot_base = o_ptr->to_d; - } - return monspell_damage_base(SPELL_NUM, hp, plev * 2, FALSE, shoot_dd, shoot_ds, shoot_base, TYPE); + int hp = p_ptr->chp; + int shoot_dd = 1, shoot_ds = 1, shoot_base = 0; + object_type *o_ptr = NULL; + + if (buki_motteruka(INVEN_RARM)) o_ptr = &inventory[INVEN_RARM]; + else if (buki_motteruka(INVEN_LARM)) o_ptr = &inventory[INVEN_LARM]; + + if (o_ptr) + { + shoot_dd = o_ptr->dd; + shoot_ds = o_ptr->ds; + shoot_base = o_ptr->to_d; + } + return monspell_damage_base(SPELL_NUM, hp, plev * 2, FALSE, shoot_dd, shoot_ds, shoot_base, TYPE); } \ No newline at end of file diff --git a/src/object1.c b/src/object1.c index 27a517f3b..a4d0e3abd 100644 --- a/src/object1.c +++ b/src/object1.c @@ -5029,8 +5029,6 @@ void py_pickup_floor(bool pickup) /* Scan the pile of objects */ for (this_o_idx = cave[p_ptr->y][p_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx) { - object_type *o_ptr; - /* Access the object */ o_ptr = &o_list[this_o_idx]; @@ -5048,14 +5046,13 @@ void py_pickup_floor(bool pickup) { /* Message */ #ifdef JP - msg_format(" $%ld の価値がある%sを見つけた。", - (long)o_ptr->pval, o_name); + msg_format(" $%ld の価値がある%sを見つけた。", + (long)o_ptr->pval, o_name); #else msg_format("You have found %ld gold pieces worth of %s.", - (long) o_ptr->pval, o_name); + (long)o_ptr->pval, o_name); #endif - /* Collect the gold */ p_ptr->au += o_ptr->pval; -- 2.11.0