if (!can_player_ride_pet(player_ptr, &grid, true)) {
/* Feature code (applying "mimic" field) */
- const auto &terrain = terrains_info[grid.get_feat_mimic()];
+ const auto &terrain = grid.get_terrain_mimic();
using Tc = TerrainCharacteristics;
#ifdef JP
msg_format("そのモンスターは%sの%sにいる。", terrain.name.data(),