From a8efefe8cf66233b77c91eba22cefcb6a4691233 Mon Sep 17 00:00:00 2001 From: Deskull Date: Mon, 14 Jan 2019 19:51:09 +0900 Subject: [PATCH] =?utf8?q?[Refactor]=20#37353=20=E5=9E=8B=E3=81=AE?= =?utf8?q?=E7=BD=AE=E6=8F=9B(=E4=B8=BB=E3=81=ABSYMBOL=5FCODE)=E3=80=82=20/?= =?utf8?q?=20Type=20replacement(mainly=20SYMBOL=5FCODE).?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/cmd-zapwand.c | 4 ++-- src/cmd-zapwand.h | 2 +- src/cmd4.c | 31 ++++++++++--------------------- 3 files changed, 13 insertions(+), 24 deletions(-) diff --git a/src/cmd-zapwand.c b/src/cmd-zapwand.c index ebda37ca7..1fdf6a0ac 100644 --- a/src/cmd-zapwand.c +++ b/src/cmd-zapwand.c @@ -9,9 +9,9 @@ * @param magic 魔道具術上の処理ならばTRUE * @return 発動により効果内容が確定したならばTRUEを返す */ -int wand_effect(OBJECT_SUBTYPE_VALUE sval, DIRECTION dir, bool powerful, bool magic) +bool wand_effect(OBJECT_SUBTYPE_VALUE sval, DIRECTION dir, bool powerful, bool magic) { - int ident = FALSE; + bool ident = FALSE; PLAYER_LEVEL lev = powerful ? p_ptr->lev * 2 : p_ptr->lev; POSITION rad = powerful ? 3 : 2; diff --git a/src/cmd-zapwand.h b/src/cmd-zapwand.h index e66f484f7..5949073ea 100644 --- a/src/cmd-zapwand.h +++ b/src/cmd-zapwand.h @@ -1,3 +1,3 @@ -extern int wand_effect(OBJECT_SUBTYPE_VALUE sval, DIRECTION dir, bool powerful, bool magic); +extern bool wand_effect(OBJECT_SUBTYPE_VALUE sval, DIRECTION dir, bool powerful, bool magic); extern void do_cmd_aim_wand_aux(INVENTORY_IDX item); extern void do_cmd_aim_wand(void); diff --git a/src/cmd4.c b/src/cmd4.c index ba00b86bf..b23f3abac 100644 --- a/src/cmd4.c +++ b/src/cmd4.c @@ -4542,18 +4542,14 @@ static char hack[17] = "dwsorgbuDWvyRGBU"; */ void do_cmd_load_screen(void) { - int i, y, x; - + int i; + TERM_LEN y, x; TERM_COLOR a = 0; - char c = ' '; - + SYMBOL_CODE c = ' '; bool okay = TRUE; - FILE *fff; - char buf[1024]; - - int wid, hgt; + TERM_LEN wid, hgt; Term_get_size(&wid, &hgt); @@ -4628,11 +4624,9 @@ void do_cmd_load_screen(void) } } - /* Close it */ my_fclose(fff); - prt(_("ファイルに書き出された画面(記念撮影)をロードしました。", "Screen dump loaded."), 0, 0); flush(); @@ -4764,16 +4758,13 @@ static void do_cmd_knowledge_inven_aux(FILE *fff, object_type *o_ptr, int *j, OB static void do_cmd_knowledge_inven(void) { FILE *fff; - GAME_TEXT file_name[1024]; - store_type *st_ptr; - OBJECT_TYPE_VALUE tval; int i = 0; int j = 0; - char where[32]; + char where[32]; /* Open a new file */ fff = my_fopen_temp(file_name, 1024); @@ -4823,7 +4814,8 @@ static void do_cmd_knowledge_inven(void) void do_cmd_save_screen_html_aux(char *filename, int message) { - int y, x, i; + TERM_LEN y, x; + int i; TERM_COLOR a = 0, old_a = 0; char c = ' '; @@ -4850,7 +4842,7 @@ void do_cmd_save_screen_html_aux(char *filename, int message) 0, }; - int wid, hgt; + TERM_LEN wid, hgt; Term_get_size(&wid, &hgt); @@ -5047,13 +5039,10 @@ void do_cmd_save_screen(void) } else /* Dump the screen as text */ { - int y, x; - + TERM_LEN y, x; TERM_COLOR a = 0; - char c = ' '; - + SYMBOL_CODE c = ' '; FILE *fff; - char buf[1024]; /* Build the filename */ -- 2.11.0