From a425f03fb90b6f9bc50ec63c060bad745e5b9aa0 Mon Sep 17 00:00:00 2001 From: Deskull Date: Fri, 4 Jan 2019 10:59:27 +0900 Subject: [PATCH] =?utf8?q?[Refactor]=20#38836=20=E5=90=8D=E7=A7=B0?= =?utf8?q?=E7=94=A8=E6=96=87=E5=AD=97=E9=85=8D=E5=88=97=E3=81=AE=E3=83=9E?= =?utf8?q?=E3=82=B8=E3=83=83=E3=82=AF=E3=83=8A=E3=83=B3=E3=83=90=E3=83=BC?= =?utf8?q?=E5=87=A6=E7=90=86=E3=80=82=20/=20Delete=20magic=20number=20from?= =?utf8?q?=20naming=20string=20array.?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/artifact.c | 2 +- src/bldg.c | 8 ++++---- src/cmd-activate.c | 2 +- src/cmd-pet.c | 10 +++++----- src/cmd1.c | 6 +++--- src/cmd2.c | 14 +++++++------- src/cmd4.c | 18 +++++++++--------- src/dungeon.c | 12 ++++++------ src/files.c | 2 +- src/floor-save.c | 6 +++--- src/mane.c | 4 ++-- src/melee1.c | 14 +++++++------- src/mind.c | 2 +- src/monster-process.c | 22 +++++++++++----------- src/monster-status.c | 20 ++++++++++---------- src/monster1.c | 4 ++-- src/monster2.c | 12 ++++++------ src/mspells1.c | 2 +- src/mspells3.c | 4 ++-- src/mspells4.c | 50 +++++++++++++++++++++++++------------------------- src/mutation.c | 2 +- src/racial.c | 4 ++-- src/realm-hissatsu.c | 4 ++-- src/shoot.c | 2 +- src/spells1.c | 10 +++++----- src/spells2.c | 22 +++++++++++----------- src/spells3.c | 8 ++++---- src/wizard2.c | 4 ++-- src/xtra2.c | 12 ++++++------ 29 files changed, 141 insertions(+), 141 deletions(-) diff --git a/src/artifact.c b/src/artifact.c index a7f4880d4..aa9d00ab9 100644 --- a/src/artifact.c +++ b/src/artifact.c @@ -2027,7 +2027,7 @@ bool create_artifact(object_type *o_ptr, bool a_scroll) if (a_scroll) { - GAME_TEXT dummy_name[80] = ""; + GAME_TEXT dummy_name[MAX_NLEN] = ""; cptr ask_msg = _("このアーティファクトを何と名付けますか?", "What do you want to call the artifact? "); /* Identify it fully */ diff --git a/src/bldg.c b/src/bldg.c index af8d2ef9d..e87ab3aa8 100644 --- a/src/bldg.c +++ b/src/bldg.c @@ -4484,10 +4484,10 @@ static cptr find_quest[] = */ void quest_discovery(QUEST_IDX q_idx) { - quest_type *q_ptr = &quest[q_idx]; - monster_race *r_ptr = &r_info[q_ptr->r_idx]; - int q_num = q_ptr->max_num; - char name[80]; + quest_type *q_ptr = &quest[q_idx]; + monster_race *r_ptr = &r_info[q_ptr->r_idx]; + MONSTER_NUMBER q_num = q_ptr->max_num; + GAME_TEXT name[MAX_NLEN]; /* No quest index */ if (!q_idx) return; diff --git a/src/cmd-activate.c b/src/cmd-activate.c index 24d7b867a..91ea8e6dc 100644 --- a/src/cmd-activate.c +++ b/src/cmd-activate.c @@ -1632,7 +1632,7 @@ bool activate_artifact(object_type *o_ptr) } else if (cave[y][x].m_idx) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, &m_list[cave[y][x].m_idx], 0); msg_format(_("%sが邪魔だ!", "%^s is stand in your way."), m_name); p_ptr->energy_use = 0; diff --git a/src/cmd-pet.c b/src/cmd-pet.c index 47555f8b6..61f8e61ed 100644 --- a/src/cmd-pet.c +++ b/src/cmd-pet.c @@ -196,7 +196,7 @@ void do_cmd_pet_dismiss(void) for (i = 0; i < max_pet; i++) { bool delete_this; - GAME_TEXT friend_name[80]; + GAME_TEXT friend_name[MAX_NLEN]; bool kakunin; /* Access the monster */ @@ -253,7 +253,7 @@ void do_cmd_pet_dismiss(void) { if (record_named_pet && m_ptr->nickname) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name); @@ -396,7 +396,7 @@ bool do_riding(bool force) if (MON_CSLEEP(m_ptr)) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); (void)set_monster_csleep(c_ptr->m_idx, 0); msg_format(_("%sを起こした。", "You have waked %s up."), m_name); @@ -432,7 +432,7 @@ static void do_name_pet(void) { monster_type *m_ptr; char out_val[20]; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; bool old_name = FALSE; bool old_target_pet = target_pet; @@ -1041,7 +1041,7 @@ bool rakuba(HIT_POINT dam, bool force) { int i, y, x, oy, ox; int sn = 0, sy = 0, sx = 0; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_type *m_ptr = &m_list[p_ptr->riding]; monster_race *r_ptr = &r_info[m_ptr->r_idx]; bool fall_dam = FALSE; diff --git a/src/cmd1.c b/src/cmd1.c index 61c5ba236..eb3b01ca1 100644 --- a/src/cmd1.c +++ b/src/cmd1.c @@ -1110,7 +1110,7 @@ void move_player(DIRECTION dir, bool do_pickup, bool break_trap) monster_type *riding_m_ptr = &m_list[p_ptr->riding]; monster_race *riding_r_ptr = &r_info[p_ptr->riding ? riding_m_ptr->r_idx : 0]; /* Paranoia */ - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; bool p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN); bool p_can_kill_walls = FALSE; @@ -1283,7 +1283,7 @@ void move_player(DIRECTION dir, bool do_pickup, bool break_trap) } else if (MON_MONFEAR(riding_m_ptr)) { - GAME_TEXT steed_name[80]; + GAME_TEXT steed_name[MAX_NLEN]; monster_desc(steed_name, riding_m_ptr, 0); msg_format(_("%sが恐怖していて制御できない。", "%^s is too scared to control."), steed_name); oktomove = FALSE; @@ -1328,7 +1328,7 @@ void move_player(DIRECTION dir, bool do_pickup, bool break_trap) if (oktomove && MON_STUNNED(riding_m_ptr) && one_in_(2)) { - GAME_TEXT steed_name[80]; + GAME_TEXT steed_name[MAX_NLEN]; monster_desc(steed_name, riding_m_ptr, 0); msg_format(_("%sが朦朧としていてうまく動けない!", "You cannot control stunned %s!"), steed_name); oktomove = FALSE; diff --git a/src/cmd2.c b/src/cmd2.c index 8c8684912..17a260ba4 100644 --- a/src/cmd2.c +++ b/src/cmd2.c @@ -2926,7 +2926,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr) /* Handle visible monster */ else { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; /* Get "the monster" or "it" */ monster_desc(m_name, m_ptr, 0); @@ -2948,7 +2948,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr) if ((randint1(randint1(r_ptr->level / (3 + p_ptr->concent)) + (8 - p_ptr->concent)) == 1) && !