else if (g_ptr->m_idx) {
take_turn(creature_ptr, 100);
msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
- do_cmd_attack(creature_ptr, y, x, 0);
+ do_cmd_attack(creature_ptr, y, x, HISSATSU_NONE);
} else
more = exe_tunnel(creature_ptr, y, x);