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4つの新アーティファクト導入. 古い城の報酬に.
[hengbandforosx/hengbandosx.git] / src / cmd6.c
index cf82f4e..9211e3f 100644 (file)
@@ -5729,6 +5729,48 @@ msg_print("
                                o_ptr->timeout = randint0(150) + 150;
                                break;
                        }
+                       case ART_HELL:
+                       {
+#ifdef JP
+                               msg_print("¼óÎؤ¬¿¼¤¤°Ç¤Ëʤ¤ï¤ì¤¿...");
+#else
+                               msg_print("Your collar harness is coverd in pitch-darkness...");
+#endif
+                               if (!get_aim_dir(&dir)) return;
+                               fire_ball(GF_DARK, dir, 250, 4);
+                               o_ptr->timeout = randint0(150) + 150;
+                               break;
+                       }
+                       case ART_SACRED_KNIGHTS:
+                       {
+#ifdef JP
+                               msg_print("¼ó¾þ¤¬¿¿¼Â¤ò¾È¤é¤·½Ð¤¹...");
+#else
+                               msg_print("Your amulet exhibits the truth...");
+#endif
+                               if (remove_all_curse())
+                               {
+#ifdef JP
+                                       msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
+#else
+                                       msg_print("You feel as if someone is watching over you.");
+#endif
+                               }
+                               (void)probing();
+                               break;
+                       }
+                       case ART_CHARMED:
+                       {
+#ifdef JP
+                               msg_print("¥Ú¥ó¥À¥ó¥È¤¬ÀÄÇò¤¯¸÷¤Ã¤¿¡¥¡¥¡¥");
+#else
+                               msg_print("Your pendant glows pale...");
+#endif
+                               if (!get_aim_dir(&dir)) return;
+                               fire_ball(GF_MANA, dir, 200, 4);
+                               o_ptr->timeout = randint0(150) + 150;
+                               break;
+                       }
                }
 
                /* Window stuff */