(r_ptr->flags1 & RF1_UNIQUE) && !(r_ptr->flags7 & RF7_UNIQUE2)) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; /* Get "the monster" or "it" */ monster_desc(m_name, m_ptr, 0); @@ -3006,7 +3006,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr) if (object_is_fixed_artifact(q_ptr) && (p_ptr->pclass != CLASS_SNIPER || p_ptr->concent == 0)) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); @@ -3021,7 +3021,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr) if (fear && m_ptr->ml) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; sound(SOUND_FLEE); monster_desc(m_name, m_ptr, 0); msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name); @@ -3515,7 +3515,7 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken) /* Handle visible monster */ else { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%sが%sに命中した。", "The %s hits %s."), o_name, m_name); @@ -3588,7 +3588,7 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken) if (fear && m_ptr->ml) { sound(SOUND_FLEE); - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name); } @@ -3635,7 +3635,7 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken) is_friendly(&m_list[cave[y][x].m_idx]) && !MON_INVULNER(m_ptr)) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, &m_list[cave[y][x].m_idx], 0); msg_format(_("%sは怒った!", "%^s gets angry!"), m_name); set_hostile(&m_list[cave[y][x].m_idx]); diff --git a/src/cmd4.c b/src/cmd4.c index 18b94ab29..f240616b0 100644 --- a/src/cmd4.c +++ b/src/cmd4.c @@ -364,7 +364,7 @@ errr do_cmd_write_nikki(int type, int num, cptr note) { int day, hour, min; FILE *fff = NULL; - GAME_TEXT file_name[80]; + GAME_TEXT file_name[MAX_NLEN]; char buf[1024]; cptr note_level = ""; bool do_level = TRUE; @@ -490,7 +490,7 @@ errr do_cmd_write_nikki(int type, int num, cptr note) } case NIKKI_RAND_QUEST_C: { - char name[80]; + char name[MAX_NLEN]; strcpy(name, r_name+r_info[quest[num].r_idx].name); fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)を達成した。\n", " %2d:%02d %20s completed random quest '%s'\n"), hour, min, note_level, name); @@ -498,7 +498,7 @@ errr do_cmd_write_nikki(int type, int num, cptr note) } case NIKKI_RAND_QUEST_F: { - char name[80]; + char name[MAX_NLEN]; strcpy(name, r_name+r_info[quest[num].r_idx].name); fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)から逃げ出した。\n", " %2d:%02d %20s ran away from quest '%s'.\n"), hour, min, note_level, name); @@ -721,7 +721,7 @@ errr do_cmd_write_nikki(int type, int num, cptr note) static void do_cmd_disp_nikki(void) { char nikki_title[256]; - GAME_TEXT file_name[80]; + GAME_TEXT file_name[MAX_NLEN]; char buf[1024]; char tmp[80]; #ifdef JP @@ -858,7 +858,7 @@ static void do_cmd_last_get(void) */ static void do_cmd_erase_nikki(void) { - GAME_TEXT file_name[80]; + GAME_TEXT file_name[MAX_NLEN]; char buf[256]; FILE *fff = NULL; @@ -3126,7 +3126,7 @@ void do_cmd_visuals(void) /* Dump objects */ for (k_idx = 0; k_idx < max_k_idx; k_idx++) { - GAME_TEXT o_name[80]; + GAME_TEXT o_name[MAX_NLEN]; object_kind *k_ptr = &k_info[k_idx]; /* Skip non-entries */ @@ -5845,7 +5845,7 @@ static void do_cmd_knowledge_pets(void) int i; FILE *fff; monster_type *m_ptr; - GAME_TEXT pet_name[80]; + GAME_TEXT pet_name[MAX_NLEN]; int t_friends = 0; int show_upkeep = 0; GAME_TEXT file_name[1024]; @@ -6753,7 +6753,7 @@ static void display_object_list(int col, int row, int per_page, IDX object_idx[] /* Display lines until done */ for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++) { - GAME_TEXT o_name[80]; + GAME_TEXT o_name[MAX_NLEN]; TERM_COLOR a; byte c; object_kind *flavor_k_ptr; @@ -7754,7 +7754,7 @@ static void do_cmd_knowledge_quests_current(FILE *fff) { char tmp_str[120]; char rand_tmp_str[120] = "\0"; - char name[80]; + char name[MAX_NLEN]; monster_race *r_ptr; IDX i; int rand_level = 100; diff --git a/src/dungeon.c b/src/dungeon.c index 42c677889..f8e331847 100644 --- a/src/dungeon.c +++ b/src/dungeon.c @@ -3424,7 +3424,7 @@ static void process_world(void) } else if ((number_mon-1) == 0) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_type *wm_ptr; wm_ptr = &m_list[win_m_idx]; @@ -4885,7 +4885,7 @@ static void process_player(void) x = p_ptr->x + ddx[p_ptr->fishing_dir]; if (place_monster_aux(0, y, x, r_idx, PM_NO_KAGE)) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, &m_list[cave[y][x].m_idx], 0); msg_format(_("%sが釣れた!", "You have a good catch!"), m_name); success = TRUE; @@ -4928,7 +4928,7 @@ static void process_player(void) if (MON_CSLEEP(m_ptr)) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; /* Recover fully */ (void)set_monster_csleep(p_ptr->riding, 0); @@ -4942,7 +4942,7 @@ static void process_player(void) if (set_monster_stunned(p_ptr->riding, (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING]) ? 