o_ptr->timeout = randint0(150) + 150;
break;
}
+ case ART_HELL:
+ {
+#ifdef JP
+ msg_print("¼óÎؤ¬¿¼¤¤°Ç¤Ëʤ¤ï¤ì¤¿...");
+#else
+ msg_print("Your collar harness is coverd in pitch-darkness...");
+#endif
+ if (!get_aim_dir(&dir)) return;
+ fire_ball(GF_DARK, dir, 250, 4);
+ o_ptr->timeout = randint0(150) + 150;
+ break;
+ }
+ case ART_SACRED_KNIGHTS:
+ {
+#ifdef JP
+ msg_print("¼ó¾þ¤¬¿¿¼Â¤ò¾È¤é¤·½Ð¤¹...");
+#else
+ msg_print("Your amulet exhibits the truth...");
+#endif
+ if (remove_all_curse())
+ {
+#ifdef JP
+ msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
+#else
+ msg_print("You feel as if someone is watching over you.");
+#endif
+ }
+ (void)probing();
+ break;
+ }
+ case ART_CHARMED:
+ {
+#ifdef JP
+ msg_print("¥Ú¥ó¥À¥ó¥È¤¬ÀÄÇò¤¯¸÷¤Ã¤¿¡¥¡¥¡¥");
+#else
+ msg_print("Your pendant glows pale...");
+#endif
+ if (!get_aim_dir(&dir)) return;
+ fire_ball(GF_MANA, dir, 200, 4);
+ o_ptr->timeout = randint0(150) + 150;
+ break;
+ }
}
/* Window stuff */