#include "system/angband.h"
-typedef enum process_result process_resut;
+enum process_result;
typedef struct effect_monster_type effect_monster_type;
process_result effect_monster_away_undead(player_type *caster_ptr, effect_monster_type *em_ptr);
process_result effect_monster_away_evil(player_type *caster_ptr, effect_monster_type *em_ptr);