0 : (MON_STUNNED(m_ptr) - 1))) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%^sを朦朧状態から立ち直らせた。", "%^s is no longer stunned."), m_name); } @@ -4954,7 +4954,7 @@ static void process_player(void) if (set_monster_confused(p_ptr->riding, (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING]) ? 0 : (MON_CONFUSED(m_ptr) - 1))) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%^sを混乱状態から立ち直らせた。", "%^s is no longer confused."), m_name); } @@ -4966,7 +4966,7 @@ static void process_player(void) if(set_monster_monfear(p_ptr->riding, (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING]) ? 0 : (MON_MONFEAR(m_ptr) - 1))) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%^sを恐怖から立ち直らせた。", "%^s is no longer fear."), m_name); } diff --git a/src/files.c b/src/files.c index 80ae5fb19..1e4b97255 100644 --- a/src/files.c +++ b/src/files.c @@ -4184,7 +4184,7 @@ static void dump_aux_pet(FILE *fff) int i; bool pet = FALSE; bool pet_settings = FALSE; - GAME_TEXT pet_name[80]; + GAME_TEXT pet_name[MAX_NLEN]; for (i = m_max - 1; i >= 1; i--) { diff --git a/src/floor-save.c b/src/floor-save.c index 0f28fb93e..7677e237e 100644 --- a/src/floor-save.c +++ b/src/floor-save.c @@ -439,7 +439,7 @@ static void preserve_pet(void) for (i = m_max - 1; i >=1; i--) { monster_type *m_ptr = &m_list[i]; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; if (!m_ptr->r_idx) continue; if (!is_pet(m_ptr)) continue; @@ -464,7 +464,7 @@ static void preserve_pet(void) if (is_seen(m_ptr)) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%sは消え去った!", "%^s disappears!"), m_name); } @@ -592,7 +592,7 @@ static void place_pet(void) { monster_type *m_ptr = &party_mon[i]; monster_race *r_ptr = real_r_ptr(m_ptr); - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%sとはぐれてしまった。", "You have lost sight of %s."), m_name); diff --git a/src/mane.c b/src/mane.c index a12d2a792..ee4da6a58 100644 --- a/src/mane.c +++ b/src/mane.c @@ -688,7 +688,7 @@ static bool use_mane(int spell) { monster_type *m_ptr; monster_race *r_ptr; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; if (!target_set(TARGET_KILL)) return FALSE; if (!cave[target_row][target_col].m_idx) break; @@ -729,7 +729,7 @@ static bool use_mane(int spell) IDX target_m_idx; monster_type *m_ptr; monster_race *r_ptr; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; if (!target_set(TARGET_KILL)) return FALSE; target_m_idx = cave[target_row][target_col].m_idx; diff --git a/src/melee1.c b/src/melee1.c index 71f1e1326..ca96f81e5 100644 --- a/src/melee1.c +++ b/src/melee1.c @@ -246,7 +246,7 @@ static void touch_zap_player_aux(monster_type *m_ptr, bool immune, int flags_off if ((atoffset(u32b, r_ptr, flags_offset) & aura_flag) && !immune) { - GAME_TEXT mon_name[80]; + GAME_TEXT mon_name[MAX_NLEN]; int aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17)); /* Hack -- Get the "died from" name */ @@ -295,7 +295,7 @@ static void natural_attack(s16b m_idx, int attack, bool *fear, bool *mdeath) int n_weight = 0; monster_type *m_ptr = &m_list[m_idx]; monster_race *r_ptr = &r_info[m_ptr->r_idx]; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; int dice_num, dice_side; @@ -436,7 +436,7 @@ static void py_attack_aux(POSITION y, POSITION x, bool *fear, bool *mdeath, s16b /* Access the weapon */ object_type *o_ptr = &inventory[INVEN_RARM + hand]; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; bool success_hit = FALSE; bool backstab = FALSE; @@ -1323,7 +1323,7 @@ bool py_attack(POSITION y, POSITION x, BIT_FLAGS mode) cave_type *c_ptr = &cave[y][x]; monster_type *m_ptr = &m_list[c_ptr->m_idx]; monster_race *r_ptr = &r_info[m_ptr->r_idx]; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; disturb(FALSE, TRUE); @@ -1521,7 +1521,7 @@ bool make_attack_normal(MONSTER_IDX m_idx) GAME_TEXT o_name[MAX_NLEN]; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; char ddesc[80]; @@ -3233,7 +3233,7 @@ bool make_attack_normal(MONSTER_IDX m_idx) if (p_ptr->riding && damage) { - char m_steed_name[80]; + char m_steed_name[MAX_NLEN]; monster_desc(m_steed_name, &m_list[p_ptr->riding], 0); if (rakuba((damage > 200) ? 