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Merge remote-tracking branch 'remotes/origin/For2.2.2-Fix-Hourier' into For2.2.2...
2020-08-21
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-08-21
deskull
[Fix] #40514 基礎能力値をenumで再定義. / Redefine basic ability...
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2020-08-21
deskull
[Fix] #40514 player-status-table.h の宣言ミス修正. / Fixed...
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2020-08-20
deskull
[Refactor] #40514 player_type にコメント追加. / Add comments...
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2020-08-20
deskull
[Refactor] #40514 calc_to_hit() と calc_to_hit_display...
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2020-08-20
deskull
[Refactor] #40514 calc_to_damage() と calc_to_damage_display...
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2020-08-20
deskull
[Refactor] #40514 calc_to_damage_display() を返り値持ちに仕様変更...
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2020-08-20
deskull
[Refactor] #40514 calc_to_damage() を返り値持ちに仕様変更. / calc_to_da...
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2020-08-20
deskull
[Refactor] #40514 calc_to_damage_display() の整理. / Refactor...
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2020-08-20
deskull
[Fix] #40514 calc_to_damage() と calc_to_damage_display...
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2020-08-20
deskull
[Refactor] #40514 calc_to_damage() と calc_to_damage_display...
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2020-08-20
deskull
[Refactor] player_type のマジックナンバーを除去(A_MAX) / Removed...
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2020-08-20
deskull
#39854 r_info.txtから GUARDIAN フラグを削除し, d_info.txtのみから参照するよう修正.
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2020-08-19
deskull
#37476 apply_magic_weapon() の無効な(妖刀)処理を削除. / Delete...
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-08-19
deskull
[Fix] #40634 宣言不足を修正. / Fixed lack of declaration.
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-08-19
deskull
[Refactor] #40514 have_hold_exp() 整理. / Refactor have_hold_e...
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2020-08-19
deskull
[Refactor] #40514 アイテムスロット型 inventory_slot_type への置換...
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2020-08-18
deskull
[Refactor] #40514 player_type の heavy_shoot を廃止して is_heavy_s...
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2020-08-18
deskull
[Refactor] #40514 player_type の monk_armour_aux を廃止して...
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2020-08-18
deskull
[Refactor] #40514 player_type の hold を廃止して calc_weapon_weigh...
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2020-08-18
deskull
[Refactor] #40514 player_type の two_handed_weapon を廃止して...
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2020-08-18
deskull
[Refactor] #40514 player_type の left_hand_weapon を廃止して...
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2020-08-18
deskull
[Refactor] #40514 player_type の right_hand_weapon を廃止して...
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2020-08-18
deskull
[Refactor] #40514 have_two_handed_weapons() を返り値持ちに仕様変更...
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2020-08-18
deskull
[Refactor] #40514 have_left_hand_weapon() を返り値持ちに仕様変更...
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2020-08-18
deskull
[Refactor] #40514 have_right_hand_weapon() を返り値持ちに仕様変更...
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2020-08-18
deskull
[Refactor] #40514 calc_to_hit_misc() を返り値持ちに仕様変更. ...
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2020-08-17
deskull
[Refactor] #40514 calc_to_damage_misc() を返り値持ちに仕様変更...
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2020-08-17
deskull
[Refactor] #40514 マーシャルアーツの殺戮修正整理. / Cleaned up killing...
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2020-08-17
deskull
[Refactor] #40514 calc_num_blow() を返り値持ちに仕様変更. / calc_num_bl...
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2020-08-17
deskull
[Refactor] #40514 is_riding_wield_weapon() を返り値持ちに仕様変更...
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2020-08-17
deskull
[Refactor] #40514 is_icky_wield_weapon() を返り値持ちに仕様変更...
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2020-08-17
deskull
[Refactor] #40514 calc_to_weapon_dice_side() を返り値持ちに仕様変更...
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2020-08-17
deskull
[Refactor] #40514 calc_to_weapon_dice_num() を返り値持ちに仕様変更...
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2020-08-17
deskull
[Refactor] #40514 have_kill_wall() を返り値持ちに仕様変更. / have_kill_...
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2020-08-17
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-08-17
deskull
[Refactor] #40514 have_pass_wall() を返り値持ちに仕様変更. / have_pass_...
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2020-08-16
deskull
[Refactor] #40514 calc_riding_weapon_penalty() を calc_riding...
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2020-08-16
deskull
[Refactor] #40514 装備によるAC計算整理. / Clear AC calculation...
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2020-08-15
deskull
[Add] #37285 モンスターにジェノサイバー追加. / Add a monster, Genocyber.
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2020-08-15
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-08-15
deskull
[Refactor] #40514 calc_speed() にコメント追加. / Add comment...
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2020-08-15
deskull
[Refactor] #40514 calc_to_ac() と calc_to_ac_display...
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2020-08-15
deskull
[Refactor] #40514 calc_base_ac() と calc_base_ac_display...
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2020-08-15
deskull
[MISC] #40514 player-status-flags.c の整形. / Format player...
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2020-08-15
deskull
[Refactor] #40514 calc_to_ac() を帰り値持ちに仕様変更. / calc_to_ac...
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2020-08-15
deskull
[Refactor] #40514 calc_base_ac() を帰り値持ちに仕様変更. / calc_base_ac...
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2020-08-15
deskull
[Feature] #37550 鏡使いの幻惑の光についてSTUN効果を1回にする代わりにパワー倍に変更...
