-#include "spell-kind/earthquake.h"
-#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
+#include "spell-kind/earthquake.h"
#include "core/window-redrawer.h"
#include "dungeon/dungeon-flag-types.h"
#include "dungeon/quest.h"
#include "system/monster-entity.h"
#include "system/monster-race-info.h"
#include "system/player-type-definition.h"
+#include "system/redrawing-flags-updater.h"
#include "system/terrain-type-definition.h"
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
bool earthquake(PlayerType *player_ptr, POSITION cy, POSITION cx, POSITION r, MONSTER_IDX m_idx)
{
auto *floor_ptr = player_ptr->current_floor_ptr;
- if ((inside_quest(floor_ptr->quest_number) && QuestType::is_fixed(floor_ptr->quest_number)) || !floor_ptr->dun_level) {
+ if ((floor_ptr->is_in_quest() && QuestType::is_fixed(floor_ptr->quest_number)) || !floor_ptr->dun_level) {
return false;
}
r = 12;
}
- bool map[32][32];
- for (POSITION y = 0; y < 32; y++) {
- for (POSITION x = 0; x < 32; x++) {
+ bool map[32][32]{};
+ for (auto y = 0; y < 32; y++) {
+ for (auto x = 0; x < 32; x++) {
map[y][x] = false;
}
}
- int damage = 0;
- bool hurt = false;
- for (POSITION dy = -r; dy <= r; dy++) {
- for (POSITION dx = -r; dx <= r; dx++) {
- POSITION yy = cy + dy;
- POSITION xx = cx + dx;
-
- if (!in_bounds(floor_ptr, yy, xx)) {
+ auto damage = 0;
+ auto hurt = false;
+ for (auto dy = -r; dy <= r; dy++) {
+ for (auto dx = -r; dx <= r; dx++) {
+ const Pos2D pos(cy + dy, cx + dx);
+ if (!in_bounds(floor_ptr, pos.y, pos.x)) {
continue;
}
- if (distance(cy, cx, yy, xx) > r) {
+ if (distance(cy, cx, pos.y, pos.x) > r) {
continue;
}
- grid_type *g_ptr;
- g_ptr = &floor_ptr->grid_array[yy][xx];
- g_ptr->info &= ~(CAVE_ROOM | CAVE_ICKY | CAVE_UNSAFE);
- g_ptr->info &= ~(CAVE_GLOW | CAVE_MARK | CAVE_KNOWN);
+ auto &grid = floor_ptr->get_grid(pos);
+ grid.info &= ~(CAVE_ROOM | CAVE_ICKY | CAVE_UNSAFE);
+ grid.info &= ~(CAVE_GLOW | CAVE_MARK | CAVE_KNOWN);
if (!dx && !dy) {
continue;
}
continue;
}
- map[16 + yy - cy][16 + xx - cx] = true;
- if (player_bold(player_ptr, yy, xx)) {
+ map[16 + pos.y - cy][16 + pos.x - cx] = true;
+ if (player_ptr->is_located_at(pos)) {
hurt = true;
}
}
}
- int sn = 0;
- POSITION sy = 0, sx = 0;
+ auto sn = 0;
+ Pos2D p_pos_new(0, 0); // 落石を避けた後のプレイヤー座標
if (hurt && !has_pass_wall(player_ptr) && !has_kill_wall(player_ptr)) {
- for (DIRECTION i = 0; i < 8; i++) {
- POSITION y = player_ptr->y + ddy_ddd[i];
- POSITION x = player_ptr->x + ddx_ddd[i];
+ for (auto i = 0; i < 8; i++) {
+ auto y = player_ptr->y + ddy_ddd[i];
+ auto x = player_ptr->x + ddx_ddd[i];
if (!is_cave_empty_bold(player_ptr, y, x)) {
continue;
}
continue;
}
- sy = y;
- sx = x;
+ p_pos_new = { y, x };
}
- switch (randint1(3)) {
- case 1: {
- msg_print(_("ダンジョンの壁が崩れた!", "The dungeon's ceiling collapses!"));
- break;
- }
- case 2: {