200 : damage, FALSE)) { @@ -3269,7 +3269,7 @@ bool make_attack_normal(MONSTER_IDX m_idx) if ((p_ptr->counter || (p_ptr->special_defense & KATA_MUSOU)) && alive && !p_ptr->is_dead && m_ptr->ml && (p_ptr->csp > 7)) { - char m_target_name[80]; + char m_target_name[MAX_NLEN]; monster_desc(m_target_name, m_ptr, 0); p_ptr->csp -= 7; diff --git a/src/mind.c b/src/mind.c index 469dcee79..12bb73117 100644 --- a/src/mind.c +++ b/src/mind.c @@ -1645,7 +1645,7 @@ static bool cast_ninja_spell(int spell) { monster_type *m_ptr; MONSTER_IDX m_idx; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; int i; int path_n; u16b path_g[512]; diff --git a/src/monster-process.c b/src/monster-process.c index 9336b5961..735dc68ad 100644 --- a/src/monster-process.c +++ b/src/monster-process.c @@ -1426,7 +1426,7 @@ static bool monst_attack_monst(MONSTER_IDX m_idx, MONSTER_IDX t_idx) ARMOUR_CLASS ac; DEPTH rlev; int pt; - GAME_TEXT m_name[80], t_name[80]; + GAME_TEXT m_name[MAX_NLEN], t_name[MAX_NLEN]; char temp[MAX_NLEN]; bool blinked; bool explode = FALSE, touched = FALSE, fear = FALSE, dead = FALSE; @@ -2111,7 +2111,7 @@ void process_monster(MONSTER_IDX m_idx) #ifdef JP msg_print("地面に落とされた。"); #else - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, &m_list[p_ptr->riding], 0); msg_format("You have fallen from %s.", m_name); #endif @@ -2142,14 +2142,14 @@ void process_monster(MONSTER_IDX m_idx) if (see_m) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%sは消え去った!", "%^s disappears!"), m_name); } if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_LOSE_PARENT, m_name); } @@ -2174,7 +2174,7 @@ void process_monster(MONSTER_IDX m_idx) if (see_m) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%sは消え去った!", "%^s disappears!"), m_name); @@ -2205,7 +2205,7 @@ void process_monster(MONSTER_IDX m_idx) if (m_ptr->hp < m_ptr->maxhp/3) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); if (is_riding_mon && riding_pinch < 2) @@ -2269,7 +2269,7 @@ void process_monster(MONSTER_IDX m_idx) /* Notice the "waking up" */ if (m_ptr->ml) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%^sが目を覚ました。", "%^s wakes up."), m_name); } @@ -2311,7 +2311,7 @@ void process_monster(MONSTER_IDX m_idx) { if (is_pet(m_ptr) || see_m) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, is_pet(m_ptr) ? MD_ASSUME_VISIBLE : 0); msg_format(_("%^sは突然敵にまわった!", "%^s suddenly becomes hostile!"), m_name); } @@ -2405,7 +2405,7 @@ void process_monster(MONSTER_IDX m_idx) player_has_los_bold(oy, ox) && projectable(oy, ox, p_ptr->y, p_ptr->x)) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; char monmessage[1024]; cptr filename; @@ -3066,7 +3066,7 @@ void process_monster(MONSTER_IDX m_idx) for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx) { BIT_FLAGS flgs[TR_FLAG_SIZE], flg2 = 0L, flg3 = 0L, flgr = 0L; - GAME_TEXT m_name[80], o_name[MAX_NLEN]; + GAME_TEXT m_name[MAX_NLEN], o_name[MAX_NLEN]; object_type *o_ptr = &o_list[this_o_idx]; /* Acquire next object */ @@ -3254,7 +3254,7 @@ void process_monster(MONSTER_IDX m_idx) /* Message if seen */ if (see_m) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%^sは戦いを決意した!", "%^s turns to fight!"), m_name); } diff --git a/src/monster-status.c b/src/monster-status.c index 105554a33..bddd27ed4 100644 --- a/src/monster-status.c +++ b/src/monster-status.c @@ -480,7 +480,7 @@ static void process_monsters_mtimed_aux(MONSTER_IDX m_idx, int mtimed_idx) /* Notice the "waking up" */ if (m_ptr->ml) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%^sが目を覚ました。", "%^s wakes up."), m_name); } @@ -502,7 +502,7 @@ static void process_monsters_mtimed_aux(MONSTER_IDX m_idx, int mtimed_idx) { if (is_seen(m_ptr)) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%^sはもう加速されていない。", "%^s is no longer fast."), m_name); } @@ -515,7 +515,7 @@ static void process_monsters_mtimed_aux(MONSTER_IDX m_idx, int mtimed_idx) { if (is_seen(m_ptr)) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%^sはもう減速されていない。", "%^s is no longer slow."), m_name); } @@ -532,7 +532,7 @@ static void process_monsters_mtimed_aux(MONSTER_IDX m_idx, int mtimed_idx) /* Message if visible */ if (is_seen(m_ptr)) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name); } @@ -547,7 +547,7 @@ static void process_monsters_mtimed_aux(MONSTER_IDX m_idx, int mtimed_idx) /* Message if visible */ if (is_seen(m_ptr)) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name); } @@ -561,7 +561,7 @@ static void process_monsters_mtimed_aux(MONSTER_IDX m_idx, int mtimed_idx) /* Visual note */ if (is_seen(m_ptr)) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; #ifndef JP char m_poss[80]; @@ -584,7 +584,7 @@ static void process_monsters_mtimed_aux(MONSTER_IDX m_idx, int mtimed_idx) { if (is_seen(m_ptr)) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%^sはもう無敵でない。", "%^s is no longer invulnerable."), m_name); } @@ -626,7 +626,7 @@ void process_monsters_mtimed(int mtimed_idx) void dispel_monster_status(MONSTER_IDX m_idx) { monster_type *m_ptr = &m_list[m_idx]; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); if (set_monster_invulner(m_idx, 0, TRUE)) @@ -658,7 +658,7 @@ bool process_the_world(int num, MONSTER_IDX who, bool vs_player) if (vs_player) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); if (who == 1) @@ -736,7 +736,7 @@ void monster_gain_exp(MONSTER_IDX m_idx, IDX s_idx) if (m_ptr->exp >= r_ptr->next_exp) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; int old_hp = m_ptr->hp; int old_maxhp = m_ptr->max_maxhp; int