bool vampirism(player_type *player_ptr)
{
- if (d_info[player_ptr->dungeon_idx].flags.has(DF::NO_MELEE)) {
+ if (d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::NO_MELEE)) {
msg_print(_("なぜか攻撃することができない。", "Something prevents you from attacking."));
return false;
}