concptr s = _("強化できるアイテムがない。", "You have nothing to enchant.");
object_type *o_ptr;
OBJECT_IDX item;
- o_ptr = choose_object(caster_ptr, &item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT), 0);
+ o_ptr = choose_object(caster_ptr, &item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT), TV_NONE);
if (!o_ptr)
return FALSE;
concptr q = _("どれを使いますか?", "Use which item? ");
concptr s = _("使えるものがありません。", "You have nothing you can use.");
- o_ptr = choose_object(owner_ptr, &item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT), 0);
+ o_ptr = choose_object(owner_ptr, &item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT), TV_NONE);
if (!o_ptr)
return FALSE;