old_r_idx = m_ptr->r_idx; diff --git a/src/monster1.c b/src/monster1.c index f8ec38d9e..78b8117d8 100644 --- a/src/monster1.c +++ b/src/monster1.c @@ -754,7 +754,7 @@ static void roff_aux(MONRACE_IDX r_idx, BIT_FLAGS mode) r_name + rf_ptr->name)); #else bool plural = (r_ptr->reinforce_dd[n] * r_ptr->reinforce_ds[n] > 1); - char name[80]; + char name[MAX_NLEN]; strcpy(name, r_name + rf_ptr->name); if(plural) plural_aux(name); hooked_roff(format(",%dd%d %s", r_ptr->reinforce_dd[n], r_ptr->reinforce_ds[n], name)); @@ -2251,7 +2251,7 @@ void anger_monster(monster_type *m_ptr) if (p_ptr->inside_battle) return; if (is_friendly(m_ptr)) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%^sは怒った!", "%^s gets angry!"), m_name); diff --git a/src/monster2.c b/src/monster2.c index 23884e773..8647dbf0a 100644 --- a/src/monster2.c +++ b/src/monster2.c @@ -468,7 +468,7 @@ void compact_monsters(int size) if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_COMPACT, m_name); } @@ -1904,7 +1904,7 @@ void sanity_blast(monster_type *m_ptr, bool necro) if (!necro && m_ptr) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_race *r_ptr = &r_info[m_ptr->ap_r_idx]; power = r_ptr->level / 2; @@ -1983,7 +1983,7 @@ void sanity_blast(monster_type *m_ptr, bool necro) else if(!necro) { monster_race *r_ptr; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; cptr desc; get_mon_num_prep(get_nightmare, NULL); @@ -2732,7 +2732,7 @@ void choose_new_monster(MONSTER_IDX m_idx, bool born, MONRACE_IDX r_idx) int oldmaxhp; monster_type *m_ptr = &m_list[m_idx]; monster_race *r_ptr; - char old_m_name[80]; + char old_m_name[MAX_NLEN]; bool old_unique = FALSE; int old_r_idx = m_ptr->r_idx; @@ -2798,7 +2798,7 @@ void choose_new_monster(MONSTER_IDX m_idx, bool born, MONRACE_IDX r_idx) if (m_idx == p_ptr->riding) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("突然%sが変身した。", "Suddenly, %s transforms!"), old_m_name); if (!(r_ptr->flags7 & RF7_RIDING)) @@ -4047,7 +4047,7 @@ void message_pain(MONSTER_IDX m_idx, HIT_POINT dam) monster_type *m_ptr = &m_list[m_idx]; monster_race *r_ptr = &r_info[m_ptr->r_idx]; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; /* Get the monster name */ monster_desc(m_name, m_ptr, 0); diff --git a/src/mspells1.c b/src/mspells1.c index a978e4629..625dcf4d5 100644 --- a/src/mspells1.c +++ b/src/mspells1.c @@ -1346,7 +1346,7 @@ bool make_attack_spell(MONSTER_IDX m_idx) BIT_FLAGS f4, f5, f6; monster_type *m_ptr = &m_list[m_idx]; monster_race *r_ptr = &r_info[m_ptr->r_idx]; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; #ifndef JP char m_poss[80]; #endif diff --git a/src/mspells3.c b/src/mspells3.c index df0e25f6d..9257783ae 100644 --- a/src/mspells3.c +++ b/src/mspells3.c @@ -1066,7 +1066,7 @@ static bool cast_learned_spell(int spell, bool success) { monster_type *m_ptr; monster_race *r_ptr; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; if (!target_set(TARGET_KILL)) return FALSE; if (!cave[target_row][target_col].m_idx) break; @@ -1104,7 +1104,7 @@ static bool cast_learned_spell(int spell, bool success) MONSTER_IDX target_m_idx; monster_type *m_ptr; monster_race *r_ptr; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; if (!target_set(TARGET_KILL)) return FALSE; target_m_idx = cave[target_row][target_col].m_idx; diff --git a/src/mspells4.c b/src/mspells4.c index e4718cb5f..72660a16d 100644 --- a/src/mspells4.c +++ b/src/mspells4.c @@ -124,7 +124,7 @@ static void monspell_message_base(MONSTER_IDX m_idx, MONSTER_IDX t_idx, cptr msg bool see_either = see_monster(m_idx) || see_monster(t_idx); bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); - GAME_TEXT m_name[80], t_name[80]; + GAME_TEXT m_name[MAX_NLEN], t_name[MAX_NLEN]; monster_name(m_idx, m_name); monster_name(t_idx, t_name); @@ -212,7 +212,7 @@ void spell_RF4_SHRIEK(MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) */ void spell_RF4_DISPEL(MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { - GAME_TEXT m_name[80], t_name[80]; + GAME_TEXT m_name[MAX_NLEN], t_name[MAX_NLEN]; monster_name(m_idx, m_name); monster_name(t_idx, t_name); @@ -311,7 +311,7 @@ HIT_POINT spell_RF4_BREATH(int GF_TYPE, POSITION y, POSITION x, MONSTER_IDX m_id bool see_either = see_monster(m_idx) || see_monster(t_idx); bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); - GAME_TEXT m_name[80], t_name[80]; + GAME_TEXT m_name[MAX_NLEN], t_name[MAX_NLEN]; monster_name(m_idx, m_name); monster_name(t_idx, t_name); @@ -749,7 +749,7 @@ HIT_POINT spell_RF5_BA_WATE(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_I bool see_either = see_monster(m_idx) || see_monster(t_idx); bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); - GAME_TEXT t_name[80]; + GAME_TEXT t_name[MAX_NLEN]; monster_name(t_idx, t_name); @@ -836,7 +836,7 @@ HIT_POINT spell_RF5_BA_DARK(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_I HIT_POINT spell_RF5_DRAIN_MANA(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { HIT_POINT dam; - GAME_TEXT