core/disturbance.cpp core/disturbance.h \
core/game-closer.cpp core/game-closer.h \
core/game-play.cpp core/game-play.h \
- core/hp-mp-processor.cpp core/hp-mp-processor.h \
- core/hp-mp-regenerator.cpp core/hp-mp-regenerator.h \
core/magic-effects-timeout-reducer.cpp core/magic-effects-timeout-reducer.h \
core/object-compressor.cpp core/object-compressor.h \
core/player-processor.cpp core/player-processor.h \
core/player-redraw-types.h \
core/player-update-types.h \
+ core/score-util.cpp core/score-util.h \
core/scores.cpp core/scores.h \
core/show-file.cpp core/show-file.h \
core/special-internal-keys.h \
core/window-redrawer.cpp core/window-redrawer.h \
\
dungeon/dungeon.cpp dungeon/dungeon.h \
+ dungeon/dungeon-flag-mask.h \
dungeon/dungeon-flag-types.h \
dungeon/dungeon-processor.cpp dungeon/dungeon-processor.h \
dungeon/quest.h dungeon/quest.cpp \
grid/stair.cpp grid/stair.h \
grid/trap.cpp grid/trap.h \
\
+ hpmp/hp-mp-processor.cpp hpmp/hp-mp-processor.h \
+ hpmp/hp-mp-regenerator.cpp hpmp/hp-mp-regenerator.h \
+ \
info-reader/artifact-reader.cpp info-reader/artifact-reader.h \
info-reader/dungeon-info-tokens-table.cpp info-reader/dungeon-info-tokens-table.h \
info-reader/dungeon-reader.cpp info-reader/dungeon-reader.h \
object/item-tester-hooker.cpp object/item-tester-hooker.h \
object/object-broken.cpp object/object-broken.h \
object/object-flags.cpp object/object-flags.h \
- object/object-generator.cpp object/object-generator.h \
+ object/object-index-list.cpp object/object-index-list.h \
object/object-info.cpp object/object-info.h \
object/object-kind.cpp object/object-kind.h \
object/object-kind-hook.cpp object/object-kind-hook.h \
\
object-enchant/activation-info-table.cpp object-enchant/activation-info-table.h \
object-enchant/apply-magic.cpp object-enchant/apply-magic.h \
- object-enchant/apply-magic-accessory.cpp object-enchant/apply-magic-accessory.h \
+ object-enchant/apply-magic-amulet.cpp object-enchant/apply-magic-amulet.h \
object-enchant/apply-magic-armor.cpp object-enchant/apply-magic-armor.h \
object-enchant/apply-magic-others.cpp object-enchant/apply-magic-others.h \
+ object-enchant/apply-magic-ring.cpp object-enchant/apply-magic-ring.h \
object-enchant/apply-magic-weapon.cpp object-enchant/apply-magic-weapon.h \
object-enchant/dragon-breaths-table.cpp object-enchant/dragon-breaths-table.h \
+ object-enchant/enchanter-base.h \
object-enchant/object-boost.cpp object-enchant/object-boost.h \
object-enchant/object-curse.cpp object-enchant/object-curse.h \
object-enchant/object-ego.cpp object-enchant/object-ego.h \
player/permanent-resistances.cpp player/permanent-resistances.h \
player/temporary-resistances.cpp player/temporary-resistances.h \
player/digestion-processor.cpp player/digestion-processor.h \
- player/player-classes-types.h \
+ player/player-class-types.h \
player/player-class.cpp player/player-class.h \
player/player-damage.cpp player/player-damage.h \
player/player-move.cpp player/player-move.h \
player/player-status-flags.cpp player/player-status-flags.h \
player/player-status-table.cpp player/player-status-table.h \
player/player-status-resist.cpp player/player-status-resist.h \
- player/player-personalities-types.h \
+ player/player-personality-types.h \
player/player-sex.cpp player/player-sex.h \
player/player-view.cpp player/player-view.h \
player/special-defense-types.h \
\
+ player-ability/player-ability-types.h \
+ player-ability/player-charisma.cpp player-ability/player-charisma.h \
+ player-ability/player-constitution.cpp player-ability/player-constitution.h \
+ player-ability/player-dexterity.cpp player-ability/player-dexterity.h \
+ player-ability/player-intelligence.cpp player-ability/player-intelligence.h \
+ player-ability/player-strength.cpp player-ability/player-strength.h \
+ player-ability/player-wisdom.cpp player-ability/player-wisdom.h \
+ \
player-attack/player-attack-util.h \
player-attack/attack-chaos-effect.cpp player-attack/attack-chaos-effect.h \
