if (cs != os)
{
c_put_str(TERM_WHITE, cur, 12 + (os/5), 2 + 15 * (os%5));
- put_str(" ", 3, 40);
- put_str(" ", 4, 40);
if(cs == n)
{
{
sprintf(cur, "%c%c %s", sym[cs], p2, realm_names[picks[cs]]);
sprintf(buf, "%s", realm_names[picks[cs]]);
-#ifdef JP
c_put_str(TERM_L_BLUE, buf, 3, 40);
- put_str("の特徴", 3, 40+strlen(buf));
-#else
- c_put_str(TERM_L_BLUE, realm_names[picks[cs]], 3, 40);
- put_str(": Characteristic", 3, 40+strlen(realm_names[picks[cs]]));
-#endif
- put_str(realm_subinfo[technic2magic(picks[cs])-1], 4, 40);
+ prt(_("の特徴", ": Characteristic"), 3, 40+strlen(buf));
+ prt(realm_subinfo[technic2magic(picks[cs])-1], 4, 40);
}
c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
os = cs;
/*** Instructions ***/
/* Display some helpful information */
- put_str(_("キャラクターを作成します。('S'やり直す, 'Q'終了, '?'ヘルプ)", "Make your charactor. ('S' Restart, 'Q' Quit, '?' Help)"), 8, 10);
+ put_str(_("キャラクターを作成します。('S'やり直す, 'Q'終了, '?'ヘルプ)", "Make your character. ('S' Restart, 'Q' Quit, '?' Help)"), 8, 10);
/*** Player sex ***/
do_cmd_write_nikki(NIKKI_GAMESTART, 1, _("-------- 新規ゲーム開始 --------", "------- Started New Game -------"));
do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
- sprintf(buf,_(" 性別に%sを選択した。", " chose %s personality."), sex_info[p_ptr->psex].title);
+ sprintf(buf,_(" 性別に%sを選択した。", " chose %s gender."), sex_info[p_ptr->psex].title);
do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
sprintf(buf,_(" 種族に%sを選択した。", " chose %s race."), race_info[p_ptr->prace].title);
if (p_ptr->realm1)
{
- sprintf(buf,_(" 魔法の領域に%s%sを選択した。", " chose %s%s realm."),realm_names[p_ptr->realm1], p_ptr->realm2 ? format("と%s",realm_names[p_ptr->realm2]) : "");
+ sprintf(buf,_(" 魔法の領域に%s%sを選択した。", " chose %s%s."),realm_names[p_ptr->realm1], p_ptr->realm2 ? format(_("と%s", " and %s realms"),realm_names[p_ptr->realm2]) : _("", " realm"));
do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
}
- sprintf(buf,_(" 性格に%sを選択した。", " chose %s."), seikaku_info[p_ptr->pseikaku].title);
+ sprintf(buf,_(" 性格に%sを選択した。", " chose %s personality."), seikaku_info[p_ptr->pseikaku].title);
do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
/* Init the shops */