m_name[80], t_name[80]; + GAME_TEXT m_name[MAX_NLEN], t_name[MAX_NLEN]; monster_name(m_idx, m_name); monster_name(t_idx, t_name); @@ -873,7 +873,7 @@ HIT_POINT spell_RF5_MIND_BLAST(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTE monster_type *m_ptr = &m_list[m_idx]; bool seen = (!p_ptr->blind && m_ptr->ml); HIT_POINT dam; - GAME_TEXT m_name[80], t_name[80]; + GAME_TEXT m_name[MAX_NLEN], t_name[MAX_NLEN]; monster_name(m_idx, m_name); monster_name(t_idx, t_name); @@ -910,7 +910,7 @@ HIT_POINT spell_RF5_BRAIN_SMASH(POSITION y, POSITION x, MONSTER_IDX m_idx, MONST monster_type *m_ptr = &m_list[m_idx]; bool seen = (!p_ptr->blind && m_ptr->ml); HIT_POINT dam; - GAME_TEXT m_name[80], t_name[80]; + GAME_TEXT m_name[MAX_NLEN], t_name[MAX_NLEN]; monster_name(m_idx, m_name); monster_name(t_idx, t_name); @@ -950,7 +950,7 @@ HIT_POINT spell_RF5_BRAIN_SMASH(POSITION y, POSITION x, MONSTER_IDX m_idx, MONST */ void spell_RF5_CAUSE(int GF_TYPE, HIT_POINT dam, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, cptr msg1, cptr msg2, cptr msg3, int MS_TYPE, int TARGET_TYPE) { - GAME_TEXT m_name[80], t_name[80]; + GAME_TEXT m_name[MAX_NLEN], t_name[MAX_NLEN]; monster_name(m_idx, m_name); monster_name(t_idx, t_name); @@ -1398,7 +1398,7 @@ void spell_badstatus_message(MONSTER_IDX m_idx, MONSTER_IDX t_idx, cptr msg1, cp bool see_either = see_monster(m_idx) || see_monster(t_idx); bool see_t = see_monster(t_idx); bool known = monster_near_player(m_idx, t_idx); - GAME_TEXT m_name[80], t_name[80]; + GAME_TEXT m_name[MAX_NLEN], t_name[MAX_NLEN]; monster_name(m_idx, m_name); monster_name(t_idx, t_name); @@ -1533,7 +1533,7 @@ void spell_RF5_BLIND(MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) else if (TARGET_TYPE == MONSTER_TO_MONSTER) { cptr msg1; - GAME_TEXT t_name[80]; + GAME_TEXT t_name[MAX_NLEN]; monster_name(t_idx, t_name); if (streq(t_name, "it")) @@ -1646,7 +1646,7 @@ void spell_RF5_SLOW(MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) else if (TARGET_TYPE == MONSTER_TO_MONSTER) { cptr msg1; - GAME_TEXT t_name[80]; + GAME_TEXT t_name[MAX_NLEN]; monster_name(t_idx, t_name); if (streq(t_name, "it")) @@ -1735,7 +1735,7 @@ void spell_RF6_HASTE(MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { bool see_m = see_monster(m_idx); monster_type *m_ptr = &m_list[m_idx]; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_name(m_idx, m_name); monspell_message_base(m_idx, t_idx, @@ -1796,7 +1796,7 @@ void spell_RF6_HEAL(MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) monster_type *m_ptr = &m_list[m_idx]; int rlev = monster_level_idx(m_idx); bool seen = (!p_ptr->blind && m_ptr->ml); - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_name(m_idx, m_name); disturb(TRUE, TRUE); @@ -1879,7 +1879,7 @@ void spell_RF6_INVULNER(MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) */ void spell_RF6_BLINK(MONSTER_IDX m_idx, int TARGET_TYPE) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_name(m_idx, m_name); if (TARGET_TYPE==MONSTER_TO_PLAYER) @@ -1910,7 +1910,7 @@ void spell_RF6_BLINK(MONSTER_IDX m_idx, int TARGET_TYPE) */ void spell_RF6_TPORT(MONSTER_IDX m_idx, int TARGET_TYPE) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_name(m_idx, m_name); if (TARGET_TYPE==MONSTER_TO_PLAYER) @@ -1938,7 +1938,7 @@ HIT_POINT spell_RF6_WORLD(MONSTER_IDX m_idx) { monster_type *m_ptr = &m_list[m_idx]; MONSTER_IDX who = 0; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_name(m_idx, m_name); disturb(TRUE, TRUE); @@ -2063,7 +2063,7 @@ HIT_POINT spell_RF6_SPECIAL_B(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER bool monster_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); bool monster_to_monster = (TARGET_TYPE == MONSTER_TO_MONSTER); bool direct = player_bold(y, x); - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_name(m_idx, m_name); disturb(TRUE, TRUE); @@ -2210,7 +2210,7 @@ void spell_RF6_TELE_TO(MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) else if (TARGET_TYPE == MONSTER_TO_MONSTER) { bool resists_tele = FALSE; - GAME_TEXT t_name[80]; + GAME_TEXT t_name[MAX_NLEN]; monster_name(t_idx, t_name); if (tr_ptr->flagsr & RFR_RES_TELE) @@ -2274,7 +2274,7 @@ void spell_RF6_TELE_AWAY(MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) else if (TARGET_TYPE == MONSTER_TO_MONSTER) { bool resists_tele = FALSE; - GAME_TEXT t_name[80]; + GAME_TEXT t_name[MAX_NLEN]; monster_name(t_idx, t_name); if (tr_ptr->flagsr & RFR_RES_TELE) @@ -2402,7 +2402,7 @@ void spell_RF6_DARKNESS(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t bool can_use_lite_area = FALSE; bool monster_to_monster = TARGET_TYPE == MONSTER_TO_MONSTER; bool monster_to_player = TARGET_TYPE == MONSTER_TO_PLAYER; - GAME_TEXT t_name[80]; + GAME_TEXT t_name[MAX_NLEN]; monster_name(t_idx, t_name); if ((p_ptr->pclass == CLASS_NINJA) && @@ -2476,7 +2476,7 @@ void spell_RF6_DARKNESS(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t */ void spell_RF6_TRAPS(POSITION y, POSITION x, MONSTER_IDX