}
const auto &grid_neighbor = floor_ptr->get_grid(pos_neighbor);
- if (terrains_info[grid_neighbor.get_feat_mimic()].flags.has(TerrainCharacteristics::GLOW)) {
+ if (grid_neighbor.get_terrain_mimic().flags.has(TerrainCharacteristics::GLOW)) {
grid.info |= CAVE_GLOW;
break;
}