#define MAX_SHORT 32767 /*!< Maximum value storable in a "int16_t" (hard-coded) */
#define MAX_NLEN 160 /*!< Maximum length of object's name */
+#define MAX_INSCRIPTION _(76, 69) /*!< Maximum length of object's inscription */
#define MAX_MONSTER_NAME 160 /*!< モンスター名称の最大バイト数 / Max characters of monster's name */
/*!