place_closed_door(y, x);
/* Hide. If on the edge of room, use outer wall. */
- c_ptr->mimic = room ? feat_wall_outer : fill_type[randint0(100)];
+ c_ptr->mimic = f_info[room ? feat_wall_outer : fill_type[randint0(100)]].mimic;
/* Floor type terrain cannot hide a door */
if (feat_floor(c_ptr->mimic))