if ((!player_ptr->blind && !no_lite(player_ptr)) || !is_trap(player_ptr, g_ptr->feat))
g_ptr->info &= ~(CAVE_UNSAFE);
- if (floor_ptr->dun_level && d_info[player_ptr->dungeon_idx].flags.has(DF::FORGET))
+ if (floor_ptr->dun_level && d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::FORGET))
wiz_dark(player_ptr);
if (mpe_mode & MPE_HANDLE_STUFF)