- msg_print(_("ダンジョンの床が不自然にねじ曲がった!", "The dungeon's floor twists in an unnatural way!"));
- break;
- }
- default: {
- msg_print(_("ダンジョンが揺れた!崩れた岩が頭に降ってきた!", "The dungeon quakes! You are pummeled with debris!"));
- break;
- }
- }
+ constexpr static auto msgs = {
+ _("ダンジョンの壁が崩れた!", "The dungeon's ceiling collapses!"),
+ _("ダンジョンの床が不自然にねじ曲がった!", "The dungeon's floor twists in an unnatural way!"),
+ _("ダンジョンが揺れた!崩れた岩が頭に降ってきた!", "The dungeon quakes! You are pummeled with debris!"),
+ };
+ msg_print(rand_choice(msgs));
if (!sn) {
msg_print(_("あなたはひどい怪我を負った!", "You are severely crushed!"));
damage = 200;
} else {
- BadStatusSetter bss(player_ptr);
- switch (randint1(3)) {
- case 1: {
- msg_print(_("降り注ぐ岩をうまく避けた!", "You nimbly dodge the blast!"));
- damage = 0;
- break;
- }
- case 2: {
- msg_print(_("岩石があなたに直撃した!", "You are bashed by rubble!"));
- damage = damroll(10, 4);
- (void)bss.mod_stun(randint1(50));
- break;
- }
- case 3: {
- msg_print(_("あなたは床と壁との間に挟まれてしまった!", "You are crushed between the floor and ceiling!"));
+ constexpr std::array<std::pair<bool, std::string_view>, 3> candidates = { {
+ { false, _("降り注ぐ岩をうまく避けた!", "You nimbly dodge the blast!") },
+ { true, _("岩石があなたに直撃した!", "You are bashed by rubble!") },
+ { true, _("あなたは床と壁との間に挟まれてしまった!", "You are crushed between the floor and ceiling!") },
+ } };
+
+ const auto &[is_damaged, msg] = rand_choice(candidates);
+
+ msg_print(msg);
+ if (is_damaged) {
damage = damroll(10, 4);
- (void)bss.mod_stun(randint1(50));
- break;
- }
+ BadStatusSetter(player_ptr).mod_stun(randint1(50));
}
- (void)move_player_effect(player_ptr, sy, sx, MPE_DONT_PICKUP);
+ (void)move_player_effect(player_ptr, p_pos_new.y, p_pos_new.x, MPE_DONT_PICKUP);
}
map[16 + player_ptr->y - cy][16 + player_ptr->x - cx] = false;
killer = _("地震", "an earthquake");
}
- take_hit(player_ptr, DAMAGE_ATTACK, damage, killer.data());
+ take_hit(player_ptr, DAMAGE_ATTACK, damage, killer);
}
}
- for (POSITION dy = -r; dy <= r; dy++) {
- for (POSITION dx = -r; dx <= r; dx++) {
- POSITION yy = cy + dy;
- POSITION xx = cx + dx;
- if (!map[16 + yy - cy][16 + xx - cx]) {
+ for (auto dy = -r; dy <= r; dy++) {
+ for (auto dx = -r; dx <= r; dx++) {
+ const Pos2D pos(cy + dy, cx + dx);
+ if (!map[16 + pos.y - cy][16 + pos.x - cx]) {
continue;
}
- grid_type *gg_ptr;
- gg_ptr = &floor_ptr->grid_array[yy][xx];
- if (gg_ptr->m_idx == player_ptr->riding) {
+ auto &grid = floor_ptr->get_grid(pos);
+ if (grid.m_idx == player_ptr->riding) {
continue;
}
- if (!gg_ptr->m_idx) {
+ if (!grid.m_idx) {
continue;
}
- auto *m_ptr = &floor_ptr->m_list[gg_ptr->m_idx];
- auto *r_ptr = &monraces_info[m_ptr->r_idx];
+ auto *m_ptr = &floor_ptr->m_list[grid.m_idx];
+ auto *r_ptr = &m_ptr->get_monrace();
if (r_ptr->flags1 & RF1_QUESTOR) {
- map[16 + yy - cy][16 + xx - cx] = false;
+ map[16 + pos.y - cy][16 + pos.x - cx] = false;
