#include "spell-kind/spells-perception.h"
#include "spell-kind/spells-sight.h"
#include "spell-kind/spells-world.h"
-#include "spell/spell-types.h"
+#include "effect/attribute-types.h"
#include "spell/spells-status.h"
#include "status/bad-status-setter.h"
#include "status/buff-setter.h"
if (cast) {
if (!get_aim_dir(player_ptr, &dir))
return nullptr;
- fire_ball_hide(player_ptr, GF_WOUNDS, dir, damroll(dice, sides), 0);
+ fire_ball_hide(player_ptr, AttributeType::WOUNDS, dir, damroll(dice, sides), 0);
}
}
break;
if (cast) {
if (!get_aim_dir(player_ptr, &dir))
return nullptr;
- fire_ball_hide(player_ptr, GF_WOUNDS, dir, damroll(dice, sides), 0);
+ fire_ball_hide(player_ptr, AttributeType::WOUNDS, dir, damroll(dice, sides), 0);
}
}
break;
if (cast) {
if (!get_aim_dir(player_ptr, &dir))
return nullptr;
- fire_ball_hide(player_ptr, GF_WOUNDS, dir, damroll(dice, sides), 0);
+ fire_ball_hide(player_ptr, AttributeType::WOUNDS, dir, damroll(dice, sides), 0);
}
}
break;