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[Refactor] #2886 再描画フラグの分かりにくい単語や名詞でない単語を分かりやすい名詞にした
[hengbandforosx/hengbandosx.git] / src / spell-kind / spells-world.cpp
index 9696962..1296bac 100644 (file)
@@ -359,13 +359,13 @@ void reserve_alter_reality(PlayerType *player_ptr, TIME_EFFECT turns)
     if (player_ptr->alter_reality || turns == 0) {
         player_ptr->alter_reality = 0;
         msg_print(_("景色が元に戻った...", "The view around you returns to normal..."));
-        player_ptr->redraw |= PR_STATUS;
+        player_ptr->redraw |= PR_TIMED_EFFECT;
         return;
     }
 
     player_ptr->alter_reality = turns;
     msg_print(_("回りの景色が変わり始めた...", "The view around you begins to change..."));
-    player_ptr->redraw |= PR_STATUS;
+    player_ptr->redraw |= PR_TIMED_EFFECT;
 }
 
 /*!
@@ -469,7 +469,7 @@ bool recall_player(PlayerType *player_ptr, TIME_EFFECT turns)
     if (player_ptr->word_recall || turns == 0) {
         player_ptr->word_recall = 0;
         msg_print(_("張りつめた大気が流れ去った...", "A tension leaves the air around you..."));
-        player_ptr->redraw |= (PR_STATUS);
+        player_ptr->redraw |= (PR_TIMED_EFFECT);
         return true;
     }
 
@@ -484,7 +484,7 @@ bool recall_player(PlayerType *player_ptr, TIME_EFFECT turns)
 
     player_ptr->word_recall = turns;
     msg_print(_("回りの大気が張りつめてきた...", "The air about you becomes charged..."));
-    player_ptr->redraw |= (PR_STATUS);
+    player_ptr->redraw |= (PR_TIMED_EFFECT);
     return true;
 }
 
@@ -522,7 +522,7 @@ bool free_level_recall(PlayerType *player_ptr)
 
     msg_print(_("回りの大気が張りつめてきた...", "The air about you becomes charged..."));
 
-    player_ptr->redraw |= PR_STATUS;
+    player_ptr->redraw |= PR_TIMED_EFFECT;
     return true;
 }