if (creature_ptr->is_dead || (creature_ptr->prace != RACE_ANDROID))
return;
- for (inventory_slot_type i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
+ for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
object_type *o_ptr = &creature_ptr->inventory_list[i];
object_type forge;
object_type *q_ptr = &forge;