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v3.0.0 Alpha5 OSDN最終版
2021-01-21
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge branch 'Feature/Fix-ESP-target' into develop
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2021-01-20
deskull
[Fix] #41299 has_esp_nonliving()の判定基準が TR_ESP_GOOD...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-19
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-19
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-19
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
[Fix] trap.cの文字コード修正. / Fix encoding of trap.c.
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
Merge branch 'Feature/Fix-Fall-Horse' into develop...
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
[Fix] #41179 無駄な #pragma once 抜け修正. / Delete useless...
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2021-01-18
deskull
[Feature] #41179 いくつかの処理にput_version()適用、まだ一部問題ある上...
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2021-01-17
deskull
[Feature] #41179 angband-version.c を作成して put_version...
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2021-01-16
deskull
[Version] 3.0.0Alpha1
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2021-01-16
deskull
Merge branch 'Feature/Fix/No-Fuel' into develop/3.0...
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2021-01-16
deskull
Merge branch 'Feature/Fix/Free-Action-Error' into develop...
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2021-01-16
deskull
Merge branch 'Feature/Version-Expression' into develop...
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2021-01-16
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-16
deskull
[Feature] #41179 Alpha版バージョン表記の変更. / Changed expression...
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2021-01-16
deskull
[Fix] #41174 忍者の軽装時Lv24でつく麻痺知らずが、has_free_act()の実装ミスで正しく設定され...
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2021-01-16
deskull
[Fix] #41140 たいまつ/ランタンの燃料が残り0でも光る不具合を修正 / Fixed a bug...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge branch 'Feature/Fix-Recharge' into develop/3...
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2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-15
deskull
Merge branch 'release/3.0.0Alpha' into master
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2021-01-14
deskull
[Fix] #41157 魔力充填の破壊判定後の分岐が逆になっていたために破壊が頻発していた不具合を修正...
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2021-01-14
deskull
[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
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2021-01-12
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
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2021-01-12
deskull
[Fix] #41137 狂戦士の「怒り」が狂戦士化で使用不能になっている本末転倒を修正 / Fixed...
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2021-01-12
deskull
[Fix] #41137 狂戦士の「怒り」が狂戦士化で使用不能になっている本末転倒を修正 / Fixed...
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2021-01-11
deskull
[Version] 3.0.0.0Alpha.
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2021-01-11
deskull
[Refactor] #40514 player_type の kill_wall 変数を廃止. /...
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2021-01-11
deskull
[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_chr 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_con 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_dex 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_wis 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_int 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sustain_str 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の sh_elec 変数を廃止. / Abolished...
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2021-01-11
deskull
[Refactor] #40514 player_type の sh_cold 変数を廃止. / Abolished...
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2021-01-11
deskull
[Refactor] #40514 player_type の sh_fire 変数を廃止. / Abolished...
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2021-01-11
deskull
[Refactor] #40514 player_type の reflect 変数を廃止. / Abolished...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_water 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_time 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_fear 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_neth 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_blind 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_nexus 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_shard 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_disen 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_chaos, resist_dark...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_lite 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_sound 変数を廃止...
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_conf 変数を廃止....
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2021-01-11
deskull
[Refactor] #40514 player_type の resist_pois 変数を廃止....
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2021-01-10
deskull
[Refactor] #40514 player_type の resist_cold 変数を廃止....
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2021-01-10
deskull
[Refactor] #40514 player_type の resist_elec 変数を廃止....
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2021-01-10
deskull
[Refactor] #40514 player_type の resist_acid 変数を廃止....
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2021-01-10
deskull
[Refactor] #40514 player_type の resist_fire 変数を廃止....
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2021-01-09
deskull
[Refactor] #40520 select_ring_slot を player_type に取り込む...
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2021-01-08
deskull
[Fix] #41104 リファクタリングの置換処理ミスにより鍛冶師銘の表示フォーマットが崩れていた...
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2021-01-08
deskull
[Feature] #40463 WindowsのためのHTCLOSEによるプリプロセッサ分岐を削除...
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2021-01-08
deskull
[Feature] #40463 FD_SETによるプリプロセッサ分岐を削除. / Removed preprocess...
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2021-01-08
deskull
[Feature] #40463 NULL未定義の定義プリプロセッサを削除. / Delete NULL...
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2021-01-08
deskull
[Fix] #40463 h-system.h内の多重インクルードと思われる箇所をlinuxプリプロセッサと共に削除...
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2021-01-08
deskull
[Fix] #41061 clangの警告修正ミスに対応. / Respond to clang warning...
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2021-01-07
deskull
Merge remote-tracking branch 'remotes/OSX/release/3...
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2021-01-06
deskull
[Fix] #41061 clangで報告された以下2種の警告に対応. / Two troublesome...
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2021-01-06
deskull
[Feature] #40463 HANDLE_SIGNALS プリプロセッサの廃止. / Abolition...
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2021-01-06
deskull
[Feature] #40463 COMPLEX_WALL_ILLUMINATION プリプロセッサの廃止...
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2021-01-05
deskull
Merge commit '1de1911846afaa382fa5ff7272b641dba34783dc...
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2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Unification...
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2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Integration...
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2020-12-11
deskull
[Refactor] #40943 player-status-flags の判定式を簡略化する. ...
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2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
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2020-12-06
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
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2020-12-06
deskull
[Refactor] monster_type のDoxygenコメント追加. / Add Doxygen...
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2020-12-02
deskull
[Refactor] #39077 fixed-artifacts-spoiler.c 中の一部型定義とキャストをより正...
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2020-12-02
deskull
[Refactor] #39077 target-describer.c 中の一部型定義とキャストをより正確に変更...
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2020-12-02
deskull
[Refactor] #39077 knowledge-items.c/h 中の一部型定義とキャストをより正確に変更...
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