From d891e1b8ec7d3661ef290ec0eb37eea793f7db9b Mon Sep 17 00:00:00 2001 From: Deskull Date: Thu, 10 Jan 2019 22:15:15 +0900 Subject: [PATCH] =?utf8?q?[Refactor]=20#38824=20get=5Fitem()=20=E3=82=92?= =?utf8?q?=20choose=5Fobject()=20=E3=81=AB=E7=BD=AE=E6=8F=9B=E4=B8=AD?= =?utf8?q?=E3=80=82=20/=20Replacing=20get=5Fitem()=20to=20choose=5Fobject(?= =?utf8?q?).?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/cmd-activate.c | 2 +- src/cmd-eat.c | 3 +-- src/cmd-item.c | 4 ++-- 3 files changed, 4 insertions(+), 5 deletions(-) diff --git a/src/cmd-activate.c b/src/cmd-activate.c index 0cb72caaf..add8bcaaf 100644 --- a/src/cmd-activate.c +++ b/src/cmd-activate.c @@ -385,7 +385,7 @@ void do_cmd_activate(void) q = _("どのアイテムを始動させますか? ", "Activate which item? "); s = _("始動できるアイテムを装備していない。", "You have nothing to activate."); - if (!get_item(&item, q, s, (USE_EQUIP | IGNORE_BOTHHAND_SLOT))) return; + if (!choose_object(&item, q, s, (USE_EQUIP | IGNORE_BOTHHAND_SLOT))) return; /* Activate the item */ do_cmd_activate_aux(item); diff --git a/src/cmd-eat.c b/src/cmd-eat.c index d382c862b..db3179fc0 100644 --- a/src/cmd-eat.c +++ b/src/cmd-eat.c @@ -500,7 +500,6 @@ void do_cmd_eat_food(void) OBJECT_IDX item; cptr q, s; - if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN)) { set_action(ACTION_NONE); @@ -512,7 +511,7 @@ void do_cmd_eat_food(void) q = _("どれを食べますか? ", "Eat which item? "); s = _("食べ物がない。", "You have nothing to eat."); - if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return; + if (!choose_object(&item, q, s, (USE_INVEN | USE_FLOOR))) return; /* Eat the object */ do_cmd_eat_food_aux(item); diff --git a/src/cmd-item.c b/src/cmd-item.c index a86e00a5a..9af1e7a55 100644 --- a/src/cmd-item.c +++ b/src/cmd-item.c @@ -186,7 +186,7 @@ void do_cmd_wield(void) /* Choose a weapon from the equipment only */ q = _("どちらの武器と取り替えますか?", "Replace which weapon? "); s = _("おっと。", "Oops."); - if (!get_item(&slot, q, s, (USE_EQUIP | IGNORE_BOTHHAND_SLOT))) return; + if (!choose_object(&slot, q, s, (USE_EQUIP | IGNORE_BOTHHAND_SLOT))) return; if (slot == INVEN_RARM) need_switch_wielding = INVEN_LARM; } @@ -202,7 +202,7 @@ void do_cmd_wield(void) /* Choose a hand */ q = _("どちらの手に装備しますか?", "Equip which hand? "); s = _("おっと。", "Oops."); - if (!get_item(&slot, q, s, (USE_EQUIP))) return; + if (!choose_object(&slot, q, s, (USE_EQUIP))) return; } break; -- 2.11.0