PlayerEnergy(player_ptr).set_player_turn_energy(100);
const auto &terrain = grid.get_terrain();
const auto power = terrain.power;
- const auto &terrain_mimic = terrains_info[grid.get_feat_mimic()];
+ const auto &terrain_mimic = grid.get_terrain_mimic();
const auto &name = terrain_mimic.name;
if (command_rep == 0) {
sound(SOUND_DIG);