continue;
}
sn = 0;
if (r_ptr->behavior_flags.has_not(MonsterBehaviorType::NEVER_MOVE)) {
for (DIRECTION i = 0; i < 8; i++) {
- POSITION y = yy + ddy_ddd[i];
- POSITION x = xx + ddx_ddd[i];
- if (!is_cave_empty_bold(player_ptr, y, x)) {
+ const Pos2D pos_neighbor(pos.y + ddy_ddd[i], pos.x + ddx_ddd[i]);
+ if (!is_cave_empty_bold(player_ptr, pos_neighbor.y, pos_neighbor.x)) {
continue;
}
- auto *g_ptr = &floor_ptr->grid_array[y][x];
- if (g_ptr->is_rune_protection()) {
+ const auto &grid_neighbor = floor_ptr->get_grid(pos_neighbor);
+ if (grid_neighbor.is_rune_protection()) {
continue;
}
- if (g_ptr->is_rune_explosion()) {
+ if (grid_neighbor.is_rune_explosion()) {
continue;
}
- if (pattern_tile(floor_ptr, y, x)) {
+ if (pattern_tile(floor_ptr, pos_neighbor.y, pos_neighbor.x)) {
continue;
}
- if (map[16 + y - cy][16 + x - cx]) {
+ if (map[16 + pos_neighbor.y - cy][16 + pos_neighbor.x - cx]) {
continue;
}
- if (floor_ptr->grid_array[y][x].m_idx) {
+ if (grid_neighbor.m_idx) {
continue;
}
- if (player_bold(player_ptr, y, x)) {
+ if (player_ptr->is_located_at(pos)) {
continue;
}
continue;
}
- sy = y;
- sx = x;
+ p_pos_new = pos_neighbor;
}
}
}
damage = (sn ? damroll(4, 8) : (m_ptr->hp + 1));
- (void)set_monster_csleep(player_ptr, gg_ptr->m_idx, 0);
+ (void)set_monster_csleep(player_ptr, grid.m_idx, 0);
m_ptr->hp -= damage;
if (m_ptr->hp < 0) {
if (!ignore_unview || is_seen(player_ptr, m_ptr)) {
msg_format(_("%s^は岩石に埋もれてしまった!", "%s^ is embedded in the rock!"), m_name.data());
}
- if (gg_ptr->m_idx) {
- const auto &m_ref = floor_ptr->m_list[gg_ptr->m_idx];
+ if (grid.m_idx) {
+ const auto &m_ref = floor_ptr->m_list[grid.m_idx];
if (record_named_pet && m_ref.is_named_pet()) {
const auto m2_name = monster_desc(player_ptr, m_ptr, MD_INDEF_VISIBLE);
- exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_EARTHQUAKE, m2_name.data());
+ exe_write_diary(player_ptr, DiaryKind::NAMED_PET, RECORD_NAMED_PET_EARTHQUAKE, m2_name);
}
}
- delete_monster(player_ptr, yy, xx);
+ delete_monster(player_ptr, pos.y, pos.x);
sn = 0;
}
continue;
}
- IDX m_idx_aux = floor_ptr->grid_array[yy][xx].m_idx;
- floor_ptr->grid_array[yy][xx].m_idx = 0;
- floor_ptr->grid_array[sy][sx].m_idx = m_idx_aux;
- m_ptr->fy = sy;
- m_ptr->fx = sx;
+ const auto m_idx_aux = grid.m_idx;
+ grid.m_idx = 0;
+ floor_ptr->get_grid(p_pos_new).m_idx = m_idx_aux;
+ m_ptr->fy = p_pos_new.y;
+ m_ptr->fx = p_pos_new.x;
update_monster(player_ptr, m_idx_aux, true);
- lite_spot(player_ptr, yy, xx);
- lite_spot(player_ptr, sy, sx);
+ lite_spot(player_ptr, pos.y, pos.x);
+ lite_spot(player_ptr, p_pos_new.y, p_pos_new.x);
}
}
clear_mon_lite(floor_ptr);
- for (POSITION dy = -r; dy <= r; dy++) {
- for (POSITION dx = -r; dx <= r; dx++) {
- POSITION yy = cy + dy;
- POSITION xx = cx + dx;
+ for (auto dy = -r; dy <= r; dy++) {