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2020-08-15
deskull
[Refactor] #40514 calc_speed() を帰り値持ちに仕様変更. / calc_speed...
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2020-08-15
deskull
[Refactor] #40514 calc_to_hit_bow() 計算ミスを修正. / Fix...
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2020-08-15
deskull
[Refactor] #40514 calc_to_hit_bow() と calc_to_hit_bow_displa...
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2020-08-15
deskull
Merge branch 'Fix/misc' into For2.2.2-Refactoring
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2020-08-15
deskull
[Refactor] [Refactor] #40514 calc_to_hit_bow() を帰り値持ちに仕様変更. /
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2020-08-15
deskull
[Fix] #40514 player/player-status-table.h アップミス修正....
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2020-08-14
deskull
[Refactor] #40514 calc_double_weapon_penaltyの処理位置を整理...
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2020-08-14
deskull
[Refactor] #40514 calc_weapon_penalty() を calc_double_weapon...
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2020-08-14
deskull
[Refactor] #40514 calc_to_magic_chance() を帰り値持ちに仕様変更...
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2020-08-14
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-08-14
deskull
[Refactor] #40514 player-status-table.c/h を player...
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2020-08-14
deskull
[Refactor] #40514 calc_charisma_addition() を帰り値持ちに仕様変更...
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2020-08-14
deskull
[Refactor] #40514 calc_constitution_addition() を帰り値持ちに仕様変更...
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2020-08-14
deskull
[Refactor] #40514 calc_dexterity_addition() を帰り値持ちに仕様変更...
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2020-08-14
deskull
[Refactor] #40514 calc_wisdom_addition() を帰り値持ちに仕様変更...
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2020-08-14
deskull
[Refactor] #40514 calc_intelligence_addition() を帰り値持ちに仕様変更...
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2020-08-14
deskull
[Refactor] #40514 calc_strength_addition() を帰り値持ちに仕様変更...
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2020-08-14
deskull
[Refactor] #40514 calc_intra_vision() を帰り値持ちに仕様変更,コメント追加. /
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2020-08-14
deskull
[Refactor] #40514 calc_stealth() を帰り値持ちに仕様変更,コメント追加. /
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2020-08-14
deskull
[Fix] Doxygenファイル修正. / Fix doxygen file.
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2020-08-13
deskull
[Refactor] #40514 calc_disarming() を帰り値持ちに仕様変更,コメント追加. /
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2020-08-13
deskull
[Refactor] #40514 calc_device_ability() を帰り値持ちに仕様変更...
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2020-08-13
deskull
[Refactor] #40514 calc_saving_throw() を帰り値持ちに仕様変更,コメント追加. /
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2020-08-13
deskull
[Refactor] #40514 calc_search() を帰り値持ちに仕様変更,コメント追加. /
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2020-08-13
deskull
[Refactor] #40514 calc_search_freq() を帰り値持ちに仕様変更、コメント追加. /
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2020-08-13
deskull
[Refactor] #40514 calc_to_hit_melee() を帰り値持ちに仕様変更、コメント追加. /
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2020-08-13
deskull
[Refactor] #40514 calc_to_hit_shoot() を帰り値持ちに仕様変更、コメント追加. /
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2020-08-13
deskull
[Refactor] #40514 calc_to_hit_throw() を帰り値持ちに仕様変更、コメント追加. /
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2020-08-13
deskull
[Fix] display-sub-windows.c 内のDoxygenコメントエラー修正 / Fix...
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2020-08-13
deskull
[Fix] auto-roller.h の文字コード修正/ Fix encoding of auto...
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2020-08-13
deskull
[Fix] Doxygenコメントエラー修正 / Fix Doxygen comment error.
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2020-08-13
deskull
[Refactor] #40514 calc_dig() を calc_skill_dig() に改名して帰り値持ちに仕...
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2020-08-13
deskull
[Refactor] #40514 特定種族職業の常時魔法効果を calc_bonuses()に戻す...
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2020-08-13
deskull
[Refactor] #40514 武器以外の殺戮修正整理. / Cleaned up killing...
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2020-08-13
deskull
[Refactor] #40514 忍者の職業適性によるAC計算整理. / Clear AC calculation...
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2020-08-13
deskull
[Refactor] #40514 装備による赤外線視力計算整理. / Clear infra-vision...
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2020-08-13
deskull
[Refactor] #40514 忍者の職業適性による隠密計算整理. / Clear stealth...
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2020-08-13
deskull
[Refactor] #40514 素手修正による to_h/dis_to_h 計算整理. / Clear...
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2020-08-13
deskull
[Refactor] #40514 to_h/to_d 計算整理. / Clear to_h/to_d...
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2020-08-12
deskull
[Refactor] #40514 slow_digest 判定整理. / Clear slow_digest...
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2020-08-12
deskull
[Refactor] #40514 get_default_hand() を calc_bonuses...
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2020-08-12
deskull
[Refactor] #40514 is_riding_wield_weapon() を calc_bonuses...
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2020-08-12
deskull
[Refactor] #40514 two_handed_weapon 判定整理. / Clear two_handed...
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2020-08-12
deskull
[Refactor] #40514 set_personality_flags() 整理の上削除. have_good_...
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2020-08-12
deskull
[Refactor] #40514 lite判定整理. / Clear lite judgment.
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2020-08-12
deskull
[Refactor] #40514 set_mutation_flags()整理の上削除. / Deleted...
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