#include "mspell/mspell-type.h"
#include "system/angband.h"
-typedef enum spell_flag_type {
+enum spell_flag_type {
DAM_ROLL = 1,
DAM_MAX = 2,
DAM_MIN = 3,
DICE_MULT = 6,
DICE_DIV = 7,
BASE_DAM = 8,
-} spell_flag_type;
+};
HIT_POINT monspell_damage(player_type* target_ptr, monster_spell_type ms_type, MONSTER_IDX m_idx, int TYPE);
HIT_POINT monspell_race_damage(player_type* target_ptr, monster_spell_type ms_type, MONRACE_IDX r_idx, int TYPE);