#include "system/angband.h"
#include "effect/attribute-types.h"
-enum class ElementRealm {
+enum class ElementRealmType {
FIRE = 1,
ICE = 2,
SKY = 3,
void do_cmd_element(player_type *player_ptr);
void do_cmd_element_browse(player_type *player_ptr);
process_result effect_monster_elemental_genocide(player_type *player_ptr, effect_monster_type *em_ptr);
-bool has_element_resist(player_type *player_ptr, ElementRealm realm, PLAYER_LEVEL lev);
+bool has_element_resist(player_type *player_ptr, ElementRealmType realm, PLAYER_LEVEL lev);
byte select_element_realm(player_type *player_ptr);
void switch_element_racial(player_type *player_ptr, rc_type *rc_ptr);
bool switch_element_execution(player_type *player_ptr);