From 8f4663f8167a874db446406ad832a53764e42095 Mon Sep 17 00:00:00 2001 From: deskull Date: Mon, 26 Aug 2019 22:58:44 +0900 Subject: [PATCH] =?utf8?q?[Refactor]=20#38997=20racial=5Faux()=20=E3=81=AB?= =?utf8?q?=20player=5Ftype=20*=20=E5=BC=95=E6=95=B0=E3=82=92=E8=BF=BD?= =?utf8?q?=E5=8A=A0=EF=BC=8E=20/=20Add=20player=5Ftype=20*=20argument=20to?= =?utf8?q?=20racial=5Faux().?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/racial.c | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/src/racial.c b/src/racial.c index 2886aa037..e715754f4 100644 --- a/src/racial.c +++ b/src/racial.c @@ -306,7 +306,7 @@ static int racial_cost; * 発動成功ならば1、発動失敗ならば-1、キャンセルならば0を返す。 * return value indicates that we have succesfully used the power 1: Succeeded, 0: Cancelled, -1: Failed */ -static int racial_aux(power_desc_type *pd_ptr) +static int racial_aux(player_type *caster_ptr, power_desc_type *pd_ptr) { PLAYER_LEVEL min_level = pd_ptr->level; int use_stat = pd_ptr->stat; @@ -316,30 +316,30 @@ static int racial_aux(power_desc_type *pd_ptr) racial_cost = pd_ptr->cost; /* Not enough mana - use hp */ - if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp; + if (caster_ptr->csp < racial_cost) use_hp = racial_cost - caster_ptr->csp; /* Power is not available yet */ - if (p_ptr->lev < min_level) + if (caster_ptr->lev < min_level) { msg_format(_("この能力を使用するにはレベル %d に達していなければなりません。", "You need to attain level %d to use this power."), min_level); - free_turn(p_ptr); + free_turn(caster_ptr); return FALSE; } - if (cmd_limit_confused(p_ptr)) + if (cmd_limit_confused(caster_ptr)) { - free_turn(p_ptr); + free_turn(caster_ptr); return FALSE; } /* Risk death? */ - else if (p_ptr->chp < use_hp) + else if (caster_ptr->chp < use_hp) { if (!get_check(_("本当に今の衰弱した状態でこの能力を使いますか?", "Really use the power in your weakened state? "))) { - free_turn(p_ptr); + free_turn(caster_ptr); return FALSE; } } @@ -348,13 +348,13 @@ static int racial_aux(power_desc_type *pd_ptr) if (difficulty) { - if (p_ptr->stun) + if (caster_ptr->stun) { - difficulty += p_ptr->stun; + difficulty += caster_ptr->stun; } - else if (p_ptr->lev > min_level) + else if (caster_ptr->lev > min_level) { - int lev_adj = ((p_ptr->lev - min_level) / 3); + int lev_adj = ((caster_ptr->lev - min_level) / 3); if (lev_adj > 10) lev_adj = 10; difficulty -= lev_adj; } @@ -363,10 +363,10 @@ static int racial_aux(power_desc_type *pd_ptr) } /* take time and pay the price */ - take_turn(p_ptr, 100); + take_turn(caster_ptr, 100); /* Success? */ - if (randint1(p_ptr->stat_cur[use_stat]) >= ((difficulty / 2) + randint1(difficulty / 2))) + if (randint1(caster_ptr->stat_cur[use_stat]) >= ((difficulty / 2) + randint1(difficulty / 2))) { return 1; } @@ -1995,7 +1995,7 @@ void do_cmd_racial_power(player_type *creature_ptr) } repeat_push(i); } /*if (!repeat_pull(&i) || ...)*/ - switch (racial_aux(&power_desc[i])) + switch (racial_aux(creature_ptr, &power_desc[i])) { case 1: if (power_desc[i].number < 0) -- 2.11.0