player-attack/blood-sucking-processor.cpp player-attack/blood-sucking-processor.h \
player-attack/player-attack.cpp player-attack/player-attack.h \
\
- player-status/player-status-base.h \
- player-status/player-speed.h \
- player-status/player-stealth.h \
- player-status/player-basic-statistics.h \
- player-status/player-strength.h \
- player-status/player-intelligence.h \
- player-status/player-wisdom.h \
- player-status/player-dextarity.h \
- player-status/player-constitution.h \
- player-status/player-charisma.h \
- player-status/player-status-base.cpp \
- player-status/player-speed.cpp \
- player-status/player-stealth.cpp \
- player-status/player-basic-statistics.cpp \
- player-status/player-strength.cpp \
- player-status/player-intelligence.cpp \
- player-status/player-wisdom.cpp \
- player-status/player-dextarity.cpp \
- player-status/player-constitution.cpp \
- player-status/player-charisma.cpp \
- \
player-info/avatar.h player-info/avatar.cpp \
player-info/base-status-info.cpp player-info/base-status-info.h \
- player-info/base-status-types.h \
player-info/body-improvement-info.cpp player-info/body-improvement-info.h \
player-info/class-ability-info.cpp player-info/class-ability-info.h \
+ player-info/equipment-info.cpp player-info/equipment-info.h \
player-info/mutation-info.cpp player-info/mutation-info.h \
+ player-info/alignment.cpp player-info/alignment.h \
player-info/race-ability-info.cpp player-info/race-ability-info.h \
player-info/resistance-info.cpp player-info/resistance-info.h \
player-info/self-info.cpp player-info/self-info.h \
player-info/self-info-util.cpp player-info/self-info-util.h \
player-info/weapon-effect-info.cpp player-info/weapon-effect-info.h \
\
+ player-status/player-hand-types.h \
+ player-status/player-infravision.cpp player-status/player-infravision.h \
+ player-status/player-basic-statistics.cpp player-status/player-basic-statistics.h \
+ player-status/player-energy.cpp player-status/player-energy.h \
+ player-status/player-speed.cpp player-status/player-speed.h \
+ player-status/player-status-base.cpp player-status/player-status-base.h \
+ player-status/player-stealth.cpp player-status/player-stealth.h \
+ \
racial/class-racial-switcher.cpp racial/class-racial-switcher.h \
racial/mutation-racial-selector.cpp racial/mutation-racial-selector.h \
racial/race-racial-command-setter.cpp racial/race-racial-command-setter.h \
system/h-define.h system/h-system.h system/h-type.h \
system/monster-race-definition.h \
system/monster-type-definition.h \
- system/object-type-definition.h \
+ system/object-type-definition.cpp system/object-type-definition.h \
system/player-type-definition.cpp system/player-type-definition.h \
system/system-variables.cpp system/system-variables.h \
system/gamevalue.h \
view/display-player-misc-info.cpp view/display-player-misc-info.h \
view/display-player-middle.cpp view/display-player-middle.h \
view/display-player.cpp view/display-player.h \
+ view/display-scores.cpp view/display-scores.h \
view/display-self-info.cpp view/display-self-info.h \
view/display-store.cpp view/display-store.h \
view/display-util.cpp view/display-util.h \
EXTRA_hengband_SOURCES = \
angband.ico angband.rc ang_eng.rc ang_jp.rc maid-x11.cpp main-win.cpp \
+ main-win/commandline-win.cpp main-win/commandline-win.h \
+ main-win/graphics-win.cpp main-win/graphics-win.h \
main-win/main-win-bg.cpp main-win/main-win-bg.h \
main-win/main-win-cfg-reader.cpp main-win/main-win-cfg-reader.h \
main-win/main-win-define.h \
main-win/main-win-mmsystem.h \
main-win/main-win-music.cpp main-win/main-win-music.h \
main-win/main-win-sound.cpp main-win/main-win-sound.h \
+ main-win/main-win-term.cpp main-win/main-win-term.h \
main-win/main-win-tokenizer.cpp main-win/main-win-tokenizer.h \
- main-win/main-win-windows.h \
- main-win/graphics-win.cpp main-win/graphics-win.h \
+ main-win/main-win-utils.cpp main-win/main-win-utils.h \
+ main-win/wav-reader.cpp main-win/wav-reader.h \
wall.bmp \
stdafx.cpp stdafx.h