bool set_multishadow(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
bool set_dustrobe(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
-typedef enum mind_mirror_master_type mind_mirror_master_type;
+enum mind_mirror_master_type : int;
bool cast_mirror_spell(player_type *caster_ptr, mind_mirror_master_type spell);