m_idx) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_name(m_idx, m_name); disturb(TRUE, TRUE); @@ -2498,7 +2498,7 @@ void spell_RF6_TRAPS(POSITION y, POSITION x, MONSTER_IDX m_idx) void spell_RF6_FORGET(MONSTER_IDX m_idx) { int rlev = monster_level_idx(m_idx); - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_name(m_idx, m_name); disturb(TRUE, TRUE); @@ -2695,7 +2695,7 @@ void spell_RF6_S_KIN(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_id monster_race *r_ptr = &r_info[m_ptr->r_idx]; int rlev = monster_level_idx(m_idx); int count = 0; - GAME_TEXT m_name[80], t_name[80], m_poss[80]; + GAME_TEXT m_name[MAX_NLEN], t_name[MAX_NLEN], m_poss[80]; monster_name(m_idx, m_name); monster_name(t_idx, t_name); monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE); @@ -3181,7 +3181,7 @@ MONSTER_NUMBER summon_NAZGUL(POSITION y, POSITION x, MONSTER_IDX m_idx) int count = 0, k; POSITION cy = y; POSITION cx = x; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_name(m_idx, m_name); if (p_ptr->blind) @@ -3242,7 +3242,7 @@ void spell_RF6_S_HI_UNDEAD(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_ID monster_type *m_ptr = &m_list[m_idx]; int rlev = monster_level_idx(m_idx); int k, count = 0; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_name(m_idx, m_name); disturb(TRUE, TRUE); diff --git a/src/mutation.c b/src/mutation.c index e8ec08069..cdde206d1 100644 --- a/src/mutation.c +++ b/src/mutation.c @@ -2302,7 +2302,7 @@ bool mutation_power_aux(int power) { if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_GENOCIDE, m_name); } diff --git a/src/racial.c b/src/racial.c index 17326bdd2..959187b62 100644 --- a/src/racial.c +++ b/src/racial.c @@ -579,7 +579,7 @@ typedef struct power_desc_type power_desc_type; */ struct power_desc_type { - char name[80]; //!<レイシャル名 + char name[MAX_NLEN]; //!<レイシャル名 PLAYER_LEVEL level; //!<体得レベル int cost; int stat; @@ -1045,7 +1045,7 @@ static bool cmd_racial_power_aux(s32b command) } case CLASS_CAVALRY: { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_type *m_ptr; monster_race *r_ptr; int rlev; diff --git a/src/realm-hissatsu.c b/src/realm-hissatsu.c index a8d162f73..e73aa6aa1 100644 --- a/src/realm-hissatsu.c +++ b/src/realm-hissatsu.c @@ -287,7 +287,7 @@ cptr do_hissatsu_spell(SPELL_IDX spell, BIT_FLAGS mode) POSITION oy = y, ox = x; MONSTER_IDX m_idx = cave[y][x].m_idx; monster_type *m_ptr = &m_list[m_idx]; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); @@ -533,7 +533,7 @@ cptr do_hissatsu_spell(SPELL_IDX spell, BIT_FLAGS mode) { if (!monster_living(m_ptr->r_idx)) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%sには効果がない!", "%s is unharmed!"), m_name); diff --git a/src/shoot.c b/src/shoot.c index 7b6c75ffb..d4521b485 100644 --- a/src/shoot.c +++ b/src/shoot.c @@ -49,7 +49,7 @@ bool test_hit_fire(int chance, monster_type *m_ptr, int vis, char* o_name) { if (m_ptr->r_idx == MON_GOEMON && !MON_CSLEEP(m_ptr)) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; /* Extract monster name */ monster_desc(m_name, m_ptr, 0); diff --git a/src/spells1.c b/src/spells1.c index e80f2c58c..d73a74d64 100644 --- a/src/spells1.c +++ b/src/spells1.c @@ -1686,7 +1686,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P bool heal_leper = FALSE; /* Hold the monster name */ - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; char m_poss[10]; PARAMETER_VALUE photo = 0; @@ -4861,7 +4861,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) { - char m2_name[80]; + char m2_name[MAX_NLEN]; monster_desc(m2_name, m_ptr, MD_INDEF_VISIBLE); do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_HEAL_LEPER, m2_name); @@ -5111,7 +5111,7 @@ static bool project_p(MONSTER_IDX who, cptr who_name, int r, POSITION y, POSITIO monster_type *m_ptr = NULL; /* Monster name (for attacks) */ - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; /* Monster name (for damage) */ char killer[80]; @@ -6710,7 +6710,7 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da bool jump = FALSE; /* Attacker's name (prepared before polymorph)*/ - GAME_TEXT who_name[80]; + GAME_TEXT who_name[MAX_NLEN]; /* Can the player see the source of this effect? */ bool see_s_msg = TRUE; @@ -7699,7 +7699,7 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da if (p_ptr->riding) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, &m_list[p_ptr->riding], 0); diff --git a/src/spells2.c b/src/spells2.c index da33ca4cb..77690170e 100644 --- a/src/spells2.c +++ b/src/spells2.c @@ -1011,7 +1011,7 @@ bool genocide_aux(MONSTER_IDX m_idx, int power, bool player_cast, int dam_side, { if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_GENOCIDE, m_name); @@ -1023,7 +1023,7 @@ bool genocide_aux(MONSTER_IDX m_idx, int power, bool player_cast, int dam_side, if (resist && player_cast) { bool see_m = is_seen(m_ptr); - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); if (see_m) @@ -1235,7 +1235,7 @@ bool probing(void) /* Probe visible monsters */ if (m_ptr->ml) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; /* Start the message */ if (!probe) @@ -1434,7 +1434,7 @@ bool destroy_area(POSITION y1, POSITION x1, POSITION r, bool in_generate) { if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DESTROY, m_name); @@ -1807,7 +1807,7 @@ bool earthquake_aux(POSITION cy, POSITION cx, POSITION r, MONSTER_IDX m_idx) if (m_idx) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_type *m_ptr = &m_list[m_idx]; /* Get the monster's real name */ @@ -1858,7 +1858,7 @@ bool earthquake_aux(POSITION cy, POSITION cx, POSITION r, MONSTER_IDX m_idx) if (!