make_basic_smith_info(SmithEffectType::RESISTANCE, _("全耐性", "resistance"), SmithCategoryType::RESISTANCE, { SmithEssenceType::RES_ACID, SmithEssenceType::RES_ELEC, SmithEssenceType::RES_FIRE, SmithEssenceType::RES_COLD }, 150, { TR_RES_ACID, TR_RES_ELEC, TR_RES_FIRE, TR_RES_COLD }),
make_info<SlayingGlovesSmithInfo>(SmithEffectType::SLAY_GLOVE, _("殺戮の小手", "gauntlets of slaying"), SmithCategoryType::ETC, { SmithEssenceType::ATTACK }, 200),
- make_basic_smith_info(SmithEffectType::EASY_2WEAPON, _("源氏の小手", "guantlets of Genji"), SmithCategoryType::ETC, { SmithEssenceType::EASY2_WEAPON }, 20, { TR_EASY2_WEAPON }),
+ make_basic_smith_info(SmithEffectType::EASY_2WEAPON, _("源氏の小手", "gauntlets of Genji"), SmithCategoryType::ETC, { SmithEssenceType::EASY2_WEAPON }, 20, { TR_EASY2_WEAPON }),
make_info<ActivationSmithInfo>(SmithEffectType::ACT_QUAKE, _("地震", "quake"), SmithCategoryType::ACTIVATION, { SmithEssenceType::EATHQUAKE }, 15, RandomArtActType::QUAKE),
make_info<ActivationSmithInfo>(SmithEffectType::ACT_RES_ACID, _("酸耐性", "resist acid"), SmithCategoryType::ACTIVATION, { SmithEssenceType::RES_ACID }, 30, RandomArtActType::RESIST_ACID),