return FALSE;
}
- do_cmd_attack(caster_ptr, y, x, 0);
+ do_cmd_attack(caster_ptr, y, x, HISSATSU_NONE);
if (!player_can_enter(caster_ptr, caster_ptr->current_floor_ptr->grid_array[y][x].feat, 0)
|| is_trap(caster_ptr, caster_ptr->current_floor_ptr->grid_array[y][x].feat))
break;