+ for (auto dx = -r; dx <= r; dx++) {
+ auto yy = cy + dy;
+ auto xx = cx + dx;
if (!map[16 + yy - cy][16 + xx - cx]) {
continue;
}
continue;
}
- cave_set_feat(player_ptr, yy, xx, feat_ground_type[randint0(100)]);
+ cave_set_feat(player_ptr, yy, xx, rand_choice(feat_ground_type));
}
}
- for (POSITION dy = -r; dy <= r; dy++) {
- for (POSITION dx = -r; dx <= r; dx++) {
- POSITION yy = cy + dy;
- POSITION xx = cx + dx;
- if (!in_bounds(floor_ptr, yy, xx)) {
+ for (auto dy = -r; dy <= r; dy++) {
+ for (auto dx = -r; dx <= r; dx++) {
+ const Pos2D pos(cy + dy, cx + dx);
+ if (!in_bounds(floor_ptr, pos.y, pos.x)) {
continue;
}
- if (distance(cy, cx, yy, xx) > r) {
+ if (distance(cy, cx, pos.y, pos.x) > r) {
continue;
}
- auto *g_ptr = &floor_ptr->grid_array[yy][xx];
- if (g_ptr->is_mirror()) {
- g_ptr->info |= CAVE_GLOW;
+ auto &grid = floor_ptr->get_grid(pos);
+ if (grid.is_mirror()) {
+ grid.info |= CAVE_GLOW;
continue;
}
- if (dungeons_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::DARKNESS)) {
+ if (floor_ptr->get_dungeon_definition().flags.has(DungeonFeatureType::DARKNESS)) {
continue;
}
- grid_type *cc_ptr;
- for (DIRECTION ii = 0; ii < 9; ii++) {
- POSITION yyy = yy + ddy_ddd[ii];
- POSITION xxx = xx + ddx_ddd[ii];
- if (!in_bounds2(floor_ptr, yyy, xxx)) {
+ for (auto j = 0; j < 9; j++) {
+ const Pos2D pos_neighbor(pos.y + ddy_ddd[j], pos.x + ddx_ddd[j]);
+ if (!in_bounds2(floor_ptr, pos_neighbor.y, pos_neighbor.x)) {
continue;
}
- cc_ptr = &floor_ptr->grid_array[yyy][xxx];
- if (terrains_info[cc_ptr->get_feat_mimic()].flags.has(TerrainCharacteristics::GLOW)) {
- g_ptr->info |= CAVE_GLOW;
+
+ const auto &grid_neighbor = floor_ptr->get_grid(pos_neighbor);
+ if (grid_neighbor.get_terrain_mimic().flags.has(TerrainCharacteristics::GLOW)) {
+ grid.info |= CAVE_GLOW;
break;
}
}
}
}
- player_ptr->update |= (PU_UN_VIEW | PU_UN_LITE | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
- player_ptr->redraw |= (PR_HEALTH | PR_UHEALTH | PR_MAP);
- player_ptr->window_flags |= (PW_OVERHEAD | PW_DUNGEON);
+ auto &rfu = RedrawingFlagsUpdater::get_instance();
+ static constexpr auto flags_srf = {
+ StatusRecalculatingFlag::UN_VIEW,
+ StatusRecalculatingFlag::UN_LITE,
+ StatusRecalculatingFlag::VIEW,
+ StatusRecalculatingFlag::LITE,
+ StatusRecalculatingFlag::FLOW,
+ StatusRecalculatingFlag::MONSTER_LITE,
+ StatusRecalculatingFlag::MONSTER_STATUSES,
+ };
+ rfu.set_flags(flags_srf);
+ static constexpr auto flags_mwrf = {
+ MainWindowRedrawingFlag::HEALTH,
+ MainWindowRedrawingFlag::UHEALTH,
+ MainWindowRedrawingFlag::MAP,
+ };
+ rfu.set_flags(flags_mwrf);
+ static constexpr auto flags_swrf = {
+ SubWindowRedrawingFlag::OVERHEAD,
+ SubWindowRedrawingFlag::DUNGEON,
+ };
+ rfu.set_flags(flags_swrf);
if (floor_ptr->grid_array[player_ptr->y][player_ptr->x].info & CAVE_GLOW) {
set_superstealth(player_ptr, false);
}