#include "spell-realm/spells-crusade.h"
#include "spell-realm/spells-song.h"
#include "spell/spell-info.h"
-#include "spell/spell-types.h"
+#include "effect/attribute-types.h"
#include "spell/spells-execution.h"
#include "spell/technic-info-table.h"
#include "status/action-setter.h"
#endif
const auto y = this->monap_ptr->m_ptr->fy;
const auto x = this->monap_ptr->m_ptr->fx;
- project(this->player_ptr, 0, 0, y, x, this->monap_ptr->get_damage, GF_MISSILE, PROJECT_KILL);
+ project(this->player_ptr, 0, 0, y, x, this->monap_ptr->get_damage, AttributeType::MISSILE, PROJECT_KILL);
if (this->player_ptr->tim_eyeeye) {
set_tim_eyeeye(this->player_ptr, this->player_ptr->tim_eyeeye - 5, true);
}