floor_ptr->inside_arena = false;
AngbandSystem::get_instance().set_phase_out(false);
write_level = true;
- w_ptr->seed_flavor = randint0(0x10000000);
- w_ptr->seed_town = randint0(0x10000000);
+ auto &system = AngbandSystem::get_instance();
+ system.seed_flavor = randint0(0x10000000);
+ system.seed_town = randint0(0x10000000);
player_birth(player_ptr);
counts_write(player_ptr, 2, 0);
player_ptr->count = 0;