#include "status/bad-status-setter.h"
#include "status/buff-setter.h"
#include "system/player-type-definition.h"
+#include "timed-effect/player-acceleration.h"
#include "view/display-messages.h"
void effect_player_old_heal(PlayerType *player_ptr, EffectPlayerType *ep_ptr)
msg_print(_("何かで攻撃された!", "You are hit by something!"));
}
- (void)set_fast(player_ptr, player_ptr->fast + randint1(5), false);
+ (void)mod_acceleration(player_ptr, randint1(5), false);
ep_ptr->dam = 0;
}