(r_ptr->flags2 & (RF2_KILL_WALL)) && !(r_ptr->flags2 & (RF2_PASS_WALL))) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; /* Assume not safe */ sn = 0; @@ -1924,7 +1924,7 @@ bool earthquake_aux(POSITION cy, POSITION cx, POSITION r, MONSTER_IDX m_idx) { if (record_named_pet && is_pet(&m_list[c_ptr->m_idx]) && m_list[c_ptr->m_idx].nickname) { - char m2_name[80]; + char m2_name[MAX_NLEN]; monster_desc(m2_name, m_ptr, MD_INDEF_VISIBLE); do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_EARTHQUAKE, m2_name); @@ -2134,7 +2134,7 @@ void discharge_minion(void) /* Uniques resist discharging */ if (r_ptr->flags1 & RF1_UNIQUE) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0x00); msg_format(_("%sは爆破されるのを嫌がり、勝手に自分の世界へと帰った。", "%^s resists to be blasted, and run away."), m_name); delete_monster_idx(i); @@ -2150,7 +2150,7 @@ void discharge_minion(void) if (record_named_pet && m_ptr->nickname) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_BLAST, m_name); @@ -2223,7 +2223,7 @@ static void cave_temp_room_lite(void) /* Notice the "waking up" */ if (m_ptr->ml) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); msg_format(_("%^sが目を覚ました。", "%^s wakes up."), m_name); } @@ -3992,7 +3992,7 @@ bool rush_attack(bool *mdeath) else if (!player_bold(ty, tx)) { /* Hold the monster name */ - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; /* Get the monster name (BEFORE polymorphing) */ monster_desc(m_name, m_ptr, 0); diff --git a/src/spells3.c b/src/spells3.c index 6c3975ed4..40a1b4159 100644 --- a/src/spells3.c +++ b/src/spells3.c @@ -731,7 +731,7 @@ void teleport_level(MONSTER_IDX m_idx) if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) { - char m2_name[80]; + char m2_name[MAX_NLEN]; monster_desc(m2_name, m_ptr, MD_INDEF_VISIBLE); do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_TELE_LEVEL, m2_name); @@ -1360,7 +1360,7 @@ static bool vanish_dungeon(void) cave_type *c_ptr; feature_type *f_ptr; monster_type *m_ptr; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; /* Prevent vasishing of quest levels and town */ if ((p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest)) || !dun_level) @@ -3358,7 +3358,7 @@ void display_spell_list(void) TERM_LEN y, x; int m[9]; const magic_type *s_ptr; - char name[80]; + char name[MAX_NLEN]; char out_val[160]; @@ -4980,7 +4980,7 @@ bool shock_power(void) MONSTER_IDX m_idx = cave[y][x].m_idx; monster_type *m_ptr = &m_list[m_idx]; monster_race *r_ptr = &r_info[m_ptr->r_idx]; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, 0); diff --git a/src/wizard2.c b/src/wizard2.c index fb9fbbdf9..6962786b9 100644 --- a/src/wizard2.c +++ b/src/wizard2.c @@ -1615,7 +1615,7 @@ static void do_cmd_wiz_zap(void) { if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name); @@ -1649,7 +1649,7 @@ static void do_cmd_wiz_zap_all(void) if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name); diff --git a/src/xtra2.c b/src/xtra2.c index 893bdddeb..357a2c7c7 100644 --- a/src/xtra2.c +++ b/src/xtra2.c @@ -588,7 +588,7 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item) if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); do_cmd_write_nikki(NIKKI_NAMED_PET, 3, m_name); @@ -649,7 +649,7 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item) p_ptr->arena_number++; if (record_arena) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; /* Extract monster name */ monster_desc(m_name, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE); @@ -1395,7 +1395,7 @@ bool mon_take_hit(MONSTER_IDX m_idx, HIT_POINT dam, bool *fear, cptr note) /* It is dead now */ if (m_ptr->hp < 0) { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; if (r_info[m_ptr->r_idx].flags7 & RF7_TANUKI) { @@ -2734,7 +2734,7 @@ static char target_set_aux(POSITION y, POSITION x, BIT_FLAGS mode, cptr info) { monster_type *m_ptr = &m_list[c_ptr->m_idx]; monster_race *ap_r_ptr = &r_info[m_ptr->ap_r_idx]; - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; bool recall = FALSE; /* Not boring */ @@ -3937,7 +3937,7 @@ bool get_direction(DIRECTION *dp, bool allow_under, bool with_steed) } else { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_type *m_ptr = &m_list[p_ptr->riding]; monster_desc(m_name, m_ptr, 0); @@ -4082,7 +4082,7 @@ bool get_rep_dir(DIRECTION *dp, bool under) } else { - GAME_TEXT m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_type *m_ptr = &m_list[p_ptr->riding]; monster_desc(m_name, m_ptr, 0); -- 2.11.0